Nintendo

Illusion Of Gaia / Time [SNES – Beta / Unused Stuff]

Arcane on the X-Cult forum, has posted a weird screen from an early build of Illusion of Gaia (Illusion of Time in Europe), that shows some sprites unused in the final version of the game. You can read the full topic at x-cult: Illusion of Gaia head? It seems that there’s even a beta version of the game that has been leaked online, with a different title screen, different translation, names and more stuff.

Thanks to Robert Seddon we know that the title screen (based on the Japanese title screen; completely different versions were used in the final Western releases) calls it Soul Blazer: Illusion of Gaia, whereas no officially released version of the game identifies Soul Blazer as a related game. (See HG101 for the links between S.B. and I.o.G.).

Adrien BAPTIS has made us notice about 3 beta / unused items that can be found in the ROM of the game via Action replay. (Note :names from the french version)

7E0AB405 = Mélodie Maya
(Description in-game : “Conseil du père: voir les Mayas avec la mélodie”)
7E0AB415 = Journal bleu
(Description in-game : “Journal trouvé dans l’âtre”)
7E0AB41B = Sac d’or
(Description in-game : “Récompense du Gobelet Russe”)

Jesse shared with us some more info on these unused items:

One is an un-used melody.

Another is a sac of gold.

The last one is a travel journal. I remember hearing it was Olman’s (Will’s father.)

The sac of gold of the journal were hidden behind a chimney, if I remember correctly.

If you have more infos on the beta version of Illusion Of Gaia, please let us know

Thanks to Adrien Baptis, Robert Seddon and Jesse for the contributions!

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Happy Camper [NES – Unreleased]

Lost Levels has recently talked about an interesting discovery: a working proto of Happy Camper, an unreleased platform / action game that was in development by Color Dreams for the NES. It seems that the game was too hard to play.. and after some changes in the difficulty level options, it was already too late to release the title with a decent economic margin. You can check the original story at Lost Levels for more infos and screens!

Thanks to NGD for the additional screenshots!

More infos: NGD & Happy Camper Interview

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Hoppin Mad [NES – Unreleased]

Some time ago, mrmark0673 from the Digital Press Forum, found a working prototype of Hoppin Mad, an unreleased NES game developed by Elite. It seems that the game is a remake of a game that was previusly released on old PCs (C64, Spectrum, Amstrad), but with different levels. Later an article about the game was published on Nintendo Age with some better screens from the 3 playable levels.

If you would like to play the gam, you can download Hoppin Mad from here! Thanks a lot to Mr Mark for the contribution!

For more info: Unseen Interviews: Mr. Mark & Hoppin Mad

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Bomberman Hero (Ultra Genjin) [N64 – Test Map]

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In the Youtube Channel of runehero124 there’s a video from a nice Bomberman Hero test-map. From the description we read that: “This code was originally discovered by Icy Guy from the RareWitchProject forums. So give him full credit. I rediscovered it a couple years later, but noticed that it had been found before.”

From an interview at GDRI we found out the design of Bomberman Hero is an adaption of the concepts for the cancelled Ultra Genjin:

GDRI: What happened with Ultra Genjin [N64]?

Ultra Genjin was being planned during the game industry’s transition from 2D to 3D games. I studied the practical aspects of this quite a bit, but I think that nobody really knew what should be done with games at the time. As a result of trial and error, we were able to adapt the design for Ultra Genjin to Bomberman Hero.

A little more information about Ultra PC Genjin directly from Shouichi Yoshikawa site:

ULTRA PRIMITIVE MAN (UNFINISHED)
PLATFORM N64/ 32M ROM (HUDSON/ Project stop )
MY TERM JUNE 1995. to DEC. 1995.
MY CHARGE Planning & 3D Graphic tool mastering
CONTENT After the project stop, this planning was transfered to “BOMBERMAN HERO”

Thanks to Celine for the contribution!

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Moonlight Fables [DS – Cancelled]

Moonlight Fables is a cancelled side-scrolling action-adventure game, exclusively for the DS, that was slated for release in 2005 by Majesco. Designed by Cyber Philharmonic Video Game Design, the game was going to feature touch-screen input, use of the DS’s two screens and “multiplayer network play” (according to official publicity). Whether this refers to online play, or simply close-range wireless play, is not specified. While an action-adventure, the game would also have tasked the player with different puzzles to solve.

The game was gothic-fantasy-themed, and featured 19-year-old werewolf and Officer School For International Strike Forces graduate Trista Silver. Interestingly, the game was planned to have all of its levels merged into one giant area, allowing seamless movement between sections. It was going to include a range of weapons to master, including the mystical Moon Sword, various types of blaster and the player’s own werewolf teeth and claws. Quite an impressive visual arsenal was in the works, which boasted such features as a blend of 2D and 3D art styles, and a dynamic camera that zoomed in and panned around to highlight specific events.

Although Moonlight Fables was one of the first titles announced for the DS by a western publisher, it went through a major developmental overhaul mid-production. After these major changes, Majesco re-evaluated the game, and took it off their release list. It has since been officially cancelled.

The original website for the game can still be accessed via the Internet Archive.

Article by Franklint

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Freezer Level

Trista Silver