sport

Dream Team Basketball [PSX – Cancelled]

Dream Team Basketball is a cancelled sport game that was in development in 1996 by Anvil Incorporated and it would have been published by US Gold / Eidos Interactive for the Playstation. For some reasons the game was never released, but a playable beta version 70% complete was preserved by the Playstation Museum:

The Dream Team concept: a basketball game where you pit the 1996 USA Men’s Olympic Basketball Team against other countries. All of America’s top basketball stars are in the game: Charles Barkley, Shaquille O’Neal, Scottie Pippen, …etc. On paper this game sounds like a sure winner. Anvil Incorporated and U.S. Gold Sports through Eidos Interactive were to bring this concept to the PlayStation in time for the 1996 Atlanta Summer Olympics.

Thanks to Pcloadletter for the contribution! Scan from EGM 82, May 1996

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Kunio-kun Polo [SNES – Cancelled / Concept]

Kunio-kun is a famous series developed by Technos Japan and it was their mascot in Japan. Despite the first game was a beat’em up, soon Technos used the characters for games in other kind of genres, even puzzle games. The most well known Kunio-kun spin off were those concerning sport games ( dodge ball, beach volley, football, basket, hockey, baseball ), always presented through Kunio-kun crazy and not-so-serious atmosphere the series is known for.

Yoshihisa Kishimoto, one of the main men behind Kunio-kun, revealed on his site how a polo (?) game starring Kunio for Super famicom was in a preliminary phase in early ’90. As expected by the series tone, horses were replaced by other kind of animals ( even pigs !). Unfortunately it seems the game never went into production and soon after ( 1996 to be exact ) the japanese developer declared bankruptcy.

Many thanks to Johnny Undaunted.

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Rumble: The Mad Match [GBC – Cancelled]

Rumble: The Mad Match is a cancelled fantasy dodge ball game that was in development for the GameBoy Color at Protonic Interactive (also known as Prograph Research) around 2000. The italian team cooked up a game that looks very reminiscent of Neo Geo classic Windjammers only with six (plus one hidden) strange fantasy creatures as players. The goal was to score more points than your opponent by throwing the ball behind him even with the use of special moves.

Here what Massimiliano Calamai, Prograph Research developer at the time,  recalls about the project:

Rumble was designed and completed in a few months in a space of time secondary to the priority projects of Prograph.
Game Boy Color market was already down sharply and we found no publisher interested in publishing; unfortunately at that time you had to have an interesting license or  else paradoxically , even if the product was complete,  it was not worth to be published due to the high cartridge production costs.
The game was never released despite being complete.

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Avatar Sports [Xbox 360 – Prototype]

Avatar Sports was a sports game in development at Rare Ltd. in 2007 / 2008 before Kinect development started. It used an unpublished motion controller that can be compared to the Wii Remote. Little is known about this title apart from the use of Microsoft’s Avatars and the inclusion of tennis. Development was halted when the motion controller was abandoned and first Kinect/Natal prototypes emerged. Rare then started to create their Kinect Sports, released in november 2010.

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Wicked Surfing [GBC – Cancelled]

Wicked Surfing is a cancelled sport game that was in development in 1999 / 2000 by RUNANDGUN! / Cave Barn and it would have been published by Interplay for the GameBoy Color. As we can read from a short preview on IGN, in the game you would have been able to use 5 playable characters to do various surf-tricks in 2 different modes: Thrash Mode (timed competition for points) and Contest Mode (tournament against other surfers). The team that was working on Wicked Surfing was small (1 programmer, 1 artist and 1 musician), but the graphic was really good for a GameBoy Color, with an isometric view and a nice palette. Sadly Interplay was in some economic issues at the time (in 2001 it was acquired by Titus Interactive) and they decided to never pay Runandgun! to finish the game, even if it was almost complete.

Thanks a lot to Jeremy for his help to preserve more screens of their lost game!

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