Playstation 3 (PS3)

Armageddon (Boanerges Studios) [X360 PS3 PC – Cancelled]

Armageddon is a canceled Christian futuristic squad-based first-person shooter developed by Boanerges Studios and published by Atari from 2005 to 2006, for the PC, Xbox 360 and Playstation 3 systems.

As we can read on the now defunct Boanerges website, Armageddon was:

“A story-driven multiplayer FPS set in the end times. In the near-future much of the world unites under a multi-national government. This New Age marks the end of man’s separatist ways, and anyone who is unwilling to surrender their heritage for the greater good is an outlaw, to be systemically hunted down and exterminated.”

“Choose to join the rebellion and fight the enemy against all odds, or join the world’s most lethal military machine as it sets out to eradicate the opposition from the face of the planet. Battles occur in real-world locations, with fast-paced customizable vehicle combat and friendly squad Artificial Intelligence. A random sub-mission system provides a unique experience every time a map is played, framing online and offline gameplay rich with content and impressive level design.”

In September 2005, Gamecloud interviewed Garland Wong, one of the co-founders of Boanerges, about what the game was supposed to be:

“The game takes place in a time known as the End of Days. A great leader known as the Antichrist will emerge and form a treaty with Israel. The world will think the Antichrist is a good person but 3 1/2 years into this treaty he will break the covenant with Israel and declare himself to be God. He will force people to worship him by taking the mark of 666. You won’t be able to buy food or work or function in his society if you don’t take the mark. The Christians and Jews will work together to survive this time.”

“There will be various different levels that have religious significance. Some of the levels include Jerusalem, The Vatican City, Petra, and Westminster Abbey. Standard Military vehicles such as tanks, trucks, assault dune buggies will be part of it, also, with our customizable vehicles system, standard civilian vehicles can be made into weapons. There will be two teams, you can play as a Christian/Jew or as the Antichrist, and for the multiplayer, you will be able to play 32 players per server and up to 64 total including NPC.”

“Armageddon has three main unique game play features. The first is customizable vehicles in a FPS game. You will be able to retrovit civilian and military vehicles with various weapons. These vehicles retrofitted with weapons will also react very realistic physics since we are utilizing Ageia’s PhysX API and this will take advantage of the hardware accelleration. The second is squad based AI. You will be able command a bunch of AI squad members and give them commands. You can then cycle through the HUD and determine if any of your squad mates need help and take over there position. This is pretty cool for example you send one of your squad mates to complete a mission. You cycle through the camera and see he is being badly hurt or may need more “intelligence”. You can then take his place to complete the mission and he will take your place. The third is random story events. Armageddon is similar to Battlefield 2 in which you need to capture and hold control points to gather resources. However, Armageddon will inject random objectives throughout the map that are mutually opposing. For example, one random store event will be a great earthquake as unearthed the ark of the covenant. The Christian’s teams goal will be retrieve it while the Antichrist team will also be given the mission to capture it. These random store events have the side effect of playing a level different everytime so it will be less stale.”

Using the Reality Engine, the developers planned to implement next generation features such as dynamic effects like shadowing and lighting alongside realistic physics. Others features included Top-Down “Commander” view with real-time switching between squad members, special abilities such as placeable turrets and upgradeable armor.

Jesse Rapczak, the other co-founder at Boanerges, explained, on his personal website, why the game was eventually canceled:

“I was responsible for pitching the game to publishers, though many shied away due to the controversial nature of the story (a sci-fi future based on the Book of Revelation). Armageddon was in development for a year and was strongly considered by Electronic Arts, Vivendi Universal Games, and Sony Online Entertainment before it was finally picked up by Atari. Unfortunately, the game was cancelled a few months later when the publisher’s financial situation bottomed out.”

Armageddon was potentially going to be the first AAA Christian first-person shooter video game in the industry, even if we saw years before titles such as Super 3D Noah’s Ark, The War in Heaven, Saints of Virtue and Catechumen.

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Tekken 6 [Beta – Arcade / PS3 / Xbox 360]

Tekken 6 is a fighting game developed and published by Namco Bandai,  released in Japanese arcades in November 2007 as the first game running on the PS3-based System 357 arcade board.  A home version was released for Xbox 360 and PlayStation 3 in October 2009. An old Tekken 6 trailer from 2006 seems to be from a beta version, which looks like it’s running on a different graphics engine. If you compare to the final version, Jin’s pants have a reflective nature that resembles Virtua Fighter 5. The stage and game style are not included in the current Tekken 6, and it feels like it’s almost an entirely different game. The models look like they were updated from Tekken 5: Dark Resurrection, and the stage they fought on had destructible environments, to a level that had not been seen in a Tekken game. Although this looks like it was going to be a cut scene, the different character models make think it was using what they had for gameplay at that time.

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Streets of Rage Reboot [Cancelled – Xbox 360 / PS3]

Streets of Rage is a remake / reboot of the original Sega Genesis / Arcade brawler that was in development for Xbox 360, Playstation 3 and PC by Grin, the same team behind titles such as Terminator Salvation, Wanted and the cancelled Wanted 2 and Final Fantasy Fortress.

Nothing much is known about this game, apart that is was a download-only title. The project was halted because of Grin’s financial difficulties that eventually bankrupted the company. In the gallery below we can see some concept arts and screens from an early build.

It seems that another reboot of Streets of Rage was also in development by Ruffian Games (the team behind Crackdown 2), but there are not many more info about this unseen project, apart from a beta / tech demo video preserved below thanks to Huff Allium!

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High School Heroes [Cancelled – Xbox 360 / PS3 / PC]

High School Heroes is an unreleased beat’em up / Action Adventure that was in development from 2010 to 2011 by Freedom Factory Studios for the Xbox 360, Playstation 3 and PC. The game would have had 3 main playable characters, each of them with their own superheroic skills and abilities. Players would have been able to explore the levels to lead a rebellion in planet Tyrannia, in 6 different main missions, each one with its own setting. High School Heroes looked promising, but even if a playable prototype was finished, they did not find a publisher interested in the project so they had to cancel it, at least for now.

Only some screens and concept arts are archived below, to preserve the existence of this lost game.

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Desperados Gangs [Cancelled – Xbox 360 / PS3 / PSvita / PC]

Desperados Gangs is a cancelled tactical action game that was in development by Spellbound Entertainment, as a new chapter in the Desperados series. This new game was planned to be released for Xbox 360’s Live Arcade, PS3 & PSvita’s PSN, Smartphones and PC Digital Download but sadly they were not able to find a publisher to fund the project.

Desperados Gangs was going to have a more deeper multiplayer gameplay, with VS and coop modes, online and offline options, different character classes to chose from and AI-controlled mercenaries to recruit. Players would have been able to chose from 5 different classes: the Gunfighter, the Brawler, the Healer, the Engineer and the Spy, while keeping in mind that cooperation would be extremely important to achieve the different objectives, as sabotage or rescue missions.

What they planned for Desperados Gangs was to play it something like Lead & Gold or Team Fortress 2 to evolve the series, with the option to make the game more “steampunk”, to be able to have new styles of weapons, features, ect.

Only few artworks from Desperados Gangs are archived in the gallery below, to preserve its lost existence.

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Videos from Desperados 3:

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