PC / MAC

Castle! Castle! [GameCube / PC – Cancelled]

Castle! Castle! is a prototype for a cancelled game in development for PC and Gamecube at F4 (formerly known as F4-Toys),  a French video game developer based in Paris composed of former staffers from Adeline Team and No Cliche, including Frederick Raynal. It seems that it was going to be a real-time strategy game / tower defense, where the players would have had to build and protect their castles, but sadly the project was cancelled. This could have been an evolution of another F4 proto, know as Pocket Castle.

Thanks to Jay for the english corrections!

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Star Wars Battlefront 3 [Cancelled Free Radical Version / Proto – Xbox 360 / PS3 / PC]

In 2006, LucasArts announced an agreement with UK-based and now shut down developer Free Radical Design. Although no further announcements were made about the game, it was well known that FRD was working on Star Wars Battlefront 3 for next-generation platforms.

Several issues including delays and “communication problems” made LucasArts cancel the project and leave Free Radical Design without funding. As a result, the studio had to close in December 2008 as publishers showed no interest in either buying or investing into FRD.

While Star Wars Battlefront 3 will be finished at Rebellion Studios, the other FRD game (TimeSplitters 4) will probably not appear in the near future.

In April 2012, more screens and videos from an alpha version of Star Wars Battlefront 3 Free Radical version were shared online by Past to Present Online

Also as we can read from PC Gamer:

Betagames have found remnants of a Battlefront project in the form of images stashed away on the Resident Evil: Operation Raccoon City disk. That seems like an odd place to leave some spare files, but Raccoon City developers, Slant Six were rumoured to have been working on the third game in the Battlefront series for a while. The files include a variety of pro-quality loading screens and some odd bits of texture work, including a hideous image of Luke Skywalker’s face stretched out on a 2D plane. Eeeugh.

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World Of Warcraft [Beta – Gurubashi Catacombs]

Another WoW article, I know there are not many reading this as all WoW nerds (including me) are busy playing the game, but hey, always fun to read, isn’t it? So anyway, back in the vanilla WoW beta there were ANOTHER battleground apart from Azshara Crater (which you also can read about here…) that was cut from the game. This was the ancestor to arenas (!) that was in TBC. It was a 5v5 battleground that was inspired by FPS deathmatches, simply elimination.

Sadly, it was cancelled due to the following reasons:

– WoW is not a FPS game

– Deathmatches doesn’t work as well as in WoW PvP

– It’s not fun being the single healer in Single Elimination DM

– Objectives are the keys to the main cores of battlegrounds.

– Arena idea was cool, but battlegrounds play differently.

– Arena maps needs to be small which Gurubashi was not.

During World of Warcraft Insider insider #9, Blizzard stated, “We realized that we were just going to have to instance the battlegrounds and turn them into a mini-game of their own. But at the same time, we’ve found that during that process you have to make sure that everything in a battleground goes toward that final objective. We actually tried building a battleground internally once, called the Gurubashi Catacombs (we spoke a little bit about it at BlizzCon), and that battleground didn’t actually have any objectives outside of killing the opponents.”

Preview of the battleground

A preview of how it would look like. What’s funny here is how it says “Wrath of the Lich King” under the logo, and we are talking about the WOW BETA here. Probably this picture was taken during a conferance or something when the battleground’s story was revealed to the public.

Gurubashi and it's problems 

Grandia Online [PC – Beta]

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Grandia Online was a MMORPG being developed by Game Arts and published by GungHo Online Entertainment. It was announced in 2004 with a planned released in 2006, but the project was postponed many times and in the end it was released only 5 years later. In the gallery below you can see some images from the original announcement, with an early graphic and some different world areas, if you played the final game and can write a list of all the differences shown in these beta screens let us know!

Thanks to fishinsoup for the contribution!

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Trium Planeta [GameC / PC – Cancelled]

Trium Planeta was a prototype for a game in development for PC and Gamecube at F4 (formerly known as F4-Toys), a French video game developer based in Paris composed of former staffers from Adeline Team and No Cliche, including Frederick Raynal. From what we can see in the screens and learn from the little information available on the project, Trium Planeta was going to be an action adventure / brawl fighting game, but not much more info is available. Trium Planeta was officially cancelled in 2005.

Thanks to Robert Seddon for the contribution & to Jay for the english corrections!

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