Sega

Peaky Blinder [MegaDrive / Genesis / SNES – Cancelled]

Peaky Blinder is a cancelled sidescrolling platform game that was in development in 1994 by Storm / Sales Curve Interactive (SCi Games) for SNES, MegaDrive / Genesis / Mega CD and GameGear. Our friend Ross Sillifant found a short article about this lost game in Mean Machines Sega Magazine Issue 15, while the title was also in a release list for SNES published in N-Force Magazine Issue 09. Not many info are available, here’s what Mean Machines wrote about the project:

A trashy terror of the raving underworld is making his debut on the Megadrive and Mega-CD pretty soon, courtesy of Storm. Peaky Blinder is apparently a cult hero on the rave scene and features on loads of t-shirts. Such is his popularity (although we’ve never heard of him) that Storm has built him an entire identity and a ritzy story line to accompany him.
Peaky was borne from a fusion of trash, mass media, toxic waste and dumped video carts – sounds pretty disgusting, which of course he is. But an inner Peaky yearns to break out of his foul exterior and live in a suburban house with frilly pink curtains and longs to be kind to animals. With this in mind, our whiffy hero sets out thought his dire world’s underground system and roams around the inner city slums where anything can happen – and usually does.
Peaky’s a bit unique in that he can change his physical form to suit and combat his hostile surroundings (there has to be some compensation for being a mutant scurf-ball from hell we guess). Not seen much on this yet but we’ll bring you the full gen in a future issue.

If you have more info about this lost game, please let us know in the comments below!

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Peaky Blinder videogame cancelled 

Tonic Adventure (Tonic Trouble 2) [Cancelled Concept]

Tonic Adventure is the cancelled sequel to Tonic Trouble, a 3D platform game developed by Ubisoft Montreal and Ubisoft Montpellier, released in  mid 1999 for N64 and PC.  Tonic Adventure was being made from 1999 to 2000 (perhaps for Dreamcast or the soon-to-be-released PS2) by the same team that worked on the original game and Rayman 2, but it seems that the project was canned in early development, maybe because of low sales and mixed reviews of the first TONICT. Only a few concept arts were found in the portfolio of a former Ubisoft artist, preserved in the gallery below to remember this lost game. We can speculate that after Ubisoft found out that Tonic Trouble would have not been a popular IP as they planned, they switched resources from Tonic Adventure to more marketable games as Rayman M and Rayman 3.

If you know someone that worked on Tonic Trouble 2 and can help to preserve more info about this cancelled project, please let us know!

Thanks to Maxime for the contribution!

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Witchwood [Cancelled – Playstation, Saturn, PC, Jaguar, Amiga]

Witchwood is a cancelled action adventure game that was in development from 1994 to 1996 by Team 17, the studio best known for the Worms series. The game would have been published by Ocean for Amiga and PC, but in 1995 moved to PC, Playstation, Saturn, and Jaguar. As noted by Hallfiry of the Betaarchive Forum, while working on Witchwood, Team 17 was also developing Speris Legacy; another action adventure similar to the Legend of Zelda games that was released on Amiga in 1996.

Witchwood-Team-17-joystick-64

The reason for the project’s termination is as of yet unknown. One possibility is that Team 17’s publishing partner, Ocean, elected to drop the game’s funding in light of Speris’ apparently lacklustre sales; rather than risk making another loss.

Despite the game’s cancellation, its soundtrack was released by Team17 composer, Bjørn Lynne, in 1996, and a playable demo of Witchwood was leaked online some years ago: you can download it from Kult Game.

Thanks to Tom Barker for the contribution!

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Vectorman 3: Ultra [Sega Saturn – Cancelled]

Vectorman Ultra is the cancelled third game in the Vectorman series, started with the first one developed by BlueSky Software and published by Sega for Sega Mega Drive / Genesis in 1995. Vectorman 2 was released in November 1996 and after it went gold it seems that BlueSky started to pitch a new sequel to Sega (Next Generation magazine published a rumor about it in their website that year), planning to develop it for Sega Saturn, the “new” Sega console that was released in May 1995 in USA.

Ellis Goodson, the artist that worked on the original Vectorman and other cult games as Skullmonkeys and Shadowrun, drawn many concepts to be used in the design doc for Vectorman Ultra created by Jason Weesner. It’s interesting to notice that these concept arts were sold sometime ago on eBay and in some of those auctions they described the game as planned for the Nintendo 64, but it’s possible that they got confused because of “Ultra” in the title (N64 was known as Ultra 64 before its final name).

It’s currently unknown if Sega Saturn’s Vectorman would have been in 2D or 3D, but looking at those awesome concept arts it seems that at least this lost game would have had some side-scrolling levels. We hope to be able to see more from this project sometime in the future, it would be interesting to know if any actual prototype was started at all. Some years later Sega tried to revive the Vectorman IP with a new PS2 game developed by Pseudo Interactive, but that was also cancelled.

Thanks to eSPy, Youloute, S.J. Reed and Ellis for the contributions!

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Hammer Away [Arcade – Cancelled]

Hammer Away is an unreleased arcade shoot ’em up game for the System-18, which was being developed by Santos in partnership with SEGA in around 1990-1991. It was intended to be launched in ’91, but ultimately never made its way to arcades for unknown reasons.

The title was a military-themed vertical scrolling shoot ’em up in which the player controls a helicopter, facing off against all manner of hostile army forces, like stationary turrets, tanks, battleships and other choppers. There were two modes of attack available: rapid-fire machine guns for ground targets and missiles for air ones, in addition to a powerful bomb attack which instantly wipes the screen of all enemies.

It featured music that is believed to have been created by former Santos composer, Hirofumi Murasaki, who also worked on other SEGA project such as Clockwork Knight and Shinobi III.

Despite never being released officially, a prototype version of the game was recovered in Portugal by three savvy arcade fanatics towards the start of November 2014.

A month later, the ROM was extracted and made readily available online. There is a total of five different levels in the build found, including environments such as a railroad and an oceanic section. There is a checkpoint system in place and in the event that you lose a life, you are sent back to one of these; as opposed to resetting the game. Once the five stages are over, the game restarts itself from the opening stage.

Images (Courtesy of Sudden Desu):