Max Bullion was going to be an arcade racing game that was in development at Bam Entertainment London, but it was later cancelled for unknow reasons.
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Max Bullion was going to be an arcade racing game that was in development at Bam Entertainment London, but it was later cancelled for unknow reasons.
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Even if Capcom had already planned an online version of Resident Evil in 2000, Outbreak (aka Network Biohazard) was officially announced only at E3 2002. This beta version was much more ambitious than the game that we got in the end: originally there were about 20 playable scenarios, some of which were completely removed, notably a Dock stage and The Raccoon City Hotel, while others later appeared in Outbreak File 2, like “Flashback”, the episode located in the forest.
Of course, more levels meant more characters, and unfortunately they had to renounce to include personalities such as little girl with a gun (!), some UBCS members, the fan-favorite Hunk, a policewoman, and on so on. Their polygonal models are still inside the two outbreak games, and it is possible to access them using Gameshark codes.
Another feature prominent in the original trailer was a four player split-screen mode, probably dropped for technical reasons. At the end, Capcom decided to divide Resident Evil Online in two different games: Outbreak and Outbreak File 2. A File 3 was supposed to follow shortly, but Capcom never bothered with the series again.
Here we can also find the videos of the beta versions of the characters endings.
Thanks a lot to daisu1 for some of these images!
Beta Scenarios
The removed dock level.
This removed level was located in the Raccoon City Hotel.
The forest level that later became the “Flashback” scenario in Outbreak File 2.
This is the location of the Raccoon Hospital from Resident Evil 3. We don’t know if it was supposed to be a separate scenario.
This sewer was later included in the “Underbelly” scenario of File “2.
Beta Characters
Four Players Split-screen
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Videos
As reported before, Big Huge Games was working on a new, THQ-published RPG for Xbox 360, PS3 and PC. When THQ was hit by financial troubles, Big Huge Games was sold to 38 Studios where it seems that they still work on Ken Rolston’s new “masterpiece”. It’s currently unknown if this game will ever be released.
In 2008 Paradigm Entertainment were working on a prototype for a new First Person Shooter for the Xbox 360, Playstation 3 and PC, that would have been published by THQ. They developed a playable demo, but the project was later cancelled for unknown reasons.
Thanks to Hey Hey for the contribution!
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Fallout 3 is a action RPG developed by Bethesda Game Studios in 2008, for the Xbox 360, Playstation 3 and PC. As we can read on Wikipedia, the F3 project was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Fallout 3: Van Buren.
When Interplay went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known for the The Elder Scrolls series.
Bethesda’s Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios.
In the released game there are still many unused items, weapons and perks, while in some early videos we can notice various beta locations and characters. You can find the full list of unused items at Fallout Wikia!
The following YouTube videos show cut content and development content from when fallout 3 and its DLC was in development. Very interesting stuff; almost all of the cut content can be accessed on the PC version and the beta tesla cannon can be found in the broken steel DLC and used on all ports of fallout 3 too.
Thanks to DCodes7 for the contribution!
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