Xbox

Crash Twinsanity [Beta – XBOX / PS2]

As we can read on wikipedia, Crash Twinsanity is an platform game developed by Traveller’s Tales and published by Vivendi Universal  for the PlayStation 2 and the Xbox. It was released in North America on October 2004, while a Nintendo GameCube version was planned but canceled for undisclosed reasons. In the videos below you can see removed and different parts from Crash Twinsanity beta version, as the lost level “Gone a bit coco”. If you can notice more beta differences, please let us know!

Thanks to Retroguy205 for the contribution!

Videos:

The music for the removed level, Gone a Bit Coco, can also be heard in the video below.

 

WWE Titans: Parts Unknown [PS2/XBOX – Cancelled]

WWE Titans: Parts Unknown is a cancelled wrestling game, which was in development at Next Level Games (best known for Super Mario Strikers and Punch-Out for Wii) during 2004. It was planned for release on the Playstation 2 and Xbox. This 1 vs. 1 fighter was cancelled for unknown reasons by its publisher, THQ.

It appears the game never fully entered development and was subject to cancellation fairly early on. It’s possible a prototype for it was created at one point, although no media of one has ever been recovered. It seems that Next Level developed a proposal to take WWE games in a very different direction, but the pitch was shot down by THQ. A variety of concept images from the planned game have since been unearthed from the blogs of former Next Level Games artists.

Titans attempted to add a bold, new spin on the formula of previous WWE games. Its art style was very different from the norm of the series, featuring exaggerated character designs and more cinematic locales for its stages.

The level settings of WWE Titans were varied and diverse, in comparison to other wrestling games. They ranged from urban environments, like the rooftops of a sprawling city, to the top of an old castle in a desolate, snowy wilderness. It appears that some of the individual wrestlers had arenas dedicated to them, as one of the concepts is labelled “Cena Stage”.

Alongside a number of established wrestlers, the team also experimented with its own original cast members made for the game. In one of the drawings created for the project, we can see they played around with the idea of adding anthropomorphic warriors, based upon animals like crocodiles and bears; in addition to sorcerer characters.

Aside from the stylised look of Titans, there remains little information available on its planned gameplay mechanics. One big feature we have been able to ascertain is destructible environments, which appear to have been one of the title’s key focuses. Work made by one of Next Level’s artists detailed how players would have been able to destroy the walls around the castle arena.

Images: 

Cesium [XBOX – Cancelled]

Cesium is a cancelled action adventure that was in development for the original Xbox by FASA Studio / Microsoft Games Studios in 2004. The project was canned in early prototype form and only some concept arts remain to preserve its existence. The game’s world evolved from fantasy floating cities to iconic asian levels and even the main protagonist was probably still undecided. We can speculate that the Cesium project was canned to move their resources on other games, as Crimson Skies. FASA Studio was officially shutdown in 2007.

Thanks to Yulle for the contribution!

Images:

 

Kat Burglar [Cancelled – PS2, XBOX, PC)

Kat Burglar is a cancelled action / stealth game that was in development by Krome Studios, probably planned for PC, Playstation 2 and Xbox. In the beginning of year 2000 Krome Studios announced a new game about a lady burglar called Katherine Kelly, who steals works of art for a collector called Hugo Biggs-Lazenby. There wasn’t much information available on the gameplay, but that sure had to be a stealthy game. Some ideas from that project were later used in Blade Kitten.

As we can read in an article on Games.on.net:

Recounting with a touch of bitterness that it was apparently okay to have a dozen identical “muscular space marine” games on the market at the same time, Steve and the team were forced to shelve the game. “They just weren’t getting it, even if they did like the characters”, says Steve, remembering failed deals with partners like Mattel. “I’ll always remember the guys came back from one meeting with a publisher, and the publishers said ‘We’re pretty sure there’s already a 60’s female thief game with a character that has red hair’, and I’m standing there going ‘Are they… talking about our game?’”.

Set on the island of Mont-St. Michael, Kat Burglar featured a number of adventure-game driven mechanics similar to those found in Flight of the Amazon Queen, as well as AI sidekicks who you could give orders to through hand gestures. The intent was to have a Zelda-style unlockable open world, with the island opening up to you as you progressed. Despite the game being developed to a playable state through one prototyped level, they were unable to secure a publisher. Opportunity did come knocking later in the year, as Sony expressed a desire to publish a cartoony platformer on their PS2 – a desire that Krome were only too happy to help fulfill. That game that would later go on to become TY The Tasmanian Tiger, and one of the company’s most iconic franchises.

Post by Chentzilla

Images:

A screenshot (scan from Russian gaming magazine “Magazin Igrushek”, №2/2000)

Sources:

 

Ed, Edd n Eddy: The Mis-Edventures [Beta – PS2 Xbox GameCube]

Ed, Edd n Eddy: The Mis-Edventures is a 3D platform game based on the animated television series Ed, Edd n Eddy. It was originally developed by A2M and Cartoon Network Interactive, published by Midway Home Entertainment and released on October 2005 for the Nintendo GameCube, PlayStation 2, Xbox and Game Boy Advance. In the beta version double d had a different sling shot than the final version and the coins were yellow instead of silver.

Video: