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Nero Zero [Hasbro VR – Cancelled]

Nero Zero is a cancelled first person virtual reality game that was in development by 3D Creations and KATrix for the unreleased Hasbro VR console. The Hasbro VR was meant to be a “Home Virtual Reality System” for which the company invested $40 million, but because of the increased competition in the home-gaming market, Hasbro decided to terminate work on their new console.

There is not much info about the Hasbro VR or Nero Zero beyond an over-ambitious description of the game from an old press release, found at The Strange (and Rare) Videogame Pics Page:

(Nero Zero) It takes place in the far future on a distant planet ruled by an evil tyrant named Nero. It offers a combination of several areas of gameplay, including a first-person perspective, a labyrinthine 3D world to explore, high-speed racing with hover-chariots through twisting tunnels, and an advanced fighting engine for one-on-one swordplay. Using sophisticated neural net technology, the computer controlled opponents in the game actually learn from the player’s fighting style, and require progressively more involved strategies to defeat.

Thanks to Celine for the contribution! Thanks to Jason for the english corrections!

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Abraxas (Fabled Lands MMORPG) [PC – Cancelled]

Abraxas is a cancelled Massive Multiplayer RPG that was in early planning stage at Eidos. The project was originally based on the Fabled Lands series of fantasy gamebooks written by Dave Morris and Jamie Thomson, published by Pan Books in the mid 90s. Originally planned as a twelve-book series, only six books were released between 1995 and 1996 before the series was cancelled.

In 1996, the authors decided to use their experience with gamebooks to enter the computer games industry – taking the Fabled Lands series with them.

They started work at Eidos Interactive on an MMO. Eidos was skeptical as to whether an MMO would be financially successful, but was interested enough to set the authors up with a team to research the relevant technology. [Info from Wikipedia]

At Bit Tech we can read in a long article about the project:

When it came to developing the fiction and the overall settings of the MMO though, it was an entirely different story and the groundwork was quickly laid down for adapting Fabled Lands to a new medium – until legal problems reared their heads anyway. Soon, Dave and Jamie were forced to drop the Fabled Lands setting and look at new setting.

“Our publishers told us that our book contract entitled them to 50 percent of our revenue from the game,” says Dave. “They meant our salaries, as Eidos wasn’t going to pay anything to licence a fantasy world when they could just as easily pay us to create one from scratch. Then the publishers said, ‘Okay, not 50 percent, but you have to give us 2% of what you get.’ That was just going to be an irritation, but we decided we’d just come up with a new setting.”

Needing to distance their burgeoning MMO from the Fabled Lands books, Jamie and Dave set about creating a number of new world, one of which became known as Abraxas and Dave describes as being very different from most other fantasy settings […]

The team’s plans for the game were extremely ambitious for the late 90s, as the Abraxas MMO was supposed to include advanced AI that acted as a digital gamesmaster, tailoring the experience for each player.

In the end the game was never released; according to Morris and Thomson, this was because of their own, over-ambitious designs, colleagues who didn’t understand their ideas and the general poor management of game design and development at the time.

“Well, it was all pretty convoluted,” Dave says, a little sadly. “To start with, we had a project manager we’d hired who led a sort of coup! We turned up one day and he told us, ‘The team has decided not to do a fantasy role-playing game. It’s going to be about giant battling robots now.’”

The Abraxas setting is still being developed by the two authors, and may become an interactive e-book for the iPhone and iPad in the future. You can find more info about Fabled Lands and the Abraxas MMORPG at the official Fabled Lands Blog!

Thanks to Robert Seddon for the contribution! Thanks to Jason for the english corrections!

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Shattered Nations [PC – Cancelled]

Shattered Nations is a cancelled sci-fi action / RTS game that was in development by Blizzard Entertainment. There is not much info on this lost project besides a teaser trailer in which we see a futuristic city and a flying helicopter. From the video description we can read that:

The game was set in a world which was at peace but one day fire rained down from the sky, in which people were forced to scavenge for food and technology. There was a 20 year nuclear winter which made the world into a vast wasteland. The player would have to search for technology and move your people around so that the civilization will thrive.

