New Cancelled Games & Their Lost Media Added to the Archive

Hammer Away [Arcade – Cancelled]

Hammer Away is an unreleased arcade shoot ’em up game for the System-18, which was being developed by Santos in partnership with SEGA in around 1990-1991. It was intended to be launched in ’91, but ultimately never made its way to arcades for unknown reasons.

An off-screen shot of Hammer Away's title scren

The title screen of Hammer Away.

The title was a military-themed vertical scrolling shoot ’em up in which the player controls a helicopter, facing off against all manner of hostile army forces, like stationary turrets, tanks, battleships and other choppers. There were two modes of attack available: rapid-fire machine guns for ground targets and missiles for air ones, in addition to a powerful bomb attack which instantly wipes the screen of all enemies.

It featured music that is believed to have been created by former Santos composer, Hirofumi Murasaki, who also worked on other SEGA project such as Clockwork Knight and Shinobi III.

Despite never being released officially, a prototype version of the game was recovered in Portugal by three savvy arcade fanatics towards the start of November 2014.

A month later, the ROM was extracted and made readily available online. There is a total of five different levels in the build found, including environments such as a railroad and an oceanic section. There is a checkpoint system in place and in the event that you lose a life, you are sent back to one of these; as opposed to resetting the game. Once the five stages are over, the game restarts itself from the opening stage.

Images (Courtesy of Sudden Desu):

Random interviews & info on lost games: Chapter 2

Our friend Ross Sillifant send us a lot of contributions every week, with info and interviews about lost videogames and their development, from different software houses and for various consoles / PC. To be able to publish all those info we’ll need a lot of time so we are adding these in the Unseen64 archive in different chapters, here’s the second part, be ready for a lot of obscure unseen games and canned ports of popular titles!

Prolific’s Return Fire 2 was also planned for Playstation 1 as well as PC. Edge Issue 58 has it previewed under PC/Playstation. PSX version was never released.

From an interview with Mick west, one of the developers behind the cancelled Big Guns for Playstation:

‘We did an futuristic racing game, a rally race game, a golf game, and a mech 3rd person shooter called “Big Guns”, which we eventually got Sony to let us do, and at about the same time landed the MDK gig. Big Guns was a fun game, but it kind of got designed out of existence by the Sony Producer, and eventually was cancelled. That’s a shame, but then that led to Apocalypse and hence Tony Hawk, so it’s all good.’

About the cancelled UNITY for GameCube: Jeff Minter’s chief sponsor at Lionhead, Pete Hawley, left whilst Jeff was working on Unity, and Jeff carried on for a while, but as he did Lionhead were getting closer and closer in regards to the relationship with Microsoft and Pete thinks Unity simply did’nt fit in with Microsoft’s plans for what MS wanted Lionhead to develop for their xbox hardware and instead let Jeff loose to develop it as the Virtual Light Machine for Xbox 360 instead. Pete also talked of how he so badly wanted Aphex Twin on-board to do the music for Unity, as that was “The Missing Piece”

About NATIVE II [Nuon]:  More info on why Jaguar version was canned:

Native was stopped because it was a Jag Server game (underground – so no official tools, no alpine, no cart, no CD) ALL code had to be loaded up in one go to ram so thats everything, in 2MB – it’s just not enough ram… on a bank switched cart there’d be AMPLE room, but Duranik are no longer interested in the project and nobody who’s taken it on later has really done much with it. […] Hmmm so this game could not be put onto a cart….Well even if they do bankswitching for it, They still didnt have enough work RAM he said …So did this 1 level game max out the RAM on the Jag for the 1 level so no Music/Weapons/Bosses….rotation effect could be added? Duranik did not have an official dev kit. That means they did not have the compression tools to put this on a 2 meg cart.

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RAGE 2 [Cancelled – PS3, XBOX 360, PC]

Rage is a FPS developed by ID Software and published in October 2011 for Xbox 360, PS3 and PC. A sequel was planned soon after they ended working on the first game, but development on Rage 2 was slowed down because ID was busy  working on their original, unreleased version of Doom 4.  After a while it seems that Zenimax Media, the owner of id Software, definitely cancelled all projects related to RAGE 2 in order to make the team to fully work on Doom 4.

