Leaked

Alone [PC – Alpha / Proto]

Alone is a cancelled horror FPS that was in development by Red Paperclip Games for about a year. After they completed an alpha build, new funding caused Alone to go from the Game Maker Engine to the CryEngine2 Engine, but sadly after about three months work stopped abruptly.

Today Alone no longer exists and there is very little reference to it on the Red Paperclip Games website, but thanks to Archive.org it’s still possible to read an old page on the project:

ALONE was first going to be a test game to say that I could complete a game. Well through some thinking I came to like ALONE. At first I had no name so I came up with ALONE to describe your state. ALONE started to attach to me more until I put time and effort into the game. Now I am always working on ALONE wherever I go. I also managed to pick up a few people on the way.

Dr. Rick Hauss has performed biological test to create a new enhancement for the U.S. armed forces. The new enhancement is known as the HGE or Human Genetic Enhancement. In the process of making it, Dr. Hauss accidentaly created a new virus. This new virus was known as the Z Virus. This virus would take over dead cells and bring back their living properties. The effects on brain cells allowed the virus to control the body. Before Dr. Hauss realized it, he had already tested on five subjects. The first four died and were brought back from the virus.

The final experiment survived. After the four experiments killed everyone but Dr. Hauss in Bio Labs, they spread out to take over the Norton Military base. The effects of the HGE causes increase in strength, agility and intelligence. Although the subject also obtains permanent amnesia. The final experiment is Seth Thomas. His body has a natural immunity from the virus.

The player will play as Seth Thomas through the game ALONE as he uncovers the truth behind the HGE.

A very early Alpha of Alone was somehow leaked online: in this build there are many bugs and everything is a place holder texture: not much of the first area is in this,  but it is all that is left. An interesting view on the early development of a lost game.

Hidden in the Alpha code it’s possible to find 6 levels:

Livello 1 = environment test
Livello 2 = vehicle test
Livello 3 = enemy test (same as lv 2)
Livello 4 = full level test (same as lv 2)
Livello 5 = secret boss (empty lv)
Livello 6 = cutscene test
LucaPM was able to patch this Alpha to run it better! Also, all the patches includes a GM8 total rewrite,so this ensures compatibility with Windows Vista/7. Download (via Megaupload):
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ResQ [MD/G – Cancelled]

ResQ is a cancelled 2D shooter / action game that was in development by Tempest Software for the Genesis / Mega Drive. The project was almost finished when the publisher, Psygnosis, decided to pulled it out: even if ResQ was never officially released, a rom of the game was leaked online and can be easily found through Google.

The look and feel of the game seem taken from an Amiga project, probably because the team was inspired by the Bitmap Brothers graphic style back then. Other inspirations were games such as R-Type (for the ship) C64 version of Turrican, Super Ghosts and Goblins (for the centurion) Starwing/Starfox (for the 3D bonus game).

As a former graphic designer of Tempest Software wrote:

The Game was programmed on 486 PC’s by Bill Pullan and Pete, while  Jason used Deluxe Paint II and III on an Amiga 1200 with RAM upgrade for Graphics and Animation. Bill actually worked on an Amiga title before RESQ, “Bill’s Tomato Game“.

Thanks to Jason and Celine for the contributions!

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Street Fighter 1 [Arcade – Beta / Proto]

The original Street Fighter made its debut in the arcades in 1987. It was designed by Capcom’s Takashi Nishiyama and Hiroshi Matsumoto. The player took control of martial artist Ryu, who competed in a worldwide martial arts tournament, spanning five countries and ten opponents. [Info from Wikipedia]

Street Fighter 1 went through some changes between the prototype and the final, some of the more notable changes is the main character Ryu’s victory pose has changed from prototype to final, some of the characters not programed into the game, and no voices for the game. Below is a list of noticeable changes, with the help of  Torentsu who was kind enough to do a little digging into the coding, so please if you see him on the U64 Forums, please give him a pat on the back.

The prototype version:

* No Demo Mode, goes to high score table and then back to the title screen
* There are different colors used in the high score table.
* Title Screen animation is different
* Is buggy
* No voice samples.
* Characters share stage music.
* Ryu’s victory pose is different.
* Every sound effect is different from the final.
* Different intro/outro music.
* Instead of best 2 out of 3, you must win a best 3 out of 6
* There is a typo on the victory screen, “Rut Don’t Forget…” instead of  “But Don’t Forget…”.
* There’s no level select, it just goes down a list of fighters.
* The Hurricane Kick isn’t in the game.
* The Build Date is earlier than the final, possibly a demo version of the game
* Enemies are missing from the beta, but the stage maps are there, and there are some differences between the beta and final.

Below is a video comparing gameplay from the prototype build to the final, note some of the changes are shown. If you have any information about this prototype, let us know in the comments.

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Tommy Tallarico’s Play Me Sound Editor for the NES leaked!

In January 2010 Kirakid from the Nintendo Age Forum was able to find a previusly unknow NES Sound Editor at a Swap Meet in Orange County California. It was later discovered that this cart is  a prototype music development tool created by Tommy Tallarico (the artist who wrote the music for more than 250 games, including the Earthworm Jim series, Messiah, MDK, Wild 9, Unreal, Cool Spot and Maximo) to write an NES Sound engine that he put on Color A Dinosaur.

After Kirakid sold this prototype to the NA community, Mr.Mark and BeaglePuss dumped and released it for everyone to enjoy. You can download Tommy Tallarico’s Play Me Sound Editor from the Nintendo Age Forum!

Also, Tommy commented this find on the Nintendo Age Forum (thanks to Frank Cifaldi):

“Holy shit! Yeah… those are my carts. And the “Tommy T.” label is my handwriting. The “Golf Power” was an old cartridge casing that I erased over… I was a game tester for Golf Power so when the game was completed I used the cart to put an NES sound engine on it for when I was working on Color A Dinosaur!

It’s actually a pretty historical cartridge because Color A Dinosaur is always heralded as the worst game I ever worked on… which drives the price of the actual NES cart up because so many people try to find it. I’ve signed a ton of those things. The complete NES Color A Dinosaur story can be found here.

There are a handful of videos on YouTube of the game

Also… that was right during the time when I went from a game tester to a composer (which is why I used my Greg Norman cart).

Pretty crazy!!

Make sure to pass on this info and the story with the cart. It’s a pretty interesting piece.”

Huge props to Kirakid, BeaglePuss and Mr.Mark for sharing this interesting piece of NES history with the community! 

Sonic Rush [DS – Beta / Unused Stuff]

Sonic Rush is a platform game developed by Sonic Team and Dimps, published in 2005 for the Nintendo DS.  Various screenshots from pre-release versions of the game show slightly different areas, different HUD, slightly different gameplay and the first screenshot of Blaze the Cat shows a Sonic life icon while, in the final version, Blaze has her own life icon. We can also notice a different main menu screen.

The Beta version had a totally different  soundtrack for the main menu, for the Leaf Forest, for the boss stages and the end of an act. Also, some FX sounds are different from the final version (Sonic’s voice is different too).

In January 2007 DRX from the Hidden Palace released a prototype version of the game, that was shown at E3 2005. In the E3 version you were meant to play only one level, but Tanks from Sonic Retro has found out that there are 7 zones listed in the proto,  and 3 are playable via hacking. He also found an unused set of sprites  from Sonic Advance 3, but we don’t know how they were used in the development of Sonic Rush.

More info can be found at Sonic Retro and Sonic Retro Forum (this and this topics)

Thanks to Hiccup and YamiHoshi for the contributions!

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