Black Isle’s Torn is a computer role-playing game developed for Windows by Black Isle Studios, announced on March 2001 and cancelled in July of that year. The game was to use a modified version of the SPECIAL role-playing system, which had been implemented in the Fallout series.
Developed on various editions of the Lithtech engine, Torn possessed features unseen in previous Black Isle Studios games, such as 3D graphics and real-time camera movement.
In July 2001, after circulation of rumors, Torn was officially cancelled.Following the incident, fifty-six members of Black Isle Studios’ staff were laid off. The ultimate reason for Torn’s cancellation was eventually revealed by Feargus Urquhart:
“I don’t know if we ever released an official reason on why [Torn] was canceled, but in a nutshell, the game was canceled because it was not going to be done in time to get Interplay the revenue the company needed to continue operations. That sounds like it was all Interplay’s fault, but that’s really not the case. The project was not going well and continued to be an ongoing challenge.”
The delays were caused by numerous engine upgrades and large problems with pathfinding, due to the team’s inexperience with 3D engines. [Infos from Wikipedia]
Thanks to Celine for the contribution!
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