New Cancelled Games & Their Lost Media Added to the Archive

Dinotopia 2 [GBA – Prototype]

Dinotopia is a fictional series of books about an misterious island inhabited by shipwrecked humans and sentient dinosaurs who have learned to coexist peacefully as a single symbiotic society. [Info from Wikipedia] Various games based on the Dinotopia world have been produced through the years and in 2002 RFX Interactive developed Dinotopia: The Timestone Pirates, a side-scrolling platform / action game for the GBA, published by TDK Mediactive.

Dinotopia for the Gameboy Advance was a commercial success for TDK, so they decided to create a new game based on the same scenario, but this time as a “point and click” adventure (similar to Broken Sword). A prototype was developed by RFX, but in 2003 TDK had to close down and it was acquired by Take-Two Interactive. Without their publisher, RFX Interactive was not able to continue the development of this new Dinotopia point and click adventure.

Only few screens and pixels remain in the gallery below, to preserve its existence.

Thanks to Hally for the contribution!

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Nichimen Graphics Beat ’em Up [N64 PSX SAT – Tech Demo]

At E3 1996, Nichimen Graphics shown a tech demo with a beat ’em up for the Nintendo 64, Saturn and Playstation. As we can read in an old press release, their N-World 3 engine included N-Geometry (polygonal modeler), N-Dynamics (scripting), Skeletal Animation System (motion capture editing tools and animation tools, plus skeletal posing using both IK and traditional methods), N-Render (photorealistic ray tracing renderer), N-Paint & N-Paint 3D (2D and 3D paint systems) and Game Express (for artists to preview data directly on a 3D game platform). Currently we dont know if this engine was ever used for a realeased beat ’em up / fighting game.

In one of the photos published in Edge magazine from June 1996 you can notice that over the TV with the N64 tech demo, there was also a Ultra 64 prototype pad.

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Spyro PS2 Tech Demo (2001) [Fake]

Update: as wrote by a former Argonaut Games developer “Hi All… just to let you know this article is false. Croc 3 was never in development at Argonaut (beyond a 2 page proposal I put together) and there was no Spyro demo.

Original post:

In 2001 during development of Croc 3: Stone Of The Gobbos, Argonaut Games developed a tech demo for an unnamed Spyro The Dragon game. The game was not intended to be released, however it was playable and had a homeworld. The game prototype was done to expand on the engine both Croc 3 and Malice used. It was a tech demo developed for Playstation 2. Nothing else is known.

Thanks to a former Argonaut Games employee for the information.

Croc: Legend of the gobbos (1997) [Beta / Prototype – PSX / Saturn / PC]

Croc Legend Of The Gobbos was a platformer game released in 1997 by Defunct game developer, Argonaut Games. Using the BRender engine, which was a state of the art engine capable of powering games released between generations (PS1 and PS2 gens), it took full advantage of the consoles it released on and pushed the game engine to its limits.

Recently, a beta and tech demo was uncovered by a few fans of the game on a now defunct forum, “Croc Fan Forums” , and released to a very few people. A newely formed YouTube channel called Video Game Beta Book, posted videos from both builds that leaked a few weeks ago.

These videos show many things that were changed or cut. In the tech demo, croc appears to be voiced by an entirely different voice actor opposed to His voice actor in Croc and Croc 2. Next, many level designs are different, and some levels are even entirely unseen in the final game. The main island also looks severely different.

The tech demo that leaked was dated November 1996, and appears to be a very early alpha of the game engine, that was likely released to internal testers to test physics.  In the Prototype dated March 1997, it features slightly different animations, has cut levels, and even has something not at all in the final game: Results Screen. The results screen is similar to the ending of levels on the Spyro The Dragon Trilogy games released by Insomniac Games from 1998-2000, where it shows your gems you picked up and score.

Additionally, in the tech demo Croc is more lighter than He appears in the March 1997 Proto and the final game.

Videos of the tech demo and prototype can be seen below:

Fighting Demo [PSX – Tech Demo]

This tech demo created by Sony was shown in one of the early announcements of the “new” playstation hardware, to demonstrate the 3D graphic capacities of their 32 bit console. While today the graphic of this “fighting demo” looks simple, it was probably a great achievement in 1994. Celine was able to find the screenshots below in Edge #11 and PlayerOne magazine # 44.

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