Project Dagger was an internal prototype for a new cooperative action game developed at Digital Illusions (DICE) during 2004/2005. When EA bought the studio, they did not greenlight the title for full production. From the look of the few videos preserved (that are probably target renders), the game was going to be about robbing bank and other criminal affairs, using 4 characters with different abilities. It seems that they wanted to have an online coop mode too.
Dominion is a cancelled Action RPG that was in development from 2001 to 2003 by Pharaoh Productions for the PC, with a planned Xbox port. The game was meant to be based on the multiplayer mode, with up to 8 players (LAN or Internet) on the Xbox and probably more for the PC version. The game was never released probably because of quality issues and for the lack of a publisher interested in the project.
From the only screens preserved in the gallery below we can speculate that Pharaoh Productions worked on the graphic engine and the game’s world for a long time, but they did never finish to implement a real gameplay system into Dominion. It’s possible that they never started to work on the Xbox version, as the images look to be from the PC build (those little icons would never work on a console port).
In 2004 Pharaoh Productions closed down when their founder, David Allen, resigned from the gaming business.
GoldenEye: Rogue Agent is FPS developed by EA Los Angeles, EA Tiburon and published in 2004 by Electronic Arts, for the Xbox, Playstation 2 and GameCube. A sequel was originally planned but scrapped due to poor sales and reviews of the first one. The game’s ending suggested a sequel as well. According to various sources, the sequel would have included vehicles and a longer story mode. [Info from Wikipedia]
DCodes7 noticed some beta differences in the early Rogue Agent screens and videos, as the models of the enemies, beta weapons design and different HUD. If you can find more changes, please let us know!
Hitman: Blood Money is an action / stealth game developed by IO Interactive and published by Eidos Interactive in 2006 for the PlayStation 2, Xbox, Xbox 360 and PC. Vicente noticed various differences in the beta screenshot that you can see in the gallery below:
Less persons and guards in the level “You better watch out”
Agen 47 disguised as a bartender in the same level (does not happen in the final?)
Beta 3D model for Lorne de Havilland (sitting near the fireplace)
Different concept design for Lorne de Havilland
Different concept design for Anthony Martinez
An unknown enemy
Agent 47 had a slightly different face
Beta Flatline level (different layout?)
Beta model of the optional target called “?” with a tattoo on her back.
Vinnie’s wife in the pool, in the level “A new life”
Fallout Extreme is a cancelled squad-based RPG / tactical shooter that was in development by Interplay’s 14 Degrees East division for the original Xbox. The project was in development for several months in 2000, but it didn’t really have a concrete development team and never made it out of concept stage. After Extreme was cancelled, Interplay’s next attempt at making a console version of Fallout was Fallout: Brotherhood of Steel, released for both the Xbox and Playstation 2 in 2004. Fallout: Brotherhood of Steel 2 had the same fate of Extreme and was cancelled in early development.
On Fallout Wikia we can read all that is currently know about Fallout Extreme:
The game could be played in first and third person perspective. The player would control a 4-person team and would be able to switch the active character, all of which had various skills, at any moment. The team could consist of ordinary wastelanders, former Brotherhood of Steel members, super mutants, Native American shamant and even Mongol warriors. There were both single- and multiplayer modes.
Not much is known about the development team. Brian Christian, head of 14 Degrees East was the lead producer, while Todd J. Camasta was the art director, like with Fallout Tactics.
Sadly only few artworks remain from Fallout Extreme, preserved in the gallery below.
Thanks to Robert Seddon and Userdante for the contribution!
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