Theseis (AKA Thesis) is an action adventure that was in development by greek team Track7 Games, to be published by Ubisoft (?) for the Xbox 360, Playstation 3 and PC. The project was started in early 2005, but after a couple of years of active promotion, Theseis vanished without traces and we can assume that it will never be released. It’s possible that they did not find a publisher interested in their project.
In the original press release we can read more about the game’s unseen features:
-A gripping storyline that places you in a Greece full of marvel, danger and back-stage scheming, just beneath the surface of everyday life.
– Play with both Andronicos and Pheve as they race against men and monsters to uncover the secret of Theseis.
– Frantic action and intriguing puzzles. Challenge both speed and wit in every corner of this dark fantasy world.
– Colorful characters and localities, ranging from neo-classical buildings to the grim depths of Hades.
– Innovative customized new power graphic engine, built specially to portray the full glory of Theseis’ stunning environments.
Schwarzenberg is a cancelled third person shooter that was in development by Radon Labs in 2005, for the Xbox 360, Playstation 3 and PC. The game was set in World War II when the Third Reich was collapsing: Schwarzenberg was the name of a Nazi stronghold, a storage of plundered treasure beyond imagination and secret weapon projects. After the project was announced, it soon vanished without traces: maybe Radon Labs did not find a publisher interested in the game.
Shadow Clan is a cancelled action game similar to Ninja Gaiden that was in development in 2005 / 2006 by Tiger Hill Entertainment for the Xbox 360 and Playstation 3. The studio was founded by John Woo and Terence Chang, to try to enter into the digital entertainment business after their popularity with films, but in the end they never released any game. In ShadowClan players would had took the role of a ninja able to control and to cooperate with multiple AI characters, a planned online mode was meant to have ninja-clans to fight against other human opponents. We dont know what happened to Tiger Hill Entertainment or how much of the game was done before its cancellation.
Thanks to Celine and Userdante for the contribution!
LMNO (also known as The Escape Artist) is a cancelled action adventure that was in development for the Xbox 360 and Playstation 3 from 2005 to 2010 by Electronic Arts Los Angeles, with the help of Steven Spielberg. As we can read in Wikipedia, the partnership with Spielberg, first announced in 2005, was to produce an action game with an aim to evoke emotion, described as “a mix of first-person parkour movement with adventure/RPG objectives and escape-focused gameplay, all based around the player’s relationship with an alien-looking character named Eve”.
The team never released many information about the game, but after it was officially cancelled in october 2010, 1UP wrote an interesting article about LMNO, in which we can read some previously unknown facts on the project and see a target-render video:
When EA signed its deal with Spielberg in 2005, some of the specifics were intentionally left unclear. The deal committed him to create three franchises for EA, but initially, LMNO was the only one locked in, and there was no team in place to make it. Project two, “PQRS,” went on to become Boom Blox, while project three hasn’t been mentioned publicly since the deal was announced.
EA’s answer was to hire designer Doug Church and build a small team around him in their Los Angeles studio. Through 2007, they put together a group of 25-30 people who worked under Young’s EA Blueprint group — a quiet experimental label designed to build new intellectual property while outsourcing much of its production (such as some of LMNO’s level design that went to Arkane in France late in the project’s life) — to prototype ideas. […]
On the surface, it was a first-person action/adventure PS3/360/PC game set in modern times. Players would split their time between light role-playing objectives like talking to characters to uncover information, and action sequences featuring a lot of what the team referred to as “escape gameplay” where the player would run from approaching helicopters and FBI-style agents too overwhelming to fight face-to-face. […]
The developers did a lot of prototyping with Eve to make for a strong connection between her and Lincoln. Part of that came visually — Eve’s design was deliberately exaggerated, with large eyes and lanky fingers, to help the animators express her emotions, and she was designed to be sympathetic and sensitive rather than a sex symbol. Part of that came with her abilities — she could team up with Lincoln for cooperative attacks, or project things into his vision because she had the power to tap into his mind, so things like storm clouds would appear when she was in trouble. […]
Reich is a cancelled FPS that was in development by Ignition Entertainment Florida for the Xbox 360, Playstation 3 and PC. Other than blade and fire weapons, the main character would have had some powerful telekinetic abilities, as seen in the awesome leaked videos below, from noigniton’s Youtube Channel. The game was set in a sort of post-apocalyptic Germany, in which a new totalitarian regime would have ruled the country. Some features of the game were:
Unreal Engine 3 (modified w/ deferred lighting, physics engine was custom-made, and some other techy stuff)
Game was based on the idea that “Ambrosia” fueled your “psi-powers”.
Psi blades were blades attached to arms (think Baraka from MK3). This was eventully ditched.
Art direction for 6 month was to not have any curves in art. so everything was flat like boxes. Many people hated it.
Planned release for 10-10-10
As we can read on Develop Online, Reich was cancelled after the management executive of the studio mismanaged over $20 millions of funds that were meant to be used to finish the game:
The recent collapse of Ignition’s Florida studio, which left some 70 developers without a job, put the Reich project to a premature end.
Reich looked really promising, but sadly we’ll never be able to play it because of economic and management issues.