Microsoft

Shadowrun: the Awakening [X360 – Cancelled]

Shadowrun: the Awakening is a cancelled game in the Shadowrun series of RPGs, that was in development by FASA Studios for the Xbox 360 and PC, before the released Shadowrun 2007. This unreleased version had a full single player mode and FASA worked on their own 3D engine for the project. Sometime later, the art director was changed for unknown reasons and they scrapped “The Awakening” project to work on the new Shadowrun, that became a multiplayer only title. It’s currently unknown why this version was completely canned with the change of director or why the single player mode was removed from Shadowrun 2007. We can speculate that some problems in the development and management of the original Shadowrun: The Awakening project lead to the decision to create a “simpler” FPS, based around the online multiplayer.

It’s interesting to notice that initial gameplay prototyping of the new multiplayer-only Shadowrun was done using the HALO engine. Check the Shadowrun-Halo prototype page for some screens.

Thanks to Robert Seddon for the contribution!

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Legacy of Kain: The Dark Prophecy [PS2/XBOX – Cancelled]

As we found out some days ago, Legacy of Kain: The Dark Prophecy was meant to be the sixth game in the Legacy Of Kain series, but it was canceled after about 3 months of development. As we can read in an interesting article at The Lost World website, this unreleased chapter could have been the one in which “Kain would have returned to the ruined Nosgoth of the future in which Soul Reaver was set“.

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A.I. Chaser [Xbox – Cancelled]

In May 2001 Microsoft signed an exclusive licensing agreement with Warner Bros. to develop and publish games based on Steven Spielberg’s movie “A.I.: Artificial Intelligence”. Three “action-packed” adventure games were announced, two of them were slated for a release with the Xbox launch in November 2001.

Nevertheless, none of these “interactive A.I. sequels”  made it to the stores due to the moderate success of the movie.

One of these A.I. games was A.I. Chaser, developed by Vision Scape Interactive. Some of the game’s concepts later evolved into their Xbox title “SeaBlade”.

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Forsaken 2 [Cancelled – XBOX PS2]

Thanks to a post on Sabre470, we know that a sequel of Forsaken was in development at Acclaim Studios Teesside, but was soon cancelled because of the death of Acclaim. The game would have been in the works for XBOX and PlayStation 2, but only a small racing demo remains as a proof: as Sabre470 has wrote: “The demo is only one level so far and enables you to control the vehicle in a tunnel and race throuhg”. You can see some screens from the proto in the gallery below.

Sabre470 is currently selling the Forsaken 2 proto, so if you are interested, send him an email to [email protected] (remove the -NOSPAM-)

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Tiberium [PS3/X360 – Cancelled]

Tiberium is a cancelled tactical FPS set in the Command & Conquer universe, that was in development by EA Los Angeles (EALA) and it had been in production for two years. Tiberium was cancelled on September 30, 2008 due to the game’s failure to meet “quality standards set by the development team and the EA Games label”. [Infos from Wikipedia]

You can read more about the cancellation at Kotaku.

Thanks to Robert Seddon and Drake Lake for the contribution!

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