Project BG&E (Beyond Good & Evil) [Beta]


Beyond Good & Evil is an action-adventure for the GameCube, PlayStation 2 and Xbox, designed by Michel Ancel, developed by Ubisoft and released in late 2003.  In early development the game was referred to as “Project BG&E” and only later the complete title was revealed to the press. In these beta screens and video, we can see some major differences in the character design of the main protagonist (Jade) and in some screens there are even a couple of enemies and rooms that seem to have been removed from the final game.



Fear & Respect [Cancelled]

Fear & Respect was a video game for the PlayStation 3, the PlayStation 2, the Xbox, and the Xbox 360 consoles that has been cancelled, although intended for a 2006 release. John Singleton was involved in the production of the game. He has directed movies (Boyz N the Hood, Baby Boy and 2 Fast 2 Furious) and has been involved with other video games in the past.

The game featured Snoop Dogg (who plays Goldie) and other characters. The player played in a third person mode. The objective of the game is to fight to gain respect of rival gangs in South Central Los Angeles. If the player gains a gang’s respect, then they will treat you differently than if they fear you.

At the time of announcement, there were very few details released about the game. However, one trailer and thirteen screenshots have been made available by Midway.

Although the game was intended for a 2006 release, however, as of March 1, 2006, Fear and Respect has been officially cancelled, as reported by GameSpot. It was believed that the game has been cancelled because of growing competition within the urban-themed video games market. The game is the earliest cancelled game for the Xbox 360 and PlayStation 3.

[info from Wikipedia]




Notcom Racing [Proto / Tech Demo]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)



2 Days To Vegas [Concept / Tech Demo]

Development of the game began in 2003 at the now defunct Glasgow studios of Steel Monkeys. When Steel Monkeys in the UK shut down the game moved production to the secondary Steel Monkeys studio established in Minsk, Belarus. The game received much attention when screenshots were released, the quality of the game’s graphics amazed many video game players. At the 2007 GDC, Steel Monkeys showed off new screenshots of the game which the Steel Monkeys’s boss assured was real-time and not pre-rendered. However the screenshots were not actually ingame, but just concept pre-renders.

[info from Wikipedia]




[some images from]




Time Shift [Beta – Xbox 360 – PS3]

TimeShift was originally going to be published by Atari, but publishing rights switched to Sierra on April 20, 2006. On August 31, 2006, TimeShift was delayed for a second time. The game was finally released on October 30, 2007.

Because the game had been delayed several times and was not mentioned very much in gaming news, the press thought that the project had been abandoned. However, on April 10, 2007, Vivendi Games announced that they were giving TimeShift a complete overhaul and were fixing many bugs. The most striking beta difference is the change in visual style, after claims that the original look “couldn’t compete in the post Unreal Engine 3 world” and that the original steampunk style “didn’t resonate with people.”

One of a number of beta changes is that Michael Swift, the game’s original protagonist, will not be appearing in the game. After the retooling of the game, Saber introduced “the suit” as the time control device, making the protagonist anonymous. Saber said that this change was to let the player imagine that “you are the protagonist”. [info from Wikipedia]

Some more differences were noticed by Vicente:

  • an intro with michael talking to someone
  • a in game scene of a vehicle blowing up by a rocket
  • different graphics
  • different HUD
  • there was an early box, it was blue, with michael with a gun.

[Thanks to Gerror for some of these images!]

Beta Images:

Beta Videos: