Arms Race is a cancelled action shooter that was in development by Gremlin Interactive around 1997, planned to be released on Playstation, Sega Saturn and PC. Players would ride a futuristic tank, exploring 12 levels while shooting down waves of enemies. It seems the project was led by Steve Zalud and developed using the Re-Loaded 3D engine.
The story would be set in the distant future, when the Cold War will once again be in full swing between six mega-corporations seeking to take over the world. On behalf of one of these agencies you would set off into enemy territory in order to steal weapons and trade secrets.
Screenshots were published in a few European gaming magazines such as Joystick France (issue 82), Play (issue 16), Mean Machines Sega (issue 52) and Generation 4 (issue 99)
Puyo Korogashi is a cancelled racing game that was in development by Compile around 1995, initially planned for the Sega 32-xMega Drive add-on but later moved to the Saturn. By looking at concept art published in a Japanese gaming magazine it seems that while racing players had to roll a giant puyo slime / ball (just like in Tamakorogashi, a game in which kids roll balls during sports days at school). Each character had their own way to push the puyo: for example a witch would use her broom, an anthropomorphic elephant would blow it with its trunk and a fish with legs would slap it with its fins. For sure Puyo Korogashi could have been a fun game to watch!
In concept art we also see “question marks doors” with traps behind them: we speculate these would work like those fake doors in “Takeshi’s Castle” and players would have to choose the correct one to pass through. If this was the case, races in Puyo Korogashi could have been even crazier and more unpredictable than other Mario Kart clones.
In the end the game was never released and we don’t know how much was completed before its cancellation.
Mythos is a cancelled first person shooter set in ancient Greece that was in development by DigiFX Interactive around 1996 / 1997, planned to be released on PlayStation, Sega Saturn and PC. Players would take the role of an ancient Greek demigod who had to rescue the land from the clutches of Hecate, the evil goddess of the underworld.
15 unique magical weapons to acquire by exploration and combat. Lightning bolts, Magical spears, Fireballs, and transformation spells all at your command!
Fully texture mapped 3D rendered world. Randomly changing environments of land, air and sea!
12 unique levels in which to walk or fly around in real time. Each with an awesome boss monster with which to do battle!
Mission types include: Search and rescue, total demolition, escort and defend villages.
Unique DAY AND NIGHT missions add a totally new unique gaming environment! Real world time simulations start in the day and progress into night!
Warrz (ワーズ) is a cancelled MMORPG that was in development around 1996 – 1999 by Shouei System and directed by Kensuke Mitsuru, initially planned for Sega Saturn and later moved to the Dreamcast. The team conceived Warrz as the harbinger of “next generation” online RPGs on consoles, allowing 5.000 people to connect and play together:
“When the company showed the game at Tokyo Game Show 1997, the game was playable with 16 simultaneous players from three different booths (Shouei, Sega, and Sieg) connected via a telephone line. The game was polygon based, set on a medieval-like world (with the usual magic and swordplay), where players tried to beat an evil lord. Players could choose to be a merchant or to be married to another player, with a kid.”
As in every other online RPGs in Warrz players would level-up their character and collaborate with other players to defeat enemies. The behavior and choices of each player would affect the progress of the game, and the main storyline would change from moment to moment.
It seems Shouei System invested 200 million yen (about 1.800.000 $) to develop the game and set-up 100 servers for its online world. When it was clear the majority of the market was losing interest in the Sega Saturn, the company decided to move the project to the Dreamcast, but without any luck. Shouei System was already in economic difficulties in 1999 and without being able to paid-off their debts they went bankrupt, cancelling Warrz and all of their other projects.
Previews and interviews about the game were published at the time in a few gaming magazines, preserved below.
Blades of Rage is a cancelled helicopter flight-sim that was in development by Ocean Software for the original Playstation and Sega Saturn. The game was set in the near future, when maniacal dictators and random violence prevail in the world. Players would take the role of a pilot / tactician, flying in different missions trying to restore peace.
Each mission would offer various objectives, such as transport jobs and assassinations, with day and night cycles. Six custom choppers would have been able to choose from, each with unique, experimental weapons systems. Blades of Rage would have been played in first person view, so we can speculate gameplay could have been similar to G-Police. A couple of screenshots from the game were published in Gamepro’s Cutting Edge (spring 1996).
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