Dreamcast

Dee Dee Planet [DC – Unreleased]

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“I’d never played any video games until then, but in order to act as a director for this game project, I bought all video games available and some software. As this ‘Dee Dee PLANET’ was based on 8 bit games from the 80’s, I played the old Nintendo selectively. ‘Dee Dee PLANET’ is categorized as a shooting game, but almost all existing shooting games have lots of options which players can choose as they like. Players choose their weapons, vehicles and fields, and they upgrade their characters based on their score. This can be applied to other genres like car-racing, fighting and role-playing games.

This ‘Dee Dee PLANET’ is a kind of shooting game which shoots using a parabola, and is pastoral rather than speedy. It has a mathematical clearness by controlling the parabola with only two parameters – angle and shooting power. We set up a totally different theme apart from the offensiveness of other shooting games.

Players fight with their opponents operating their robots inside of three different zones – block zone, gel zone and liquid zone. Each zone is filled with different materials (gas, viscous material and liquid), different gravity and different resistance. There’s also difference in the power of each wheel as player’s feet and weapon. They have affinities between each zone. Players cannot choose those elements by themselves, they’re just given to them. It’s kind of an Oriental outlook on the world – ‘once a man comes into this world with his own body, he has to live out his life’. We included absurd events and developments in our first plan. Some of them were actually included in the game, and some were taken off from the specifications in the process.” [Quoted from shift.jp.org]

Dee Dee Planet was finished, but canceled due to a large networking bug.

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Eternal (Skies Of) Arcadia [Beta + Concept – Dreamcast / GameCube]

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Skies of Arcadia, released in Japan as Eternal Arcadia, is a RPG developed by Overworks for the Dreamcast and published by Sega in 2000. Skies of Arcadia Legends, a port with some added content, was released for the GameCube in 2002. Legends was also in development for the PlayStation 2; however, it was cancelled shortly before the GameCube release. The game’s story focuses around Vyse, a young pirate in a Jules Verne-inspired fantasy world, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world. [Info from Wikipedia]

In these images we can see a series of early concept arts for the characters, with different design from their final versions and a more “serious” look. In the screenshots from the beta build, there are some places that look weird (as the screen in the jungle) and some scenes (as Vyse on the japanese roof) that were never used in the released game. Can you find more differences?

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Grandia 2 [Beta / Debug – Dreamcast]

Grandia 2 was originally released on Dreamcast in 2000, but it was announced a couple of years before and Game Arts published a few beta screenshots that show how they wanted the game to look in the end. Some parts were changed in the final game, as noted by Nicholas:

The only notable thing that stood out in the beta pics is that the magic spells seemed to be rendered using the games graphics, where in the finished product the spells are presented in 2D animation and sometimes computer-generated animation. I didn’t see much in the debug mode that stood out, except it appears that Ryudo, the main character, can be equipped with his sword (around 4:32). This is impossible in the finished game as no one walks with their weapon drawn in the overworld map.

Below you can also see the video from the debug menù of Grandia 2. If you notice more differences, let us know!

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Armada 2 Online: Star Command [Cancelled]

Armada was a sci-fi shooter released for the Dreamcast, that allowed 1-4 players to fly about the universe, fighting the enemy, performing missions and improving their ship. The player would gather credits to buy power-ups for their ship, allowing them to voyage deeper into enemy territory, blow up ever more powerful Armada, and perform missions of increasing importance and danger.

A sequel, Armada 2: Exodus, was under development, originally for the Dreamcast, then for the Xbox, Gamecube and possibly the PS2. However, due to repeated delays and redesigns along with limited resources, the game was canceled after spending over 4 years in varying degrees of development. [Infos from Wikipedia]

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