RTS

Emperor [DS – Cancelled]

Emperor is a cancelled Real Time Strategy game that was in development by Frame Studios for the Nintendo DS. The player would have been able to control one of three important civilizations: Romans, Greeks or Egyptians, and start his campaign to build a new Empire, conquer the known World and change History. Probably Frame Studios was not able to find a publisher interested in the game and Emperor was never released.

Thanks to Celine for the contribution!

Videos:
 

Galaxy’s End [PSP – Cancelled]

Galaxy’s End is an unreleased science-fiction RTS developed by Tiki Games for the PSP. The game received Stage 1 Approval from SCEA but they did not found a publisher interested in releasing the project. With the introduction of the Playstation Store for the PSP, Galaxy’s End could be completed at some point. As we can read on Joystick:

“When we started Galaxy’s End we absolutely needed a publisher at some point – not just for the financial aspect but to get it into stores. Now that the PLAYSTATION Store has been added for the PSP we have the opportunity to finish the game and release it as a digital download (like NOVASTRIKE).”

“Quite frankly we don’t have the finances to finish Galaxy’s End right now. So we’ll likely have to look for another loan. And I’ll need to convince my family (who are presently self-funding Tiki Games) that there’s a large enough audience that would be willing to purchase a downloadable real-time strategy game for the PSP.”

In the gallery below you can see work-in-progress screenshots and a gameplay movie. If you are interested in learning more about Tiki Games, the team members and Galaxy’s End, you can check their website at www.tikigames.net

Images:

Video:

 

Star Trek: Tactical Assault [Beta – PSP]

The only Star Trek game on the PSP, Star Trek Tactical Assault featured two mission campaigns based around the original Star Trek films era. However, there were a number of elements left out of the main game, but which remain accessible.

The first is a debug mode, where the player can select any ship on a particular level to play. It also includes a camera function to look at ships from different angles. Debug information such as FPS could also be seen.

The E3 demo is hidden in the game’s content and can be accessed through CWCheat codes. It is very similar to the first mission in the game.

There are two other unused missions (one Federation, one Klingon), as well as a “combat test”. This seems to be a Skirmish mode mission with a set number of ships.

The game has a number of unused models, which seem to be from the original TV show rather than the films. The main one is a planet killer from The Doomsday Machine. It is not to scale, though.


There are two shuttle models (albeit without textures), one from the original show and one from the first film. The models can be flown like any other ship in the game, although the animation is jittery at times.

There is more information at Edward Kirk‘s website:
http://zenade.angelfire.com/STTA/debug.html 

Mafioso [XBOX – Cancelled]

Mafioso is a cancelled strategy / simulation game for the original Xbox, in which the player was going to be an italian gangster, on his way to became the boss of the city. The project was created by Teleplan Development Studio, but probably they never found a publisher interested in the game. Teleplan was closed and Mafioso was never released. As we can read from the official press release:

Mafioso features advanced AI, incredibly detailed characters and vehicles, a complex reputation and diplomatic system, a feature-rich economical structure with legal businesses, money laundering operations and illicit activities, all set up in a huge 3D urban environment.

Images: 

Mission to Nexus Prime [PC MAC – Cancelled]

Mission to Nexus Prime was a real-time strategy game based on a original story by the Hugo Award winning and New York Times bestselling author, Timothy Zahn. Developed by DigiFx around 1997 the game would never be commercially available. Here a small extract from a PR release:

“MISSION TO NEXUS PRIME” contains unique gameplay with features not seen in other strategy games like; four types of dynamically changing terrain on which to battle your opponents; Desert, Arctic, Tropical and Volcanic. Earthquakes and lava eruptions which when triggered form entirely new terrain maps on the fly! Units and vehicles can fall through cracked ice, sink in quicksand and be crushed by falling meteors.

You’ll search the ruins of advanced civilizations, seek out and destroy enemy patrols, rescue critically important allies, defend frontier bases, and face vicious air assaults.

Players must also combat the “the local” creatures which inhabit the world in addition to enemy units! Place units and vehicles in “hidden caverns” to ambush your opponents!

Unique visual model which allows the player to see the terrain but not your enemy! 30 different missions (15 each side) all ordered in a linear storyline written by Timothy Zahn! Over 30 multi-player missions allow you to “team up” for 8 player cooperative play over a LAN (Local Area Network) A communications network that serves users within a confined geographical area. The “clients” are the user’s workstations typically running Windows, although Mac and Linux clients are also used. or the Internet.

Full blown custom mission editor for designing your own levels to distribute to your friends! (Edit everything!)

70 different unit types and twenty unique installations. Each rendered in full Super VGA 3D perspective using Lightwave 3D!

Video Trailer: