New Cancelled Games & Their Lost Media Added to the Archive

X-Com Genesis [PC – Cancelled]

As we can read on Wikipedia,  X-COM: Genesis is a cancelled RTS in the X-COM series, that was in development by MicroProse and then by Hasbro Interactive. The game was never completed due to Hasbro’s shutdown of Hasbro Interactive in late 1999. For this project the team developed a “Geoscape” view of Earth from orbit, that far surpassed the implementation in previous versions.

The team also created a level editor to allow the artists to build levels for the “Battlescape”—the areas where battles against the alien invaders would take place. In an early tech demo we can see an urban environment with a filling station, warehouse, an apartment building, attached parking garage, a park, a burning trashbin and streetlights that cast pools of light. Floating above it all was a blimp with floodlights streaming earthward. Standing in formation outside their aircraft were the X-COM soldiers, shifting on their feet, looking left to right.

Some more info can be found in an interview with Dave Ellis:

As for the “true to the original game” part, absolutely! Genesis was designed to follow the same basic game formula as UFO Defense and Terror from the Deep—research, buying/building, recruiting, intercepting UFOs, and fighting tactical missions. The mechanics of the game in the strategy layer (the Geoscape and all related screens) were virtually identical to those of the first two games. The combat portion of the game was going to have a very similar feel, but it would have had slightly different mechanics (real-time, for instance—more on that later).

Thanks to f2bnp for the contribution!

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Squaresoft Mode 7 Demo [SNES – Tech Demo]

Squaresoft Mode 7 Demo is a “tech demo” made by Sunsoft for testing the system hardware of the Super Nintendo…

Squaresoft Mode 7 starts with Squaresoft logo and appears a exclusive “panda” on the screen:

The name of this character has been discovered with the ROM IMAGE, Panda Squaresoft Mode 7 Demo (PD) showed up on an SuperNintendo Emulator. You can read more about this cartridge at SNES Central!

Back in the mid 90s, Square set up a studio in Redmond, Washington, and produced the game Secret of Evermore. Keith and another person named Craig Bergman got to tour Squaresoft’s office as part of a high school job shadowing activity. While there,  Squaresoft scanned and put two drawings made by Keith happened to have into a Mode 7 demo (the other had a caricature of Craig).

In July 2010, this cartridge has appeared on Ebay, the curious about it, this demo have an similar controls to the airship parts of FFIV. This tech demo has been dumped years ago, and posted at the Internet

About the controls, you can flip the camera, zoom in, and stop the animation with start button… That’s all

Also, the scanned “panda” character made by Keith:

Shadow Striker [PC – Beta]

Shadow Striker is a a text adventure developed by Siika Software, an indie team from Finland. The project was originally known as Dark Souls, and it was meant to have a 3D scenario to explore, but because of various development issues, it was later decided to use only text to tell the story. Below you can see some images from the early prototype and a video from the beta version. For more info about the final game, check Siika Software’s blog!

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Fantasy Life [DS – Cancelled / Beta]

Fantasy Life is a quest-based RPG / adventure game that was developed by Level-5 and Brownie Brown. It was released on Nintendo 3DS in Japan on December 27, 2012, and then later in 2014 in Western territories. However, the game was was first planned to be released on the Nintendo DS; a version, which was later cancelled.

Fantasy Life DS Beta Cancelled Concept Art

When it began life on DS, the game had a 2D visual style, similar to the one seen in Mother 3. It was first announced at Level-5 Vision 2009 on August 25, 2009, during which time it was being targeted for a 2010 release. The developers presented the first early screenshots of the game at the event, as well as a selection of concept art assets:

Level-5, however, made the call put the project on hold, before resuming development for the 3DS, due to sales forecasts. When it resurfaced on its new platform in October 2010, it was revealed that the game had underwent a big change in art direction. The 2D art of the DS version was done away with, and it had been rebuilt in a 3D engine.

Fantasy Life DS:


Fantasy Life 3DS:


[Project] The Axel Project: Half Life 2 beta restoration

Founded in 2009, The Axel Project aims to recreate the original Half Life 2 beta leak story line as envisioned by VALVe circa 2003. Their upcoming binary patch features numerous fixes to engine stability as well as the addition of retail engine features (such as background maps, bloom). For a full list of features and fixes, see The Axel Project blog!

Some key highlights:

* Updated water shader

– Fixed blackness

– Improved refraction

* Fixed several engine exploits

* Improved rendering performance

* Updated VGUI (transition effects and improved stability)

* Added FP16 HDR

– With luminance-based bloom

– Controllable via ConVars

* Fixed terrain morphing

* Added background map support

* Updated post processing shaders

* Fixed all reproducible bug reports from Alpha 1

* Fixed BSP V19 and V20 loading algorithm

* Improved overall security of engine and closed several exploits