Sega

Hammer Away [Arcade – Cancelled]

Hammer Away is an unreleased arcade shoot ’em up game for the System-18, which was being developed by Santos in partnership with SEGA in around 1990-1991. It was intended to be launched in ’91, but ultimately never made its way to arcades for unknown reasons.

The title was a military-themed vertical scrolling shoot ’em up in which the player controls a helicopter, facing off against all manner of hostile army forces, like stationary turrets, tanks, battleships and other choppers. There were two modes of attack available: rapid-fire machine guns for ground targets and missiles for air ones, in addition to a powerful bomb attack which instantly wipes the screen of all enemies.

It featured music that is believed to have been created by former Santos composer, Hirofumi Murasaki, who also worked on other SEGA project such as Clockwork Knight and Shinobi III.

Despite never being released officially, a prototype version of the game was recovered in Portugal by three savvy arcade fanatics towards the start of November 2014.

A month later, the ROM was extracted and made readily available online. There is a total of five different levels in the build found, including environments such as a railroad and an oceanic section. There is a checkpoint system in place and in the event that you lose a life, you are sent back to one of these; as opposed to resetting the game. Once the five stages are over, the game restarts itself from the opening stage.

Images (Courtesy of Sudden Desu): 

Lufia & The Fortress of Doom [Genesis / Megadrive – Cancelled]

Lufia and the Fortress of Doom is a rpg developed by Neverland and released by Taito for SNES in 1993. A (north-american only?) port for Sega Genesis was supposed to be released in 1994, but it got delayed and Taito America eventually closed down in 1995.

However, in 2014, the western programmer that worked on the port leaked a tech demo, featuring just the title screen and a testing dungeon, of the Genesis version of Lufia on the internet. According to him, he had just six months to finish the project:

Well, one of the reasons it was cancelled was because they told me to complete the port in 6 months.. there was no way in hell I could have done it since all the original SNES code was fucking indecipherable and the Japan programmers weren’t any help..

lufia genesis

For more informations check the original opa-ages topic.

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Gutherman Project: Toy Commander [Beta – Dreamcast]

Gutherman Project was the working title of Toy Commander, a Dreamcast action game developed by No Clichè and published by Sega, released in North America on September 1999.

Several magazines and online publications mentioned Gutherman as one of the launching titles (along with Agartha) for the Dreamcast. According to futuregamez.net:

No Cliché have released some details about 2 Dreamcast projects on their site. Firstly, they have an action game called Gutherman where “aim of the game is to drive vehicles through several breathtaking missions“. The second title is an horror-adventure game called Agartha which apparently will use “a new innovative character control”. Both titles will be launched with the Dreamcast in August.

The magazine Computer And Videogames (issue 212) mentioned (with the title Gutherman: Toy Commander) “some kind of Mario-style kids platforming game“:

gutherman-cvg212

Through the archived version of No Clichè’s website (everything is in the News archive 98/99) we can have a glimpse of the development process of Toy Commander:

Mercredi 30 Septembre 1998:
La photo mystere du projet Gutherman 
Lundi 1 Mars :
Les beta-tests du Projet Gutherman ont commencé
Mardi 27 Avril :
Le “Projet Gutherman” sortira sous le nom de “TOY COMMANDER”
Mercredi 12 Mai :
“TOY COMMANDER” sera présent à l’Electronic Entertainment Expo (E3) sur le stand de Sega.

If you know where we can find the mysterious screenshot of Project Gutherman drop us an e-mail!.

Magazine Scans:

Computer_and_Video_Games_Issue_211_1999-06_EMAP_Images_GB_0068 Computer_and_Video_Games_Issue_212_1999-07_EMAP_Images_GB_0075 

Stormbringer: Elric of Melniboné  [Cancelled – PC Dreamcast]

Stormbringer: Elric of Melniboné [Cancelled – PC Dreamcast]

StormbringerElric of Melniboné is a cancelled Action RPG videogame which was in development on Windows PC and Dreamcast by the Russian team Snowball Interactive, and  it was going to be published by US-based Octagon Entertainment.

Stormbringer was the second attempt in creating a videogame based on the character of Elric of Melniboné, the protagonist of several fantasy stories created by the English writer Michael Moorcock. The first attempt (that was also cancelled) was made by Psygnosis for the Playstation and it was simply titled Elric.

We have many info about this project, from various interviews with Sergei Klimov, Managing Director of Snowball Interactive. Here are some quotes from the interview on IGN RPG Vault Network, you can read the full text on the archived version of IGN RPG Vault, part one and part two

Dragon’s Crown – Dreamcast [Cancelled]

As we can read on Wikipedia, Dragon’s Crown is a 2D action game developed by Vanillaware with assistance from Atlus for the PSvita and PS3. Originally the game was planned for the Dreamcast in 1998, as stated by Vanillaware president George Kamitani, but sadly it was cancelled because he was unable to find a publisher willing to support the project. A concept art from the Dreamcast version of Dragon’s Crown was published in the game’s artbook. As we read on VG247:

Siliconera says that in the artbook you can see elements of the current Sorceress, and Wizard while the female warrior design would later be used as the base in Fantasy Earth Zero, the Square Enix PC title Kamitani worked on as the art director.

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Dragon's Crown Dreamcast