fighting

Virtua Fighter [Arcade / Saturn – Beta]

From the long list of scans that MathUser has posted on the HPZ Forum, there’s an image from an early build of Virtua Fighter, with a beta select screen, different names for some fighters and a character (Shiba) that was cut and later reintroduced in Fighters Megamix.

From wikipedia we can read: Siba / Shiba is from a prototype of Virtua Fighter but was cut from the cast by the time of game’s actual release, though an icon featuring him (and mislabelled as “Akira”) appears on older Virtua Fighter arcade cabinents. Siba is an Arab in a white and purple outfit equipped with a sword that charges with green energy.

Beta:

Final:

Thanks to Celine we can even see some screenshots with Siba / Shiba in action! (Taken from CVG magazine issue 31 and a spanish magazine thanks to Sega Saturno). We can also notice that the original name was Virtua Fighters (plural) instead of Fighter.

Virtua-Fighter-Siba-Shiba

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Also, Nick C was able to find an arcade cabinet with the Shiba picture! Click on the image for a bigger version:

virtual-fighter-cabinet-shiba 

Dual Heroes [N64 – Beta]

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Dual Heroes is a fighting game for the Nintendo 64, released in 1998 (1997 in Japan) and often mocked and criticised for being one of the worst games ever made. The HUD in the game went through some changes in the development, and looking at the old screens, we can notice at least 3 different styles of energy bars. In particular,the borders were different and there were some portraits for the characters on the sides of the screen.

Beta 01:

dualheroesbeta01.jpg

Beta 02:

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Final version:

dualheroes_screen001.jpg

Images:
 

Mortal Kombat [MD/G – Beta]

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MathUser has made us notice that he has posted lots of scans with beta and cancelled games in the Hidden Palace Forum and between those, there are these screens from an early version of Mortal Kombat for the Genesis, with a strange color palette and a exhibition mode that was removed in the final version. Thanks to MathUser and sorry for the delay!

Also in a video documentary that you can see below, Ed Boon talks about the early development of the game, with some interesting unseen info!

Images:

Video:

 

Final Fantasy: Dissidia [PSP – Beta]

Zero7 has made us notice that in the early screens of Final Fantasy: Dissidia for the PSP, the HUD was different from the one in the final version. The new HUD permits a better visual on the action, so we are happy for the change! Also, Robert Seddon linked us to the Dissia Wiki, there is an info about unused Aeris and Tonberry models hidden in the game data.

Aeris and Tonberry from Crises-Core can be seen in GMO files File000895 and File000896 respectively, even though they are not actually within the game. Presumably leftovers from testing.

Beta HUD:

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Final (?) HUD:

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