Xybots is an old third person shooter developed by Atari released for the arcades and many home computers in in the 80’s. A porting for the NES by Tengen was supposed to be released in 1990, but it was canceled even if the game was almost completed. The prototype was somehow leaked online and it can be easily found with a Google search.
Ace Harding: Lost in Las Vegas (also known as Déjà Vu II: Lost in Las Vegas) is a point-and-click adventure released for the Apple II, the Atari ST and other computers. A Nes port of the game was completed but never published.
Sonic Adventure 2 was unveiled in June of 2000, at E3. During this time, Sonic Adventure 2 was headed in a completely different direction. There would be three playable characters; Sonic, Knuckles, and Eggman. At the time, Shadow was just a cutscene character. How the game went at first was that what you do in the game differs what happens later. This was eventually incarnated into “Shadow the Hedgehog” for the Gamecube. When the trailer for the game was revealed, fans were outraged, for the fact that there were missing characters (e.g. Tails)
Before he had his SOAP shoes in Sonic Adventure 2, Sonic had his sneakers from the 2D games. The SOAP shoes enabled Sonic to grind on rails. Also Shadow’s original name was “Terios”, which means, “reflection of”, and Rouge’s original name was “Nails”. Shadow was also referred to as “Dark Sonic” in a preview showing off some concept art of Sonic Adventure 2.
Some unused videos were found hidden in the game’s code by Mariosegafreak
Thanks to FullMetalMC, CrashAndSonicChao, and Shade3c for the contributions!
Code: Veronica was one of the first third-party games announced for the Sega Dreamcast by the end of 1998. The game was originally scheduled for a late 1999 release following the Dreamcast launch, but was delayed and eventually released at the beginning of 2000.
While Production Studio 4 was in charge of the game’s artistic direction, the actual development of the game was handled by Nextech Corporation (a subsidiary of Sega at the time), the same company that ported the original Resident Evil to the Sega Saturn. Although, the game was originally marketed as a Dreamcast exclusive during its initial release, the game was ported to the PlayStation 2 and GameCube later, in the form of the updated version Code: Veronica X. [Infos from Wikipedia]
While the game was in development, Capcom released various screenshots from early versions of the project, in which we can see some differences in Claire’s clothes (changed 2 times before the final ones), enemies (a different looking spider, monsters placed in different areas), camera angles (different fixed visuals) and backgrounds (different items and details).
Skies of Arcadia, released in Japan as Eternal Arcadia, is a RPG developed by Overworks for the Dreamcast and published by Sega in 2000. Skies of Arcadia Legends, a port with some added content, was released for the GameCube in 2002. Legends was also in development for the PlayStation 2; however, it was cancelled shortly before the GameCube release. The game’s story focuses around Vyse, a young pirate in a Jules Verne-inspired fantasy world, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world. [Info from Wikipedia]
In these images we can see a series of early concept arts for the characters, with different design from their final versions and a more “serious” look. In the screenshots from the beta build, there are some places that look weird (as the screen in the jungle) and some scenes (as Vyse on the japanese roof) that were never used in the released game. Can you find more differences?
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