Sony

Colosseum: Road To Freedom [Beta / Uncut – PS2]

Colosseum: Road to Freedom (aka Gladiator: Road to Freedom in Japan) is an action game developed by Ertain and published by Koei in 2005 for the Playstation 2. The uncut / beta version is a different enough game that it could be probably be considered the equivalent of a “director’s cut”. Aside from the slave trade mode missing, it’s an overall MUCH more polished and satisfying game to play all around and certainly a LOT less frustrating.

There is actually a “Retry?” option available for boss battles that lets you replay the fight several times if you lose. You do not instantly lose all of your items and half your money if you continue as you do in the release version. It is baffling as to why this feature was removed as it lets you “scout” out the boss and if you lose you will be able to prepare yourself better to fight him/her the next time around.

The uncut / beta version contains a “Gore” option that can be turned on or off. When turned on, body parts can be hacked off during battle and go flying across the screen. Severed heads can be used as handheld weapons, thrown, or kicked across the ground at opponents. Legs get hacked off and enemies fall down in severe pain. It adds a lot of fun and realism to the gameplay, and of course better portrays the brutal nature of what was gladiator combat. Body parts can also be carried out after a fight and sold to the merchant for a very large amount of money, so much in fact that you can buy any armor you could possibly want and the extra money allows you to upgrade your armors exactly how you want them.

I don’t know quite what happened between the two versions, but so many things were changed around and removed for worse in the release version and I feel the game suffered because of it. It almost seems to me as if the game producers / developers had conflicting concepts of how they wanted the game to be, and the release version we know won in the end.

Thanks a lot to DeusFlux for the info and the video!

Videos:
 

Powerslave 2 (Exhumed 2) [Cancelled – Playstation, PC]

Powerslave 2 (AKA Exhumed 2) is a cancelled game that was in  development for playstation and PC, set in ancient Egypt, thousands of years before the original title. At the start of  Powerslave 2, Ra ( the sun god)  disappears causing a permanent solar eclipse on the land. It turns out that he has been abducted by one of his arch-rivals, and its your duty to rescue him and return light to the world. As a young egyptian warrior you must seek out various egyptian gods and attempt to gain their super natural powers, in order to ultimately challenge and defeat Ra’s rival.

Contrary to the first Powerslave (a FPS) the sequel was meant to be a third person action game, even less linear than the first episode. Developed by original creator Lobotomy Software, the game was probably cancelled when the studios was acquired by Crave Entertainment in early 1998.

Images from GameFan 5-10

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Crash Bandicoot: Landed (2010) [Cancelled – Xbox 360 / PS3 / Wii / DS]

Crash Bandicoot: Landed 2010 is a cancelled game in the Crash Bandicoot series, which wasn’t even officially announced but some info leaked from the people who worked it. These info were soon removed from their websites: Crash 2010 was meant to be a 3d Adventure / Action game in developement by Radical Entertainment. It was cancelled due to layoffs by Activision in February 2010.

Many information were leaked after the cancellation but left unnoticed until August 2010, when they were found by some users in the Crash Mania Forums. There is a short gameplay / cgi footage and also some concept art. Crash Mania members made a petition to make activision continue working on the game but it was unsuccessful, partially due to abuse of the petition (ie. obvious sockpuppetry). A new petition has been started, and has so far not suffered these problems.

Recently, an fx demo was leaked by someone as a demo reel video. The owner of the reel video said that game would not be continued because of Activision. When the fans added the video to Youtube, Activision started removing them but many of these are still available.

Console Game!
Crash Bandicoot 2010 (Xbox 360, Playstation 3 and Nintendo Wii)
Design and implementation of character locomotion and weapon/combat using proprietary software
Open World Mission Design
Game Systems Design Documentation
Weapons/Tools
Interface
Game Economy
Boss design

Another video with items was found, in which we can see some interesting stuff about the canceled game!

  • Frogzooka [Suck]
  • Boombat [Blow… Away]
  • Glow Top [Stun/Light]
  • Fertilizer Gun [Shoot]
  • Bottle Rocket-Launcher [Ending/Surf]
  • Jet pack
  • Jet ski

Post by MotweraCity

Videos:

DS Footage (Developed by Renegade Kid):

Pictures video for similar visually done game (CTR 2010):

Also Effects Video in this link: http://landinkent.blogspot.com/p/game-fx.html 

Cold Fear [Beta – XBOX PS2 PC]

Cold Fear is a 3rd person shooter horror title developed for the PS2, Xbox, and PC. Developed by DarkWorks, published by Ubisoft and released in 2005.

Development:

Cold Fear didn’t start as a horror title, based on information and speculation, darkworks was working on several new projects with several publishing and developing houses. In 2003 when DarkWorks was working with Capcom thier project: Lost Mantis/USS  Antarctica was canned. In 2004 DarkWorks worked with Namco U.S. on a new title. The game was Time Crysis Adventure. However the game, much like Lost Mantis, was canned, but not before Ubisoft stepped in and took over the project. TC: Adventure evolved into the game Cold Fear. There are several Concept Art images that remain of Time Crysis: Adventure. You can view the Concept Art below:

Alpha Stage:

Prior to the games release Cold Fear orignally looked more detailed and gritty. The enviroments showcased in these screenshots are different in the final version – similar but different. The main chracter in this build was not from the USCG (United States Coast Guard) but part of the Navy Seals and was involved in the operation that invaded the russian ship at the begining of the game.  (CLICK TO ENLARGE THE SCREENSHOTS)

 

Tom Hansen Background

In the alpha build, Tom Hansen was a 29 year old captain of the navy seals – he wasn’t part of the USCG (United States Coast Guard). It can be assumed that – much like the final version – the navy seals was wiped out. Making Tom Hansen the last survivor on the russian ship. It’s possible that Tom was the leader of that Navy Seal group.

 

Popcorn (Short Fuses) [PSX – Cancelled]

Popcorn is a cancelled action adventure game that was in development by Eighth Wonder in 1997 / 1998 for the original Playstation. In the nineties Rare was one of the most prolific developer on Nintendo platforms. So it was quite a shock when in 1997 a small number of employees (game designer Oliver Davies; software engineers Oliver Norton, Steve Patrick, and Jeff Stafford; and two artists, Christopher Gage and Adrian Smith later replaced by Andrew Wood and Jemie Hemming) left the company to form a new studio called Eighth Wonder funded by no other than Sony Computer Entertainment Europe, Nintendo main competitor at the time.

The deal had SCEE committed to publishing the new development house’s first three titles, with an option to pick up the next three. The first title in the work by this promising studio was an action/adventure game named Popcorn (also known as Short Fuses) that was similar to a 3D Bomberman clone but with puzzles and exploration elements.

Popcorn featured six world themes, each with three levels and after you beat the boss of each world you could progress to the next one and use the boss as a playable character (more than 10 playable characters including the hidden ones were planned such as a knight or a female ninja). The games was said to sport nice lighting effects, high resolution graphics (512×240) and a consistent framerate at 30 FPS.

At E3 1998 the game displayed under the Sunsoft booth so it is likely that Sunsoft would have been the american publisher. However as often happen with very publicized deals that involve many projects, Eighth Wonder are believed to have experienced a number of internal problems and, by 1999, the studio no longer existed relegating Popcorn into obscurity.

Thanks to Celine for the scan! (Console+ magazine issue 78 and Edge issue 60)

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