Xbox

Gladiator: Sword of Vengeance [PS2/XBOX – Beta]

Gladiator: Sword of Vengeance is a hack and slash developed by Acclaim for PlayStation 2, Xbox and PC. Early screenshots and footage show many differences, as noticed by Evan Hanley:

#The health bar and magic meter had a very different design.
#The health bar and magic meter are not visible for the tutorial in the final game.
#Invictus can wield all three weapons (sword, axe and arm blades) but he can only wield the arm blades in the final game.
#The select weapon text is different.

#The grab the rope text is different. The button to press to grab is different too.
#The camera work is different.
#A VC text flashes on screen very briefly.
#The arena you enter after using the rope has a completely different design.
#The music is very different.

#The music again is different.

The big and very noticeable differences are the Health and Magic Meter HUD is completely different and the Enemy Health Bars are basic.

Thanks to Evan for the contribution!

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Wreck’n Krew [XBOX / GC / PS2 – Cancelled]

Wreck’n Krew was an action game that was in development at DarkBlack for the GameCube, Playstation 2 and XBOX. As we can read from the original press release the game was a highly explosive arcade blast fest, that mixed Blast Corps, Power Stone and Bomber Man. The player would had take the role of a team of demolition experts hired to take on dangerous and dirty jobs, to destroy everything in the level but have to complete certain mission-based tasks within a time limit in order to unlock hidden areas, special characters, and the next location waiting to be ripped apart.

It seems that the developers had to closed down, maybe because they did not find a publisher interested in their projects (this game and Asylum) and so Wreck’n Krew was cancelled. (And no, i dont know why one of the characters looks like Gary Coleman.)

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Space Quest [XBOX PS2 – Cancelled]

Space Quest was an action adventure / platform game that was in development in 2003 at Escape Factory for the Playstation 2 and XBOX. The project was cancelled when fundings were cut, probably because they though that the game was not going to be enough profitable to finish it.

Thanks to Hey Hey and to TnS for the contribution!

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Konami’s Moto-X [XBOX / PS2 – Cancelled]

Konami’s Moto-X was going to be a postapocalyptic motorcycle combat game, that was in development by Konami in 2002, for the original XBOX and the Playstation 2. The game had six different riders with different strengths / bikes, hand-to-hand combat, weapon-based combat and various multiplayer modes. The game was later cancelled as many other car-combat games, probably because the fad about this genre was already  over.

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