Microsoft

Assassin’s Creed [Beta – Xbox 360 / PS3]

The first Assassin’s Creed was meant to be a new game in the Prince of Persia series, titled “Prince of Persia: Assassins“. The project was later changed for some reasons, but we can see a trailer of the beta / prototype “Prince of Persia: Assassin’s Creed” below.

Also, a target-render video from 2004:

Thanks a lot to trainer15side for the contribution!

Looking through the Assassin’s Creed beta videos and screens, i found out some differences. Here is what i have noticed:

Video:

1. They go into a first person view that does not put you into,”eagle vision” or what they call intuition in the video. The eagle vision has also had some changes in detecting targets. In the final people are kinda,”color coded”.

2. Weird interface icon appears at 3:25 and 4:14.

3. What she calls,” the key moment of assassination” is different, and quicker. In the final once you’ve assassinated someone you go into a scene and the one you assassinated speaks to Altair. I think the beta is cooler personally.

4. The very end it shows the Animus main screen, which is very much different from the final screen.

5. The entrance to the town,”Acre” is much different, and more vast.

There is also a video shown at e3 06 I believe that shows the crossbow cut from the game. Though, the video is in the final game, unchanged. Here are some screenshots of that:

assassincreebetacrossbow1.jpg

assassincreebetacrossbow12.jpg

A closer image of where he keeps his arrows for the crossbow, which is replaced for a throwing knife holder in the final.

assassincreebetacrossbow1231.jpg

His short blade is in the front of his clothing, rather than his back like in the final. The crossbow rests on his back instead.

In others beta-screens we can see better the different entrance to the city of Acre and the old HUD. In the beta Animus Interface, the woman in the backround is probably Lucy Stillman, but she appears to be different looking. In the beta picture she looks to be a brunette, in the final she is blonde. It’s hard to say because she is hard to see though.

This area is not in the final game:

Thanks to Eaglevision for the contribution!

Images:  

Silent Hill: Homecoming [Beta – Xbox 360 / PS3]

Silent Hill: Homecoming is the sixth installment in the Silent Hill survival horror video game series, developed by Double Helix Games (AKA Foundation 9 studio + The Collective + Shiny Entertainment). From the pre-released screenshots, we can already see some beta differences between the “final” version and an old “beta” version, like different hair color for the protagonist and a “better” graphic. If you played the final game and notice some more beta differences in the early screens and videos, please let us know! Thanks to Brad for the contribution 

Rogue Ops [XBOX/PS2/GC – Beta]

rogueopslogo.jpg

Rogue Ops is a stealth-based action/adventure game developed by Bits Studios and published by Kemco for the Microsoft Xbox, Nintendo GameCube and Sony PlayStation 2 in 2003. In the game, the player assumes the role of Nikki Connors. In the beta version, Nikki had a different character design, which included dark brown hair (she is blonde in the final release), and the HUD was also different, along with an alternate voice actor. Rogue Ops’s development is quite interesting, as the roots of this project trace back to Thieves World.

Below, we can see early footage of the game.

Thanks to Jay for the English corrections!

Images:

 

Update: 28/8/2025
The article is not yet finalised
 

GTA IV [X360/PS3 – Beta]

gta4logo.jpg

Michelle is Niko’s first girlfriend in GTA 4. In the beta version, her face looks totally different from the final. [Thanks a lot to Gerror for this image!]

michellegta.jpg

Various users from the GTA Forums have found a lot of differences in the early GTA4 screens, were we can see:

  • A removed Black Taxis
  • Missing License Plates
  • Beta Gloves
  • Beta Haircut
  • Transparent White Blinkers for Police/Taxi
  • Beta clothes
  • Little Jacob without glasses
  • Beta MP5
  • Removed Silenced Glock
  • .375 Colt Python Revolver
  • Beta MP10 – Done (by BWARazor)
  • Yankee had white rims
  • NOOSE Van was an blue Boxville Truck
  • Vincent looks different
  • Vlad with a long haircut
  • RESTAUTANT were miss-spelled on the sign
  • Sales sign were removed in Chinatown
  • Leenies Fireproof were called in the beta “STANLEY Fireproof Door Co.”
  • Pogo the Space Monkey Arcade game from GTA SA in bars
  • In the Beta the Rotterdam Tower blue,purple and white lights intstead of red,white and blue lights in the final
  • The Beta has two 2 stores weren’t in the final game: JR.RAY’S and JIM
  • The Sex Shop had different wall textures

It’s interesting to notice that at the GTA Forum they are even working on a Mod for the PC version of the game, to restore some of the beta content removed from the final version! You can check the topic in here:  Grand Theft Auto IV Beta Mod.

Images:

Videos:

 

Conker: Live And Reloaded [XBOX – Beta]

Conker: Live and Reloaded is a remake of Nintendo 64 game Conkers Bad Fur Day. When the game was 1st announced it was called Conker: Live and Uncut, and was intended to be completely uncut and remove all the censoring of the first game, its name was later changed to Conker: Live and Reloaded and had even more censoring than the original game. Throughout the games development there were many cuts and changes to the multiplayer mode.

While it was a remake, the single player game went through a number of changes mostly involving different textures or models, especially for Buga The Knut and his girl. Her lips are larger in the older picture, and her bra is leopardskin rather than a standard brownish color in the final version. Also her nipples are showing in the beta version (not only that, but Buga has chest hair in the beta shot). Conker-bat was black in the beta, as in the N64 game, but in the final version it’s orange.

Thanks a lot to Airfoemoe, Supermoe1998 and Karrunaniara for the contributions!

Images:

Videos: