Orpheus was one of many cancelled prototypes /concepts for games that french studio Darkworks worked on during 2003/2004. It appears as if Darkworks could not find a publisher and the title was abandoned. Instead, they started to work on I Am Alive for Ubisoft, before the publisher decided to move the development to Ubisoft Shanghai. Sadly we don’t know what kind of gameplay could have been planned for Orpheus and only few concept arts remain, to preserve the existence of this project.
Storm Riders is a cancelled action game that was in development for the original Xbox, that could have been based on a korean film / comic with the same name. There are not many info on its development, but an early beta version / prototype of the game was somehow found on an old Xbox Debug Kit by Museman and it was shared online thanks to the Assembler Games Forum. The menu, HUD and some of the character’s moves are really similar to Ninja Gaiden, but there aren’t any connection with Tecmo’s game.
Storm Riders was built really, really late in the Xbox’s life, July 22 2005, NG started life in like 1999 before being announced at e3 2002 and released in March 2004. I havent found any evidence other than one comment that seemed to think it came from a Tecmo Xbox. Ive dug through the XBE some more and didnt find anything. It was compiled from a folder called Phoenix, which I thought might be related to Iron Phoenix, but beyond that I havent seen the evidence to link it, so I moed on.
Borrowing assets isn’t all that unusual in the dev world, so the NG assets are meaningless. But if you look up Storm Riders Online, which was to be an MMO, it was made by a studio called Phoenix Games Studio, which with the compile info points to it being from them, which is a studio in Malaysia. This also links back to the fact that the Xbox it was found on was 220v, which wouldnt be the case for a Japanese box, but does match for Malaysia. So that is much more likely
Technomancer – A Calcaphon Adventure is a cancelled action game that was in development by Qube Software for the original Xbox, Playstation 2 and PC, that would have been published by Virgin Interactive Entertainment. The project started in early 1999 and the development continued till 2003, with a playable prototype / beta version, but they never finished the game. As the main focus of Qube has always been the development of 3D software for 3D middleware and not games, maybe they had some development problems and Technomancer was cancelled. Only a video is archived in the below, to preserve its existence.
Project Velocity (aka Octane) is a cancelled racing game that was in development by Visual Science for the original Xbox (and maybe for the Playstation 2?). It seems that this prototype would have been a new title in the Need for Speed series, but there are not many info about it.
Way back in 2007, Gamerfreak1727 leaked a title he found on a debug Xbox called ‘Project Velocity.’
It seems to be an early version of one of the Need for Speed Underground games, with references to the ‘Underground’ race style. The issue being, the build date seems to be around January 20th, 2006, almost a full year after Need for Speed Underground 2. It is possible that it is a prototype for an unreleased sequel, or even one of the other spinoffs like Need for Speed Carbon, but I am not 100% certain where it would fall. Any NFS fans who want to chime in, feel free!
As we can read on Wikipedia, Final Fight: Streetwise is a beat-’em-up produced by Capcom, released in North America and the PAL region for the PlayStation 2 and Xbox in 2006. It is a spin-off of the original Final Fight developed by the American team of Capcom Production Studio 8 (the developers of Final Fight Revenge and the Maximo series). You can play as Kyle, the brother of Cody from the original series. When you find that Cody is in trouble, you must roam the streets of Metro City until the mystery is solved. Final Fight: Streetwise is a third-person game that stays true to its beat-’em-up roots but adds light role-playing elements and minigames to the fray as well. A respect system has been added so that your decisions affect how characters in the world react and relate to you.
However, the game had a lot of beta elements such as:
Combo Bar
Journal Image
No BGM play
Different Loading screen (Which it appeared as Loading text instead the turnable disc)
Different logo
Respect Logo changed
Doesn’t had Kyle victory pose
Had a Episodics
At the beginning, Cody did not have a white band in his hand. And he said a lot of curse words. Also, Kyle’s introduction was also different:
“The bloodly like a motherfu**er is me”
Also, after Handsome Bob sent some gangstas to kill Kyle, they said:
“That’s HIM, he fuc*ked Bob up, GET ‘HIM!”
Instead this
“That’s HIM, he messed Bob up, GET ‘HIM!”
Capcom removed a half of the cutscene in the opening. Also there was no slow motion effect. Combo Bar was removed before release. Journal Image is replaced as the “Journal Updated” text. A couple of IGN Gameplay videos have some beta gameplay we never seen before with all differents above. Dialogues bubbles are different too, they used some kind of Transparent Space instead Sharp Metal Box. No BGM added, possibly they aren’t licensed with Funkareem yet, so Fatti Sotto wasn’t add yet. Different logo of the game also shown in some trailers and IGN & GameSpy’s gameplay. Also at the Barfly, It had the Point hand instead the Arrow.
Before Streetwise entered development, Capcom was producing another title, Final Fight: Seven Sons, which featured a different story and characters, a different gameplay system and cartoonish, cel-shaded graphics, that was later cancelled in favor of Streetwise.
If you find more beta differences in the videos below, please let us know!
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