Others

Rip Squad [Arcade – Cancelled]

Rip Squad is a cancelled driving shooter / action game that was in development from 1999 to 2001 by Midway for the Arcades. It was going to be a war-themed game, inspired by Call of Duty and a TV show called “Rat Patrol”. The gameplay featured 360° of on-screen movement, a mounted .50 cal rifle inside the cabinet and a seat with a shaker beneath it, to simulate the motion of the jeep driving over different types of terrain.

As we can read on Arcade Heroes:

Back in 2001, Midway made a decision to dump their long standing coin-op division in favor of focusing developments on console gaming.  When that decision came down, there were still some arcade games floating around in the development cycle, which were subsequently canceled and were lost to the knowledge of the public.

Thanks to kieranmay for the contribution!

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Fahrenheit (Indigo Prophecy) [PS2 XBOX PC – Beta]

Fahrenheit (aka Indigo Prophecy in the US), is an adventure game developed by Quantic Dream and released for the Playstation 2, Xbox and PC in September 2005. The game evolved a lot during its development and from the early screens we notice various beta differences. The character models, some scenes and locations were changed in the final version. If you have finished the game and notice more specific differences in the gallery below, please let us know!

Thanks to Megalol and Anonymous for the contribution! More info on the game can be found at Omikron Game Blog

More beta differences were noticed by John Doom:

image 4: Tyler isn’t wearing a cap
image 5: armchairs aren’t zebrine in the retail
image 6: Lukas meets Markus in the square’s center in the retail.
image 7: Lukas and the local are different
image 9: the victim is different
image11: Markus seems… darker? o.o He has a slightly different look.
image13: the local insists with a palette of red, green and yellow rather than in the retial
image19: Tyler wears a slightly different cap in the retail.
image23: the policeman wears a different uniform
image24: the tap is out of order but there’s no sign in the retail.
image26: the bathroom has a different paint and there is also a glass in the retail
image27: it is the concept of Jeffrey.
image28: Lukas
image29: Probably Kate or Carla, but she is different from both
image32: he’s probably an early model of the victim
image35: she should be Kate because i remember that she dressed that blue dress
image36: it seems that Bogart is missing (or he could be hidden behind a bin and he’s impossible to see from this angle)

Thanks to Jason for the english corrections!

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Splinter Cell: Conviction [X360 PC – Beta]

Splinter Cell: Conviction is a stealth / action game developed by Ubisoft Montreal, released in April, 2010 for the Xbox 360 and PC. The project was originally announced on May, 2007 when Ubisoft released a trailer for the game. It depicted a more rugged-looking Sam with long hair and a fully-grown beard. He had the ability to blend in with the environment, interact with tables and chairs and engage in hand-to-hand combat with enemies.

The game was due for release in November, 2007. However, it missed its initial launch date and on May, 2008 Xbox World 360 magazine reported that Splinter Cell: Conviction was “officially on hold” and that the game had been taken “back to the drawing board.” While Ubisoft never confirmed this, they announced that the game had been pushed back to the 2009-10 fiscal year.

The game resurfaced at E3 2009 with a completely new visual style and a more casual-looking Sam. The developers confirmed that the “new” Conviction had been in development since early 2008, commenting that “the gameplay has evolved a lot” and “the visual direction is simply much better.” [Info from Wikipedia]

We can say that the original Splinter Cell Conviction was cancelled, as the final game and gameplay look very different from what was shown in 2007.

Thanks to Userdante for the contribution! Thanks to Jason for the english corrections!

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Mercs Inc. [X360 PS3 PC – Prototype]

Mercs Inc is a spin-off title based on the Mercenaries franchise, planned for the Xbox 360, Playstation 3 and PC. Pandemic Studios worked on a prototype of the game until its closure in November 2009. After a video of this prototype leaked, EA announced that the game would be developed at EA LA.

As we can read on Wikipedia:

The game was first rumored to be in development by Pandemic Studios as either Project X or Y which were rumored to be based on the Mercenaries franchise. Footage of the game was first leaked onto the internet on November 24, 2009, the footage was a multiplayer trailer of the game. The game was then officially announced by Electronic Arts less than a day later though without a proper platform or release date. The announcement of the game came less than a week after the closure of Pandemic Studios by Electronic Arts as it had been development there under the name, Project Y, the game is currently being developed by remaining Pandemic Studio staff members located at EA Los Angeles.

In november 2010 another Mercenaries video leaked from Kotaku, but we are not sure if it’s from the same project as Mercs Inc, as they call it “Mercenaries 3: No Limits”

Thanks to Jason for English corrections and to DCodes7 and Daniel Nicaise for the contribution!

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Flying Nightmares 2 [Cancelled – PC, Playstation, Saturn]

Flying Nightmares 2 is a cancelled flight simulator / shooter that was in development for PC by Eidos Interactive, with a presumed port for the original Playstation and Saturn. As we can read in an interview by Combat Sim with Bryan Walker, Lead Producer of the FN2 project, the game was “a sequel to AV8B Harrier Assault, a game that Domark and Simis developed several years ago, and went on to become SVGA Harrier, the first 640×480 flight sim on the PC, and Flying Nightmares on the Macintosh“.

An online multiplayer mode up to 16 players was also planned. It seems that Eidos decided to shut down Flying Nightmares 2’s development team for unknown reasons and the game vanished with them. Only a self-running PC tech demo was released before the cancellation.

There is not much info on the presumed Playstation and Saturn ports, but Celine was able to find a scan with a short article about them on CD Consoles issue #4. We can assume that the console ports would have been a downgraded version with a more arcade-ish gameplay and no online mode.

Check the FN2 preview at Combat Sim for more info!

Thanks to Jason for the english corrections!

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