New Cancelled Games & Their Lost Media Added to the Archive

Earth No More [Cancelled]

Earth No More is a cancelled FPS that was in development from 2007 to 2009 by Recoil Games (a studio based in Finland and founded by Remedy Entertainment co-founder Samuli Syvahuoko), using UE3 game engine, and it would have been published by 3D Realms / Radar Group for Playstation 3, Xbox 360 and PC. Earth No More would have been set in a small New England town quarantined due to a mysterious environmental apocalypse. Sadly the development had to be stopped because Recoil Games had some financial problems. After a while, they were able to create a new game, Rochard, that was released as a digital title for PC, Mac and PS3, but it’s currently unknown if Earth No More will ever be resurrected for current-gen consoles. You can find more about Earth No More on Wikipedia, IGN and Gamasutra.

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SciFi Action Game [PS3 – Cancelled]

Between 2006 and 2012, SCEE CAMBRIDGE (now known as Guerrilla Cambridge), the team behind popular Playstation games as MediEvil, Ghosthunter and Killzone: Mercenary, was working on many different concepts and prototypes to create new games for the Playstation 3 and in 2011 they tried to pitch an action game set in Science Fiction world that would have made use of the PS3 Move controller, as another of their released games, “TV Superstars“. This sci-fi game looked much better than TV Superstars, but it was cancelled for some unknown reasons, maybe because of quality issues or the end of the “motion controller” fad.

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U64 back online, state of the site and suggestions!

As you can see, after months of problems and downtime, Unseen 64 is finally back online, with a new (lighter / faster / responsive) template and a lot of changes, even if some of these are not visible to most of you. The old database was too big and heavy, we had to clear it, to remove the forum (that almost no-one used anyway), to remove hundreds and hundreds of users accounts (if you wrote an article with your old account and now your name vanished, let us know so we can add you back as the authro!), uninstall many heavy (and not-so-useful) plugins, to add a new security system (so don’t try to log in the current site with your old U64 account, as you could get banned if the username does not exist anymore) and many (?) more.

What is still missing and what we would like to do:

  • Find a new form to add user-created articles (the old “wiki-alike” system was too complex and heavy for the server, almost no-one used it but spammers, so it was a long work for us to clean spam and bad, really bad-written articles)

  • Find a decent Advertising network to add a few banners to be able to pay the server cost for 2015 (for this year we are ok, but for the next year our current and optimized provider asks about 280$ a year, this site needs a lot of resources). If you have any suggestions, please leave a message below! We had Google Adsense in the past, but they banned us because we often talk about leaked prototypes and rom-hacks

  • Try to archive at least 1 new game (beta or cancelled) every month

  • Clean and improve current articles (as far as i can, i’m italian so probably my engrish will never be much better than this)

  • There are still HUNDREDS of emails and messages that we need to reply to, i don’t know when i’ll have the time to reply, but i’ll try to do it :P

Unseen 64 will still be limited to beta and cancelled games up to the seventh generation of video game consoles (AKA Xbox 360, Wii and PS3) for the complex reasons that you can read in this post. I already have some GBs of screens / videos / info about beta / unreleased games (from before the current gen of consoles) that are still not in the U64 archive (or elsewhere?), so there will be a lot of work to do and many years of potential updates.

Any suggestion, comment, compliment or insult are always welcome ;P At the moment comments are moderated, you need 1 approved comment before the next comments will be published automatically (again, even with spam-filters we had too many spam-comments on the site).

Pokemon Battle Revolution [Beta – Wii]

Pokemon Battle Revolution was first announced by Nintendo president Satoru Iwata at a Nintendo marketing event in Japan on June 2006 and it was released in 2007 after Pokemon Diamond and Pearl. Below you can see the original trailer that contains a lot of beta stuff: it seems that it still used the same engine from Pokemon XD: Gale of Darkness (GameCube) and there are some unused / early 3d models.

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As you can see in the middle the HUD is the same from Pokemon XD: Gale of Darkness and battles are from Pokemon Red and Green.. maybe they even planned a connection with the gameboy advance games. Rumors say that Pokemon Battle Revolution originaly was started in 2006 after Gale of Darkness was finished, but it was later postponed to be a title for the new console.

Post by Arshes91

Atari Karts [Jaguar – Beta]

Atari Karts is a Mario Kart-style racing game for Atari Jaguar published by Atari Games and developed by Miracle Designs Ltd. The game music was composed in 1994 by Fabrice Gillet in Protracker on an Amiga. Both he and the people who created the in-game artwork are not listed in the game’s credits at the end of the game. The manual refers to them as the “Miracle Designs Team”. [Info from Wikipedia]

Gamepopper101 has found a beta video of the game from viMasterJag’s YT Channel. Some of the differences shown in the video should be:

  • Different title theme
  • Different character on title screen (final release is Bently Bear)
  • Menu screen is different (but uses the same text font)
  • No Background on menu screen
  • Three characters not found in final version: Pum King, Firebug, Miracle Man (?)
  • Character selection screen is also different
  • Missing stages (?)
  • Camera moves to back of player differently in beta (it moves like in Super Mario Kart in the final version) (?)
  • Possible different music in stages (?)

Thanks to Gamepopper101 for the contribution!

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