Codemasters

The Outsider [Cancelled – Xbox 360, PS3]

The story behind The Outsider is closely linked to David Braben, a prolific game designer, recognized as one of the most influential figures in the industry, and to the company he founded, Frontier Developments. Braben started actively working in video game development in the early eighties while still being an undergraduate at Cambridge University and delivered his first title Elite in 1984, in a joint effort with fellow university colleague Ian Bell.

Elite was published by British software house Acornsoft, which mostly specialized itself in developing educational applications for the BBC Micro and the Acorn Electron, released in 1981 and 1983 respectively for the UK market by the now defunct Acorn Computers Ltd, also based in Cambridge.

Elite was revolutionary in several regards. For one, its deep mechanics and open ended nature, a revolutionary approach in a time when games used to be intense experiences set to just take some minutes of the player’s time. But it also became widely recognized for the technology running behind, being the first title to include hidden line removal in its tridimensional engine, a crucial first step in the transition between the primitive 3D wireframes and into what the more complex rendering engines would be capable of doing in the upcoming years and decades.

After the success of Elite, Braben delivered Zarch for the Acorn Archimedes, another family of home computers and the first general-purpose line produced by Acorn. Zarch would be subsequently ported to other contemporary systems under the name of Virus. It was just after this that Braben started work on the long-anticipated sequel to his awarded title Elite, named Frontier: Elite II, as well as foundation of his own game development studio, Frontier Developments Ltd, company which still nowadays operates with Braben as its CEO.

Frontier-Developments-Elite-2

After publishing yet another entry in the Elite series, called Frontier: First Encounters and a sequel to Virus for the PlayStation, titled V2000, Frontier was keeping a steady flow of own-produced games covering different genres and platforms. From several expansions of the Rollercoaster Tycoon main series to A Dog’s Life for PlayStation 2 and two entries in the Wallace and Gromit game series, among others.

However, the title discussed here was anticipated to be the most ambitious project Frontier had worked in so far. Announced in the E3 2005 in Los Angeles, The Outsider was an action thriller with strong sandbox roots set to take place in the city of Washington DC and some nearby real world locations, such as the CIA Headquarters in Langley, Joint Base Andrews, and the Newport News Shipbuilding, where panic and martial law has taken over after the Air Force One has been shot down. The main character, CIA operative John Jameson has been wrongly pinned with the crime and must explore the city as a fugitive, fighting back when necessary and finding the clues to clear his name; all while running away and – ideally – keeping a low profile towards police and army forces.

The game’s plot was to be heavily motivated by the fear of terrorist attacks present back then in the occidental society and was said to reflect how a single man could feel and behave after being cornered and seemingly having lost everything in life. It definitely reminds of other widely popular action thriller films and TV shows of the time, such as 24, Prison Break or the Jason Bourne series. But more on that last one later…

Just looking at the available screenshots and trailers gives the impression that the game was meant to be yet another sandbox / open world game where the player must navigate the city and fulfill a – mostly linear – set of missions; all while blowing up facilities or driving some vehicles in the process. However, Frontier’s ambitions with this game were going far beyond this. As the tagline on the British developer’s website explicitly says “(…) The Outsider stimulates characters’ motivations in an immersive, dynamic world and storyline. This gives the player genuine freedom to change the story outcomes in a way not seen before.”

The aim was to bring something closer to Elite’s openness into a different genre and offer the player a range of opportunities to explore and discover. For example, the player’s choice between a stealthy and a more brutal interaction with the environment would have led to different consequences in the story’s progress and point it into different directions. Even in-game dialogs were influenced by this pursuit of freedom, with a quite generous range of answers to choose from in conversations with NPCs, allowing the player to get different reactions from them or again, conduct the plot in different directions.

Unfortunately, the development process of The Outsider underwent some ups and downs that led to the eventual abandon it suffered, after reportedly three years of preproduction work and another two of actual development work had been invested on it. The original publisher, Codemasters dropped its support with the title very advanced in development, which caused the dismissal of around 30 Frontier employees and rendered the company unable to cope with the enormous development costs. The exact reason as to why Codemasters would suddenly drop financial support for a title almost close to completion seems to lie in an internal change of policies and realignment of priorities after purchase of the English developer and distributor by the Indian entertainment conglomerate Reliance Entertainment.

At least on paper, The Outsider was a very promising idea and this woke up the interest of Electronic Arts, company that noticed the resemblance between the game and the Jason Bourne franchise and proposed a reworking of the title to accommodate it in the Bourne universe, as from a market perspective it was safer to bet on well-known intellectual IPs rather than risking a lukewarm reaction with a new one. Sadly, this new iteration of the game did not go forward as negotiations did not fully fructify between both companies.

The Outsider has never been seen again since then, although Braben himself had stated back in 2011 that the game had been abandoned but not cancelled. A few years passed and Frontier kept themselves busy in the meantime with a hefty variety of titles, including new entries in the Roller Coaster Tycoon series, several Kinect games or the beloved Lost Winds and its sequel for Wii.

The latest first-hand information on the game came from Braben himself in declarations to Eurogamer during the Gamescom in 2014, where he stated that “it was stopped,” and “it probably is gone for good.” Considering how much The Outsider was aiming to revolutionize the story telling in games and just try to stick out from the rest of sandbox and action games, it is indeed a pity that we never got to experience David Braben and Frontier’s unique way of interactive storytelling by ourselves.

In 2014 Frontier Developments released Elite: Dangerous, the latest chapter in Braben’s space adventure series, developed thanks to a successful Kickstarter campaign. The game has sold almost 2 million units in 2016 and while Frontier Developments seems to keeping up their promises with Elite, we’ll still miss what could have been with The Outsider.

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Demon Dinosaurs / Dino Racer [Genesis / Mega Drive – Cancelled?]

Demon Dinosaurs, also known as Dino Racer, was a bizarre racing game similar to Outrun in development by Codemasters around 1994 for the Sega Genesis / Mega Drive. Bizarre I said because it was set in prehistorik age and the racers were cave men and dinosaurs. It is unknown why the game was never released.

Thanks to Youloute for the Mega Force article. Scan from Mega Console issue 6 and Mega Force issue 29.

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Smaartvark [GEN MD – Cancelled]

Smaartvark (also know as “Arnie the Aardvark” and “Miniature Aardvark TV Repairmen”) is a cancelled platform / action game that was in development by Codemasters for the Genesis / Mega Drive. The title is a wordplay between “aardwark”, a medium-sized mammal native to Africa, and “smart”: infact the main protagonist of the game was an aardwark TV technician, as we can see from its sprite in the screens below.

There are not much info about this project and we dont know why it was never released. It seems that the player had to repair a TV by entering in its channels and defeating the bugs that cause the problem.

Thanks to Rod_Wod and Celine for the scans!

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Cannon Fodder 3 [PSP – Cancelled]

Cannon Fodder 3 is the cancelled PSP sequel of a series of  war themed RTS / top down shooters developed by Sensible Software, initially released for the Commodore Amiga. On 28 August 2006, Codemasters announced that a brand new version of Cannon Fodder would appear exclusively on the PlayStation Portable. The game would have retained its familiar top down view, and the big heads of the soldiers, and for the first time the game would have been 3D. The game has since been canceled by the publisher. [Info from Wikipedia]

As we can read from an interview with Jon Hare (co-founder of Sensible Software) at Cubed3:

It does upset me that three times we started that project. It was a good project, good design, we had an extremely good team in London to develop it. Unfortunately, through no fault of their own, Codemasters hit economic problems and had to sell the studio, so everything just went.

Thanks to Celine for the contribution!

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