As we can read on Rage Wiki, John Carmack stated that he still plans to do a sequel to RAGE after Doom 4 ships:

“After Rage certifies, the heavily-lifting code team will be migrating over to do new systems (for the Doom team). Building up the new team has been challenging to bring that many new people in and bring them up to speed” […] “We’re going to migrate more of the RAGE 2 team people, and then we’re going to roll onto RAGE 2.”

On August 4th, 2013 at Quakecon 2013, RAGE co-founder Tim Willits has mentioned that RAGE 2 is “Not dead”.

“I’m proud of what we did, I’m proud of the universe that we built. The franchise is not dead. We’re not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I’m still proud that we did something that was different – it wasn’t like the games that we’ve done in the past.”

Willits also said that Rage’s development fueled innovations in ID Tech 5 that continue to pay off as the engine is adapted for use on next-gen consoles and in other Bethesda products.

As ID Software are now dedicated to create games for the new consoles (PS4, Xbox One, PCs), probably if / when RAGE 2 will ever be released it would be much different from its PS3 / Xbox 360 version. It’s fun to notice that there is an hidden Rage 2 Easter Egg in the original RAGE. During one of the missions in Dead City Centrall, a poster can be seen with “50% less on Rage 2, Doom 5!” on it.

Thanks to SGBillXS823 for the contribution!

rage 2 cancelled

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Lost Legion [PC – Cancelled]

Lost Legion was set to be a squad orientated first person shooter game based in a sci-fi world on a desert planet set in the year 2563, being developed by ZZICT, a studio founded by former Crytek developers that worked on the cancelled ‘Silent Space’ game. It would have marked ZZICT’s first game for PC platforms and was being developed around 2001 onwards.

lost-legion-cancelled-09

Lost Legion was intended to concentrate heavily on providing a realistic combat experience. As such, players would die very easily from enemies and would be quickly overwhelmed in close-quarters.

Players would issue commands to a squad under their command, made up of 5-10 troops. This would be handled in a similar way to Unreal Tournaments GUI, using a hot key the player would bring up a list of commands that they could then issue to all or some of their squad. There was to be several different mission objectives for the player such as reconnaissance (photographing the aliens) rescue missions, search and destroy, capturing and holding a position and capturing aliens for study. As the player could quite quickly become overwhelmed this missions were going to rely heavily on stealth and forward planning.

Lost Legion was said to be based on Starship Troopers, Aliens, Rainbow six and Counter Strike, ZZICT also wanted to tap into the current market trends of the time of outdoor scenarios, teamwork based action and a fear inducing atmosphere.

There is very little information on ZZICT and their company website is no longer available. It can be accessed using the Wayback Machine, but there is no more information about the game. This was the developers’ first and last game, as they never developed anything since.

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Dune: Ornithopter Assault [GBA – Cancelled]

Frank Herbert’s Dune: Ornithopter Assault is a cancelled flying / shooter game made by Soft Brigade that was going to be published on the Gameboy Advance by Cryo Interactive. Development of the game started in 2001, but in summer 2002 the project was shelved, even if it was basically finished (all the missions are completable), before submission to Nintendo due to Cryo’s financial difficulties.

This is the game’s fact-sheet published at the time in the official website, now offline:

Trained by Gurney Alleck, the most efficient and honoured officer of the House of Atreides, you are going to become a specialist in piloting and fighting ornithopters. Involved in all-out war for the spice, you must surpass all of your flying skill to survive the fall of the House of Atreides and help Paul and the Fremen in their fight for Arrakis.

  • Spectacular 3D Universe on Advanced Game Boy, seen from the cockpit of the ornithopter.
  • More than 20 different missions with various objectives simple recounting, escort duties, guarding, destroying troops and buildings, capturing vehicles, collecting spice and water, etc.
  • 5 solo and multiple player modes (using 2 cable linked Advanced Game Boy) with various levels of difficulty solo mission, campaign, joint campaign and deathmatch.
  • The first adaptation of Dune, the most famous of all science fiction universes, on hand held console.

Thankfully, a rom of Ornithopter Assault was leaked online and preserved. The game can be played on GBA emulators.

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