New Cancelled Games & Their Lost Media Added to the Archive

Landstalker [MD/G – Beta / Concept / Unused Stuff]

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Landstalker: The Treasures of King Nole is an action rpg that was developed by Climax Entertainment originally for the Mega Drive/Genesis. The player, as Nigel the treasure hunter, is tasked with searching for clues that lead to the treasure of King Nole. This is accomplished primarily by travelling through both outdoor areas and dungeons. All gameplay takes place in an isometric view, including plot-advancing scenes. [Info from Wikipedia]

With the help of a tool created by Lord_Mir, we can extract all the sprites in the game’s rom, to find a couple of enemies and an item that were not used in the game! Ryu-Ya, webmaster of Landsavior, has send to us a mail with some more info and screens: “In the game we can found these two sprites (enemies it seems), some platforms and fireballs totally unused in the final version. There’s a sprite of a weapon, the “boomerang axe”, which belongs to Zak, an opponent of the Landstalker’s hero, who hold it on the official artworks but is unused in the game. Obviously the developers wanted him to fight with that weapon but later they changed their mind.”

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Source: http://landsavior.googlepages.com/codes

Update: thanks to Ryu-Ya we have the confirmation that the bath scene is indeed in the Japanese version of the game. Another candidate for the Unseen Changes!

As Robert Seddon / VanishedOne has make us notice in a topic on the U64 forum and as other gamers have already found out at the Sega16 Forum, it seems that in the memory of the game still exist an hidden “bath scene, that is accessible only thanks to a PAR code. A YouTube video from ryuya5 shows us this removed cutscene: “thanks to a gameshark/Action Replay code (FF542 08000) that allows you to levitate you can now meet Kayla in her bathroom during your stay at Mercator Castle”. We are still not 100% sure if it is unused altogether, or it was just censored for the Western versions, so if you have more informations about this, please send us an email o leave a comment!

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Zelda 2 “BSX Remake” explained!

Thanks to Chris Covell on the Assembler Forum, we finally have some more informations about the assumed BS-X remake of Zelda 2. As we can read on Wikipedia, the Satellaview (also know as BS-X) was a satellite modem add-on for Nintendo’s Super Famicom system, released in Japan in 1995. The system required a subscription to the St. GIGA satellite radio station, and during a limited time (between 4:00 and 7:00 PM), users could download games and receive news about the gaming world (as well as see some ads), and save it on a memory card that plugged into the Satellaview. Read more

Finally: a video from the M2 version of D2!

We can’t thanks enough Games That Weren’t for the wonderful work that they are doing in archiving media from the various M2 unseen: this time in their Youtube Channel we can take a look at the M2 version of D2 in motion!

In the description they say: “In-game footage of an early alpha version (more a tech demo) of D2 for 3DO M2. Shown are some effects, debugging stuff, and a walk around the small part of the castle that did exist back then. Tape-recorded in late 1996, no collision or gameplay elements were implemented at that time. All credits go to GammaDev for capturing and providing the video.”

Nuova U64 Podcast: episodio 1.2 – Sonic Xtreme (1° Parte)

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The Unseen 64 Podcast is only in Italian, sorry!

U64 Podcast: episodio 1.2 – Sonic Xtreme 1° Parte [27:33] Nell’aria c’era ormai il timore che lo staff italiano di U64 avesse deciso di smetterla di registrare quelle inutili podcast, respinto dalla vergogna o eliminato dallo staff inglese che sta ormai prendendo il sopravvento numerico.. ma invece, dopo un lungo travaglio, siamo di nuovo pronti a renderci ridicoli parlando per ore di giochi beta come se fosse un argomento filosofico! Dopo mesi di astinenza, finalmente gli ascoltatori abituali della tragica Podcast di Unseen 64 potranno tornare perdere tempo con un nuovo episodio, dedicato al più grande unseen di casa SEGA: Sonic X-Treme. Bakka, Yota, SegaMaster e monokoma vi terranno compagnia in questa prima mezzora di discussione incasinata, cominciando da un riassunto sullo loro vite private, il rinnovamento del sito, i problemi di pronuncia di X-Treme, le basi del progetto, i primi concept per Mega Drive, la rivalità fra SoJ e SoA, il passaggio su 32X, i titoli perduti di Sonic, l’attacco delle formiche volanti e la nascita del Saturn, fra strani screpitii e problemi tecnici vari. Buon ascolto! >> U64 Episodio 1.2 – Download Versione in MP3

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feed-icon16×16.png www.unseen64.podomatic.com/rss2.xm feed-icon16×16.png

Bomberman 64 [N64 – Beta]

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Bomberman 64 is the first 3-D game within the Bomberman series. It also implements a different single-player mode by incorporating action-adventure and platforming stages, instead of arenas in which enemies or other elements must be destroyed. The game was released in Europe on November 27, 1997 and released in North America on December 1 of the same year. [Info from Wikipedia] In the beta version of Bomberman 64, the HUD was different, with more stuff on the screen, while the clock icon was round and not a square like in the final version. You can see a comparison between the beta (at the top) and the final (below). The levels and the characters from these old screens look just the same as the ones in the released game.

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