Deep Space was a Playstation 3 prototype that was created in 2007 by SCEA. It’s currently unknown if this project will ever be finished and released.
Thanks to Hey Hey for the contribution!
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Deep Space was a Playstation 3 prototype that was created in 2007 by SCEA. It’s currently unknown if this project will ever be finished and released.
Thanks to Hey Hey for the contribution!
Images:
Mortal Kombat vs. DC Universe (also known as MK vs. DCU or MK vs. DC) is a crossover fighting game from Midway Games and Warner Bros. Games in the Mortal Kombat series, which was released on November 2008. Ed Boon later revealed via Twitter (June 23rd, 2009) that two new characters were developed for DLC, Quan Chi from Mortal Kombat and Harley Quinn from DC Universe. Boon also stated that these characters will not be released, due to issues surrounding Midway’s bankruptcy. [Info from Wikipedia]
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Also, FaIr_fIghTeR_ noticed many differences in the early videos of the game:
00:19 – Sub Zero does an attack that is almost similar to Jax’s headkick attack.
00:21 – Sub Zero has a different costume then in the final product.
00:32 – The graveyard stage has a big wall with two statues that give a green light.
00:36 – The freefall physics look horrible.
00:05 – Sonya has Batman’s fighting position.
00:19 – Scorpion has Batman’s fighting position.
00:38 – Flash does an uppercut move.
00:46 – Sub Zero’s ice has a sharpy form.
00:55 – Superman’s freeze breath gives a less detailed ice effect on the enemy.
01:06 – The Fatality cameras are further away from the performer and the screen doesn’t turn black in the background.
00:35 – Superman attacks slower then in the final product.
00:48 – Scorpion’s teleport attack sounds different.
01:16 – Superman chains two simple attacks into a promove. This isn’t possible in the final product.
01:44 – Scorpion does Batman’s footgrab attack.
02:50 – Flash leaves much more speed waves behind.
02:58 – Sonya’s bicycle kick voice sounds like a Japanese girl.
03:22 – The opponent who knocks you down in freefall lands softly, you won’t hear or see him land next to you.
03:57 – Superman’s promove circle is white instead of red/blue
Not only Superman’s Brutality is different, but there are quite a few interesting differences in here.
00:00 – There are no ragebars. There were no breakers or possible use of rage.
00:03 – The SUB ZERO WINS! looks different, it looks like this SUB ZERO WINS!
00:06 – There is no intro song when a new round starts.
00:18 – Superman’s laser is fat.
00:47 – The camera is different and the music is different to.
00:47 – Superman’s Brutality animation is ugly.
00:55 – You hear and see BRUTALITY! instead of HEROIC BRUTALITY!
Thanks a lot to FaIr_fIghTeR_ for the contribution!
Resident evil 2 Trial was a demo of Resident Evil 2 included in Resident Evil Director’s Cut. After dropping Resident Evil 1.5, Capcom made a first version of Resident Evil 2, now called Beta 1, that was remarkably different from the released version and with more leftovers from RE 1.5. Unfortunately we don’t know much about this beta, but the trial should document a build between the beta 1 and the less interesting (and leaked) beta 2. In the screenshots and the video in this page we can see some beta items, the unfinished rooms of the RPD station and a few layout changes.
A removed ventilation shaft. It is likely that it was used by Sherry, because there was no hole in the RPD room corridor in the trial.
This screenshot is from the removed last cutscene from the demo. In the final game, we encounter Ada much later. It is likely that at this point of the development the story wasn’t finalized yet, and the various encounters with the support and the playable characters were different.
A removed reference to a switch that was supposed to open the card lock of the evidence room.
For more informations check our article about Resident Evil 2 Backgrounds
Thanks to Helegad, Pickyeater, KEK8 and Dark Biohazard of the THIA Forum for some of the pics! Thanks to OKei for the “unused voices” video!
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Patison has found an article about a mysterious PC game called “Murder City” in an old Polish gaming magazine. There’s not much info on the game, only two screens (probably renders) which show some futuristic buildings and a little description, which says: “Somewhere in future, in gigantic, dark, Megalopolis” and other PR text. But there is another interesting part, saying: “You can flight anywhere, in this huge, vector, cities of future” so it could have been a Descent-like game. The Polish publisher was going to be Techland, but as far as we know, this game was never released.
Update: the game was released under a different name – Crime Cities. It was pretty much Descent meets G-Police.
Thanks to Patison and Hyde_PL for the contributions!
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Buccaneer Booty was a prototype for a new action game in development in 2007 at SCEA for the PSP. Some playable level were created to shown the gameplay (attacking forts and other ships to gain more “booty”) but in the end the project was cancelled.
Thanks to Hey Hey for the contribution!
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