Xbox

Zombies Ate My Neighbors 2 [PS2, Xbox – Cancelled]

The original Zombies Ate My Neighbors was developed by LucasArts and published by Konami for the SNES and Mega Drive in 1993. A “sequel” titled Ghoul Patrol was released in 1994, but it was originally conceived as a different game. Many years later a true Zombies Ate My Neighbors sequel was pitched for Playstation 2 and Xbox, but unfortunately it was never fully developed. This project was never officially announced, but in 2020 Daniel Ibbertson (Slopes Game Room) shared a couple of screenshots from this cancelled project, sent to him by a former developer:

“A good few years ago I was contacted by one of the lead devs of the original Zombies Ate My Neighbours game. He was a fan of the channel and thanked me for making a video on the franchise :)

If that wasn’t cool enough he then went on to explain that a TRUE sequel was pitched but sadly not successful. Here are a couple of pics he showed me from that original pitch. The plan was that I would interview him and show off more, but sadly that never happened :(

We have lost contact over the last couple of years now and I have been sitting on these images for a long time not really knowing what to do with them! So, before I accidentally delete them I feel it is best that I share them with the world :P”

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The Saboteur [Prototype – Xbox]

The Saboteur is an open world action game developed by Pandemic Studios and released on Xbox 360, Playstation 3 and PC in 2009. Initially the project was pitched with a prototype built using the same 3D engine Pandemic used for Mercenaries: Playground of Destruction, running on the original Xbox. In this early version the protagonist was William Grover-Williams, a real life race car driver turned SOE agent during the Second World War: he was the inspiration for what later became Sean Devlin, the protagonist of the final game.

This Xbox prototype was graphically impressive for its time, with some destructible environments and explosion psychics. In the footage below you can see a mission in which players had to capture a Nazi truck, following it with a racing car. You would then enter into a Nazi base, destroying a huge building with a sniper rifle.

Unfortunately Pandemic Studios was shut down in 2009, leaving behind many canned projects: Legends, Mercenaries 3: No Limits, Mercs Inc, The Next Big Thing and Batman: The Dark Knight.

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Dead Justice (Cat Mother) [PC, Xbox – Cancelled]

Dead Justice is a cancelled third person shooter that was in development by Cat Mother between 2001 and 2003, planned to be released on PC and Xbox. As far as we know the game was never officially announced, but after the team closed down for lack of funds they decided to release online the full Dead Justice source code and prototype PC demo. While this is just an early demo for a linear shooter, it’s cool that Cat Mother decided to share it online, huge props to them! Just think about how many lost games we could preserve if every team could do something like this.

Before closing down they were also working on another project titled “Bladeball”, but it seems only a few, tiny screenshots remain in their old website.

Thanks to Piotr for the contribution!

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Gravity Kings [Xbox – Cancelled]

Gravity Kings is a cancelled overboard / overbike racing / skateboarding game that was in development by Microsoft Game Studios for the original Xbox. Unfortunately there are basically no details on this lost project, but just a few images from an early prototype: by looking at these we can speculate it could have been similar to the Tony Hawks’ Pro Skater games (exploring the levels, doing tricks), but with an alien twist. The game was set in a modern-looking city, but with strange, orange-skinned aliens.

Images from this early prototype are preserved below, to remember the existence of this cancelled game. If you worked on this lost project and could help save more details, screenshots or videos, please let us know!

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Indiana Jones Trilogy (The Collective) [Cancelled – Xbox, PS2]

A cancelled Indiana Jones video game based on the original trilogy was in development around 2003 – 2004 by The Collective (who also worked on the cancelled Executives / Career Criminal for Midway), after releasing “Indiana Jones and the Emperor’s Tomb”.

In 2008 a former developer shared some details about this canned project on CG Society:

“So… this image is 5 years old, low poly realtime model created for a project that could have been. No photos were used in the creation of the textures and the render was not retouched.

This was done at Collective Studios, now known as Double Helix, sometime after Indiana Jones and the Emperor’s Tomb shipped. Hoping to work on another game, we did some R & D for a possible sequel. New, polished character models were created and the Indiana Jones model completely redone.

There was an amazing prototype that was up and running with updated gameplay, but unfortunately this project never happened. Probably could have been the greatest Indy game ever. Unfortunately due to things out of the hands of the studio and surprisingly, even the publisher, nothing came about.”

In 2012 a show reel that contained footage of this canned Indiana Jones game was found online (and then taken down, but the video was preserved by Indiana Jones Brasil) showing Indy and Satipo maneuvering through environments similar to that of Raiders of the Lost Ark, with gameplay elements similar to Emperor’s Tomb. (This demo reel also contained footage of the project known as Prince of Persia: Assassins).

In 2010 now-vanished gaming website 1UP also published some information:

“Six or seven years back, I won’t say who I was working for, but we were working on an Indiana Jones trilogy game based on the first three movies,” says Rex Dickson, lead single-player level designer at Kaos Studios (Homefront). “That game ended up not coming out for whatever reason — I can go on a long diatribe about why — but it was just really cool, because we had the full Hovitos temple built out with the rolling boulder, and it was all awesome. That would’ve been Xbox/PS2 — that generation.”

If you know someone who worked on this lost game and could help preserve even more screenshots or footage, please let us know!

Thanks to Duarte and Indiana Jones Brasil for the contribution!