fighting

Roller Ball [Playstation, N64, PC – Cancelled]

As we can read on Wikipedia:

“In 1997, Z-Axis Games was developing an official Rollerball video game adaption based on the film As part of MGM Interactive video game showcase lineup, The video game’s promise was to recreate the action of the futuristic game played in the movie, and it was set 10 years after the events of the film in the 2098 Rollerball season, where the player would be in charge of managing their Rollerball teams around the world, made up of Rollerball players with roles such as strikers, enforcers, guard, and other players who compete using jet bikes and magnetic in-line skates. Rollerball: The Video Game was slated to be released for PlayStation, PC, and Nintendo 64 on the first quarter of 1998, but was delayed to mid-1998 and then was canceled due to the publisher, MGM Interactive, going bankrupt.”

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Lobos Sekei (Zero Divide) [PSX/Saturn – Beta]

Lobos Sekei was an early title for Zero Divide, a mech fighting game released for the Playstation and Saturn in 1995, developed by Zoom and published by Time Warner Interactive. Initially we though that Lobos Sekei was a cancelled game, but thanks to Celine that found the same screenshot with the “new name” we are able to tell that this image is just a beta version of Zero Divide: the HUD is different from the final  one. Can you notice more differences?

Thanks to Celine for the contribution!

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Title Defence [PS2 – Cancelled]

Title Defense is a cancelled boxing game that quietly cancelled in early 2001 for unknown reasons by Climax Studios. Once underway, players can match their abilities against a CPU or human opponent in an Exhibition Match, practice their face-thumping skills in Sparring, replay an already-fought two-player game in Shadow Mode, or fight for the championship belt in over an entire Career. An advanced AI system offers different boxing styles and the ability to adapt to user reactions, while their trainers offer legitimate real-time tips and hints on how to defeat their opponents. Other features include a realistic broadcast-style presentation, a full-on facial damage system, and motion-captured boxing animations that are supported by 5000-polygon models.

Thanks to News for the description!

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Tiny Toon Adventures: Defenders of the Looniverse [PS2 – Cancelled]

Tiny Toon Adventures: DotL is the name of Tiny Toon Adventures video game that seems to have been cancelled. Originally developed by Treasure Video Games, it was originally slated for the PlayStation 2 and possibly the Nintendo GameCube. It was originally slated for release in May of 2001, but thanks to many delays, the game no longer has a foreseeable future.Other possible titles for the game included Tiny Toon Adventures: Defenders of the Loony-verse, Tiny Toon Adventures: Defenders of the Universe, and Tiny Toon Adventures: ACME Invasions. None of them were confirmed, however.

The game’s original official website, www.dotu.net, no longer exists. Tetsuhiko Kikuchi (aka Han), the apparent director of the game, his hinted on his homepage(Japanese) that the game has indeed been cancelled. An article on IGN written back in 2004 suggested that the game has always been intended for release. The article says at the end “Still officially slated to come out sometime (not necessarily in 2004)”, but 2005 has even come and gone with nothing new about this game released. The main page at IGN now has cancelled for the US release date. Defenders of the Looniverse was of the most interest to Treasure fans because it was based of the gameplay that was originally in Rakugaki Showtime. The gameplay had been greatly expanded over Rakugaki and the most obvious additions included large, interactive levels and a new scenario mode that allowed for 4 player co-operative play and giant bosses.” [wikipedia]

In february 2009, a beta of Tiny Toon Adventure was leaked online, thanks to linlhutz from the Lost Levels Forum,  and it can now be played and preserved! Huge props to him! You can read the original topic at the LLForum and download the leaked Tiny Toon Adventures beta in here or here (Thanks to X-Cult for the mirror). If you are not able to play this one, you can look at a series of  videos (with some framerate issues because of the emu) thanks to ChibiTeinko, check his Youtube Channel.

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Some images from: www.ttaworld.net

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Capcom Fighting All-Stars [PS2/Arcade – Cancelled]

Capcom Fighting All-Stars was a 3D fighting game planned for the arcade and PlayStation 2 that was to be developed by Capcom. Like King of Fighters Maximum Impact, it was designed to translate a 2D fighting game series into 3D. This was done previously in the Street Fighter EX series, by Arika, but not directly by Capcom.Capcom Fighting All-Stars attempted to utilize modern console graphics with characters from Street Fighter and other Capcom series, much like the Marvel vs. Capcom series. Capcom beta-tested the game, but after negative feedback from players and more months in development, the game was canceled in August 2003.

While the game never received an official release, the idea of Capcom’s own characters in a crossover game would be instead used in a 2D fighting game, Capcom Fighting Evolution, released in 2005. One of the original characters slated to debut in All-Stars, Ingrid, would appear in Evolution and later on in the PSP port of Street Fighter Alpha 3. [Info from Wikipedia]

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