RTS

Assault Korps [PSX PC – Cancelled?]

Assault Korps is a RTS that was in development in 1997 / 1998 by Corrosive for the Playstation and PC, but it seems that the game was cancelled as we cannot find any info about its existence, apart from an early preview that was published in Edge magazine issue #53. Assault Korps was going to play as a tradional real time strategy game, but it was inspired by TV-series like the A-Team and ’50 war films.

Players were able to control a squad of commandos drafted in to counter the activities of a coalition of evil dictators, known as “the Kern”. At least 18 single player missions and a multiplayer mode were planned. As in GTA, it was possible to get into any vehicle found in the levels, as cop cars, tanks and many more.

If you have some more info on this project or its development team, please let us know!

Thanks to Celine for the contribution

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Aspect Warriors [GEN MD SNES – Cancelled?]

Aspect Warriors is a cancelled action game / RTS based on the Warhammer 40000 universe, that was in development by Electronic Arts for the Genesis / Mega Drive and Super Nintendo. The game was previewed in some european magazines, but in the end it seems that it was never released (or was it published under a different name?). Only few screens remain to preserve the existence of Aspect Warriors.

Thanks to Rod_Wod for the scans!

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Monster Island [XBOX PS2 GC – Cancelled]

Monster Island is a game project that was pitched in 2001 by Irrational Games for the Playstation 2, Xbox and Gamecube, described as “Rampage meets Black and White Creatures in a Fully Destructible Environment”. Monster Island was meant to be a fast paced action / strategy game in which the player would had assumed the role of either a giant monster out to eat a city for dinner or the authorities pledged to protect the innocent citizenry.

In october 2010, the studio revealed this cancelled project from their official blog and shared some concept arts and a short document that explains the main features of the game. The pitch promised some 20 monsters, a living city, heavily destructible environments, and a dynamic civil defense network.

The monster’s goal is to cause as much destruction as possible while simultaneously quelling its own hideous appetite with tasty, human morsels. The monster might also receive unique goals in a particular mission, such as climbing a skyscraper, locating an enemy hidden in the city and destroying him, or defeating a rival monster! […]

Monster Island will also let the player take on the role of the good guys, protecting the city from the horrible creature. The player will have control of five key units: the Scientist (who gathers information on the monster to help defeat the behemoth), the Girl (who can lure the monster away from its intended target), the Engineer (who can direct rebuilding of the city), the General (who can direct the forces of the army fighting the monster), and the Hero (who can personally fight the monster when the going gets desperate).

The description sounds interesting, but sadly the game was never green-lighted.

Thanks to Robert Seddon for the contribution!

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X-Com Genesis [PC – Cancelled]

As we can read on Wikipedia,  X-COM: Genesis is a cancelled RTS in the X-COM series, that was in development by MicroProse and then by Hasbro Interactive. The game was never completed due to Hasbro’s shutdown of Hasbro Interactive in late 1999. For this project the team developed a “Geoscape” view of Earth from orbit, that far surpassed the implementation in previous versions.

The team also created a level editor to allow the artists to build levels for the “Battlescape”—the areas where battles against the alien invaders would take place. In an early tech demo we can see an urban environment with a filling station, warehouse, an apartment building, attached parking garage, a park, a burning trashbin and streetlights that cast pools of light. Floating above it all was a blimp with floodlights streaming earthward. Standing in formation outside their aircraft were the X-COM soldiers, shifting on their feet, looking left to right.

Some more info can be found in an interview with Dave Ellis:

As for the “true to the original game” part, absolutely! Genesis was designed to follow the same basic game formula as UFO Defense and Terror from the Deep—research, buying/building, recruiting, intercepting UFOs, and fighting tactical missions. The mechanics of the game in the strategy layer (the Geoscape and all related screens) were virtually identical to those of the first two games. The combat portion of the game was going to have a very similar feel, but it would have had slightly different mechanics (real-time, for instance—more on that later).

Thanks to f2bnp for the contribution!

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