Sonic Extreme is a pitch / early proto created by Vision Scape Interactive, that was recently discovered by ProtonX (from the Assembler Forum) on a development unit for the original Xbox console. The project features Sonic skateboarding around in an area reminiscent of Heroes‘s Seaside Hill. Additionally, there appears to be a battle mode with Sonic and Shadow built in the same split-screen style as Sonic Adventure 2: Battle / Mario Kart. Probably Vision Scape Interactive tried to pitch this project to SEGA, but without luck.
Vision Scape Interactive were also working on other cancelled games:
This is the beta for Tony Hawk’s Pro Skater. There were very big differences from the beta to the final game. Some levels are heavily edited from their final versions, and some levels didn’t make it at all. In the character select screen, the characters (save for Bucky Lasek) are very unchanged from their final versions. Chad Muska is used as placeholder for some of the characters.
The School is the first level in the beta. There are some differences, like the fact that the rooftop is blocked by fans, and that the pool area is also very changed. Instead of collecting 1 secret tape for each level, there are multiple secret tapes to be found in each level. The “Bonus 500” and the “Bonus 200” point symbols are now just plain rings.
Thanks to Christopher Mauro for the contribution!
Here is footage of some levels that didn’t make it:
Downhill: This level didn’t make the final cut because it looked too similar to a level in the arcade game, “Top Skater”.
Classic Concrete: This level didn’t make it because it was just a physics test, to see how the skater model reacted to terrain like grass, dirt, etc.
Suburbia: It’s unclear why this level didn’t make it. Some say that it was an early version of the San Francisco level, And I definitely see similarities. But for the most part, it doesn’t look anything like it.
Freeway: This was probably taken out because it was boring and didn’t have many things to trick off of. I think some of the level was used in the second level of Mat Hoffman’s Pro BMX, like the grindable steel girder and the porta-potties.
Chris also recorded many videos from beta and test levels:
Recently rewatched the didyouknowgaming video about the tony hawk pro skater series and they really skimmed over a lot of the content that was cut. Such things like the (inaccessible) test level, freeway map, downhill map and more. I decided to play the betas myself and see what I could do to try and get into the test level without a cheat device. Well I succeeded. I took the betas, mixed certain build files together and rebuilt the rom (and can play it on hardware as of yesterday so yay for this) and realized I had forced the test level to be a selectable stage.
Heres the levels (excluding Suburbia) that I recorded for Tony Hawk’s beta. The title says “MIXED BETA” because it’s not the original build. The 2 betas that are online I mixed together in some ways so it’s not truly the original rom, but all the stages are in tact and all stages are from the original builds (again except Suburbia which was overwritten by the test level).
Thrasher: Skate and Destroy is a skateboarding game developed by Z-Axis and released in 1999 for the PlayStation. Pcloadletter noticed various beta differences in some old screens and videos. Different HUD, some tricks do not register (nollie tricks especially), different start screen with 3 characters only and no multiplayer and many more.
A beta demo of Trasher: Skate and Destroy seems to have been leaked online, its a combination of the early build/hud but with the (almost) final menus. All the character photos are here with one selectable at start. You can see a short bio instead of the stats. Also one of the three levels unlocked.
The coolest part I found is the camera control. Pressing L2 + a direction changes views on the fly; up = overhead, right = regular chase, down = far/wide chase and left = first person. Sometimes switching on the fly will crash the demo but its interesting to play in first person at least. I’m not aware of that in the final game at all.
Its weird because many advanced tricks are available but not some of the default basics. L1 is the control for certain grinds (missing) nollie tricks (missing completely), wall rides (these work), and manuals (incomplete). Manuals do not score points or register and have glitchy animations. If you move it cancels out and will in a short time on its own regardless. So far only the nose manual will work on a downslope or landing in a pipe. L1+x is used to switch stance or revert. A difference is a missing hud logo with only a text indicator of “switch”. Also if you hold R1+L1+x you will do a unique trick where the board switches but you hold position. This was removed from final, its kind of cool even if pointless. […]
In the courthouse level itself many textures are different and the lighting seems darker or maybe its the popup. Some logos are not on ramps and there is a missing trash can from final. If you try to exit the gates (different texture from final) the menu type is weird. […]
There is also a text file on both demo and final called OPTIONS.txt. They look like they related to debug but I don’t really know. The only difference from final is the first option for ztuneDebugPrint set to NO. In final it is set to YES. The dates are 7/27/1999 and 10/20/1999. It was released 10/31/1999. I don’t know if that relates directly to the build of the game but 3 months pre-release would be believable with all the differences I noticed already. […]
Comparing the text visible in hex editor has revealed some minor differences. There is no reference to the passwords, secret character Beesuit Guy, or character stats (but all descriptions are present in final form). The memory card functions are incomplete but 1/3rd present. From some general text there appears to be a test level called “gametest” in a missing map area called “Debugville”.
Stunt Squad was the original title for AirBlade, a futuristic extreme sports game developed by Criterion Games and published in november 2001 by Namco for the Playstation 2, as a spiritual successor to the Dreamcast game Trickstyle. Pcloadletter found some beta images from the game in Edge 86 (July 2000), in whic Stunt Squad / Airblade looked a lot different from the final version.