DigiFX Interactive

Mythos (DigiFX Interactive) [Cancelled – Playstation, Saturn, PC]

Mythos is a cancelled first person shooter set in ancient Greece that was in development by DigiFX Interactive around 1996 / 1997, planned to be released on PlayStation, Sega Saturn and PC. Players would take the role of an ancient Greek demigod who had to rescue the land from the clutches of Hecate, the evil goddess of the underworld.

As we can read in their original press-release:

  • 15 unique magical weapons to acquire by exploration and combat. Lightning bolts, Magical spears, Fireballs, and transformation spells all at your command!
  • Fully texture mapped 3D rendered world. Randomly changing environments of land, air and sea!
  • 12 unique levels in which to walk or fly around in real time. Each with an awesome boss monster with which to do battle!
  • Mission types include: Search and rescue, total demolition, escort and defend villages.
  • Unique DAY AND NIGHT missions add a totally new unique gaming environment! Real world time simulations start in the day and progress into night!

Unfortunately DigiFX Interactive closed down in late 1997 due to financial issues. When the team was disbanded they were also working on other canned titles such as Mission to Nexus Prime and Kaiju.

Thanks to Celine for the contribution! 

Kaiju (DigiFX Interactive) [Cancelled – PC, Mac]

Kaiju is a cancelled real-time strategy game that was in development by DigiFX Interactive around 1996 / 1997, planned to be released on PC and Mac. Players could choose between 2 factions: kaijus (those giant monsters from classic Japanese movies) and humans. Depending on which faction you would play as your objective would be to protect or destroy cities.

As we can read from their official press-release:

“The city is under attack! Giant monsters breathing fire are leveling every building in sight. It is up to you to mobilize your forces and develop new technologies in order to stop these giant creatures, or choose to command a cadre’ of crazed dinosaurs, giant lizards, sea monsters, radioactive space monsters, “King Congo” (the biggest ape you ever saw) and other huge destructive creatures whose sole purpose is to obliterate mankind! No this isn’t just a “kill the bad guy” strategy game…it’s total destruction!

KAIJU is a Windows 95 and Macintosh “real time” strategy game with an entirely new twist! KAIJU contains one of the most unique and highly playable battle and economic systems in existence. Players can choose either the humans or the monsters! As the humans, the player must defend the cities from the creatures by using all the resources available. As monsters, the player must crush, stomp and obliterate every human (and everything) in sight! We’re not kidding, this game allows total destruction of everything!”

Game features:

  • Over 40 new units unique to KAIJU, including aircraft carriers, super attack planes, phase cannons, plasma mines, and artificial lightning generators, and “special” characters such as the “PSI”, the “Hero”, the “Brainy guy”, and the “Military guy”,
  • Create special characters that affect ‘normal’ units and structures. Just one example includes a unique character called a “PSI” that uses a sixth sense to battle the monsters. If the “PSI” enters a Radar Station, it becomes a “Monster Control Tower”, with the ability to ‘take control’ of any monster for a period of time.

Unfortunately DigiFX Interactive closed down in late 1997 due to financial issues. When the team was disbanded they were also working on other canned titles such as DigiFX Mission to Nexus Prime and Mythos.

Thanks to Celine for the contribution! 

Mission to Nexus Prime [PC MAC – Cancelled]

Mission to Nexus Prime was a real-time strategy game based on a original story by the Hugo Award winning and New York Times bestselling author, Timothy Zahn. Developed by DigiFx around 1997 the game would never be commercially available. Here a small extract from a PR release:

“MISSION TO NEXUS PRIME” contains unique gameplay with features not seen in other strategy games like; four types of dynamically changing terrain on which to battle your opponents; Desert, Arctic, Tropical and Volcanic. Earthquakes and lava eruptions which when triggered form entirely new terrain maps on the fly! Units and vehicles can fall through cracked ice, sink in quicksand and be crushed by falling meteors.

You’ll search the ruins of advanced civilizations, seek out and destroy enemy patrols, rescue critically important allies, defend frontier bases, and face vicious air assaults.

Players must also combat the “the local” creatures which inhabit the world in addition to enemy units! Place units and vehicles in “hidden caverns” to ambush your opponents!

Unique visual model which allows the player to see the terrain but not your enemy! 30 different missions (15 each side) all ordered in a linear storyline written by Timothy Zahn! Over 30 multi-player missions allow you to “team up” for 8 player cooperative play over a LAN (Local Area Network) A communications network that serves users within a confined geographical area. The “clients” are the user’s workstations typically running Windows, although Mac and Linux clients are also used. or the Internet.

Full blown custom mission editor for designing your own levels to distribute to your friends! (Edit everything!)

70 different unit types and twenty unique installations. Each rendered in full Super VGA 3D perspective using Lightwave 3D!

Video Trailer: