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Earthworm Jim [PSP – Cancelled]

A new Earthworm Jim game was in development for the PSP, but sadly the project was soon cancelled. As we can read on Wikipedia in 2006 Atari announced that they had the rights to bring Earthworm Jim to a portable video game system, with many new elements to be introduced, such as the ability to stop gameplay at any time and dance. On 18 June 2007, PSPFanboy stated on their website that they had contacted Atari and that it had been said that the game had been put on hold, probably due to Atari’s financial difficulties and the sale of the games developer Shiny Entertainment.

From Gamezone there are some more info on the development problem with the Earthworm Jim license:

You see, David Perry, one of the original founders of Shiny Entertainment, was ready to get everything off the ground and revive the lovable worm, but there’s one underlying problem that caused it to reach its inevitable cancellation: royalties.

Earthworm Jim was originally published by Interplay, the often money-troubled company that sold off the entire Fallout franchise to Bethesda Softworks to help combat their debt problems. Back in 2006 though, before the sale of the entire Fallout intellectual property, it was reported that they needed $75 million to complete their Fallout MMO project and just by chance, this Earthworm Jim project was set to start around the same time frame.

So as luck would have it, Interplay was in dire need of money and had no way of paying off owed royalties from years past to Shiny Entertainment that included the television show, toys and much more that sent the worm into the stratosphere of superstardom.

Thus, Interplay, Atari and Shiny Entertainment went to bat and struck out.

Thanks to Gabrielwoj for the contribution!

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Radium [GBA – Cancelled]

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ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Gods [GBA – Cancelled]

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Gods was originally released some 11 years ago on numerous formats. Our lasting memory of it has little to do with the game itself, just that the main character walked in a very stompy manner. Originally developed by The Bitmap Brothers, handheld-loving Crawfish was coding the Game Boy Advance title. It featured all new levels, but the original levels were available upon completion of the game, however.

Gods for the GBA was around 60% completed, but after Crawfish wound up there was a possibility of the development going through, but with no publisher interest, and therefore no more funds, the game was abandoned. There were also discussions further down the track about a DS version of Gods, though this also failed to gain publisher backing.

Thanks to rodent for the contribution!

Thanks to Matt Gander from www.gamesasylum.com for the help!

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Project Enwor [Xbox 360 – Cancelled]

Project Enwor was a large-scale third person shooter that was in development at Digital Anvil for the Xbox 360. They were working on this prototype at the same time as Freelancer 2, but neither of them were finished. In November 2005, Microsoft redeployed the Digital Anvil’s employees to its Microsoft Game Studios headquarters: the original DA team was officially dissolved on January 31 2006 and Project Enwor vanished along the way.

In september 2018 MrTalida shared the full design doc for the game on Twitter, full of details about the project.

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Heavenly Sword [PS3/X360 – Tech Demo / Proto]

Heavenly Sword started development on PC since 2003, with a view to moving onto next generation platforms such as the Xbox 360 and PlayStation 3. It had, at one time, been up and running on an early Xbox 360 prototype but this was abandoned in favour of the PlaySation 3 when the title was picked up by SCEE. – [info from Wikipedia]

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