Unseen News

Phantom [GBA] – Cancelled

While the Middle East is gradually witnessing a resurgence in the gaming industry, with investors across the globe channelling their time and capital in hopes of nurturing their stakes into something more prosperous, there remains a conspicuous scarcity of knowledge surrounding the history of Middle Eastern-made games from the 1980s through the early 2010s. You might be surprised to learn that the region has been attempting, for many years, to infiltrate and establish itself within the industry, albeit with limited success. For today’s occasion, we will be looking into Phantom, the first Game Boy Advance title purportedly developed in the Middle East.

It began in 2003, when a cohort of developers from Jordan, fresh out of university, coalesced to form Element Team. Their early attempt would see them stepping into the then-fresh-to-the-market Game Boy Advance market with a project known as Phantom — a 2D action title that played similarly to the likes of Castlevania: Dracula X.

Operating within the severely constrained toolset available at the time, the team managed to assemble only a short Pre-alpha demo. Unfortunately, Phantom never progressed beyond this stage, as no publisher was willing to finance or shepherd the project into full production. The idea of a Middle Eastern studio attempting to carve out space in an already ravenous, hyper-competitive market felt, to many at the time, like a science fiction film.

Ultimately, Element Team was unable to sustain itself, and the project was quietly shelved before it could properly materialise. The game was cancelled, leaving only a demo build behind.  

Inversion [PS3/Xbox360/PC] – Beta & Concept Art

Inversion was an impressive and ambitious third-person shooter that allowed players to control gravity. While the concept was over-the-top for its time, it wasn’t really appreciated. This is a short article that delves into the beta content and includes some concept art found online.

Concept Art:

Beta Content:

Point of Action

Different Shirt Colour

Different Davis Russell and Leo Delgado Model

Different Inversion Symbol

Early Inversion Tool Colour

Other differences:

  • Assault Rifle has different SFX and recoil
  • The energy rifle doesn’t burn enemies when you shoot them
  • Leo and Davis’ grunts when shot are different
  • Gravlink has a different look
  • Early Inversion Bar (image TBC)

A short documentary containing information on the early story and what didn’t make it past the prototyping phase

 

Tork: Prehistoric Punk [Xbox] – Beta

Tork: Prehistoric Punk was a fun platformer released exclusively on the Xbox. This game was made by ex-Rayman developers and, early in development, was supposed to be a big triple-A contender against other competitors like Jak and Daxter and Super Mario. Unfortunately, things didn’t work out. Below, we can see some of the beta footage taken from the E3 2002 showcase and some press releases related to late 2003 and 2004.

Images:

Magazines Preview:

 

Videos:

A fan-documentary dedicated to the game

 

Ted Shred [PC/PlayStation] — Cancelled

Ted Shred is a cancelled skateboarding action-adventure game that was in development by Digital Domain for PC and PlayStation. The game was scheduled for release at Christmas 1996, but it never happened because Digital Domain couldn’t secure a publisher.

Digital Domain is an American company specialising in visual effects and computer animation, originally founded in 1993 by three masterminds: James Cameron, Scott Ross, and Stan Winston. While the company experienced a successful period working in the motion picture industry, they once decided to try their hand at something else: making a video game. That’s where the early seeds of Ted Shred came to life.

The intended story revolved around a real estate tycoon who wants to take Ted’s island, Loki Loco, by trashing and ruining it so he can acquire it cheaply with the help of his minions. It’s up to Ted to stop them.

Below are a couple of videos and images documenting what Ted Shred could have been.

Videos:

Images:

Credit: Lost Media Mines 

The Lost Keys [PC] – Cancelled

The Lost Keys was an action-adventure game in development by 2Digital Productions in Dubai, and scheduled for release in 2003 for PC. The game took heavy influence from old-school platformers, including Crash Bandicoot. Unfortunately, the project was never released for unknown reasons. From one of the developer’s archived blogs, we can learn more about what the game was going to be about:

Sarman Khalid  (Software Engineer): The Lost Keys is a commercial 3D third-person action game for kids of ages 10-16. The game has 10 different levels with 3 playability styles. It was built with Tyfirty along with its level editing tool. The game was released in Dubai in June 2003. The game can be played with the joypad or the keyboard and it also enables the player to save and load his game.
The level editor of this game was also built in-house by me.

Technical Features:

  • Geo mip mapping.
  • Particle systems.
  • OBB collision detection.
  • Scene partitioning for optimization.
  • Optimization by grouping duplicated objects.
  • Game saving and loading.

My Role: Programming the game core and the level editing tool, graphics optimization supervising
Date: 2003
Client: 2 Digital Productions, Dubai

Images

Credit: Iyad Abbas