Rumors say that Shattered Nations evolved into Starcraft. In some issues of PC Champ (a Korean magazine from late 1995 to early 1996) derboo found a render image that shows one mech from Shattered Nations, but in a following issue, that same mech was described as the Goliath from Starcraft (The Goliath in the final game looks way different, though).

The original Starcraft was released in 1998, so it’s possible that in 3 years Blizzard decided to completely change Shattered Nations’ settings and story to create their popular RTS. It’s also possible that some of the Shattered Nations’ assets could have been reused in Starcraft. Sadly we don’t have any confirmation of this theory and even Blizzard refers to Shattered Nations as one of their cancelled games.

Thanks to derboo for the contribution!

Thanks to Jason for the english corrections!

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Warhammer: Dark Crusaders [PC – Cancelled]

Warhammer: Dark Crusaders is a cancelled FPS that was in development for PC by Mindscape in 1995 / 1996. This project is not related to the RTS “Warhammer 40,000: Dawn of War: Dark Crusade” expansion pack that was released in 2006. The 1996 Dark Crusaders was going to be one of the few first person shooters based on the Warhammer world, but the gameplay was not that much fun and in the end Mindscape decided to never publish the game, even though it was almost complete.

PC Gamer Online even reviewed a review-copy, with a 65% score:

Initially, the gameplay bears a strong resemblance to another squad-based shooter — Terra Nova — but unlike the sleek, efficient commands and diverse missions in TN, Dark Crusaders doesn’t let you make the most of your squad, and the missions don’t really require you to either.

During each of the 15 missions, which range from kill-’em-all scenarios to more specific reconnaissance missions, there are commands to order your troops to explore, follow, and teleport to and fro. But regardless of which command you choose, the results seem to be the same as if you left your brethren at home.

When ordered to explore, troops merely bump around walls shooting any enemies they encounter, then bump around some more often getting stuck in tight passages or wandering about aimlessly, leaving any and all mission-related work for you.

The weak command interface is so disappointing that during most missions it hardly seems worth the effort to even add units to the roster, since you’ll end up doing all the work yourself.

It seems that the FMV sequences used in Warhammer: Dark Crusaders were later recycled for Warhammer: Final Liberation, a turn-based tactics game published for PCs in 1997.

Derboo found a screenshot of the game in an old Korean magazine, if someone has saved more images or videos from old magazines or websites, please let us know!

Thanks to Jason for the english corrections! Thanks to Michal Fridrich and Tragos2d for the scans!

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The Fallen [PSX PC – Cancelled]

The Fallen is a cancelled action adventure game that was in development in 1995 / 1996 by Sensory Deception and it would have been published by Psygnosis for the original Playstation and PC. Sadly just few screenshots were found by Celine in CD Consoles magazine issue #19 and Edge magazine issue #33.

Below you can read the story / setting of the game, as announced at E3 1996:

The Lords are the law enforcers of the future, maintaining their own brand of vicious law and order in cities across the U.S. The Fallen are their prey, the drop-outs from society who fall foul of The System and want to find their own way without rules. When the two meet, only chaos can follow.

Play Lord or Fallen in this huge and minutely detailed strategic adventure which takes you from coast to coast across America and offers so many real-life options, you’ll think you’re there. And with bribery, corruption, gambling and violence all on the agenda, there might not be the place you want to be.

Some of the promised features:

  • Unique characterisation system introduces realistic characters capable of complex interaction.
  • Fully textured real-time 3D graphics.
  • Non-linear structure allows the player to dictate the action strategy.
  • Huge array of fully interactive vehicles, weapons and special objects.
  • Combat includes hand-to-hand fighting, vehicle ramming and use of futuristic weapons.
  • Multi-player options (PC version)

Even if we don’t know much about the project, from this description it seems that the gameplay could have been somehow similar to a futuristic Grand Theft Auto. The Fallen was cancelled for unknown reasons, maybe because it was too ambitious for 1996.

If you know someone who worked on this game and can share some more info or media, please let us know!

Thanks to Celine for the contribution! Thanks to Jason for the english corrections!

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