Neversoft Entertainment

Tony Hawk’s Pro Skater [Beta – Playstation]

This is the beta for Tony Hawk’s Pro Skater. There were very big differences from the beta to the final game. Some levels are heavily edited from their final versions, and some levels didn’t make it at all. In the character select screen, the characters (save for Bucky Lasek) are very unchanged from their final versions. Chad Muska is used as placeholder for some of the characters.

The School is the first level in the beta. There are some differences, like the fact that the rooftop is blocked by fans, and that the pool area is also very changed. Instead of collecting 1 secret tape for each level, there are multiple secret tapes to be found in each level. The “Bonus 500” and the “Bonus 200” point symbols are now just plain rings.

Thanks to Christopher Mauro for the contribution!

Some more details about the early prototype version of Tony Hawks were shared with us by Teetha Mundo:

“Based on the information from the source, a forum post from 1998, these screenshots are from a Pre-Tony build, or a build that was shown to Tony Hawk.

This build features one of the first original skateboarders in the game, being built a month or two after the Apocalypse-Build.  There’s actually a hologram of Bruce Willis in one of the levels, it’s the same model from the Apocalypse game.  In some of the screenshots you can see early versions of existing levels or even levels that didn’t make it to the final release. The skater and skateboard model still exists in the games files up to Tony Hawk‘s Pro Skater 2.”

Here is footage of some levels that didn’t make it:

Downhill: This level didn’t make the final cut because it looked too similar to a level in the arcade game, “Top Skater”.

Classic Concrete: This level didn’t make it because it was just a physics test, to see how the skater model reacted to terrain like grass, dirt, etc.

Suburbia: It’s unclear why this level didn’t make it. Some say that it was an early version of the San Francisco level, And I definitely see similarities. But for the most part, it doesn’t look anything like it.

Freeway: This was probably taken out because it was boring and didn’t have many things to trick off of. I think some of the level was used in the second level of Mat Hoffman’s Pro BMX, like the grindable steel girder and the porta-potties.

Chris also recorded many videos from beta and test levels:

Recently rewatched the didyouknowgaming video about the tony hawk pro skater series and they really skimmed over a lot of the content that was cut. Such things like the (inaccessible) test level, freeway map, downhill map and more. I decided to play the betas myself and see what I could do to try and get into the test level without a cheat device. Well I succeeded. I took the betas, mixed certain build files together and rebuilt the rom (and can play it on hardware as of yesterday so yay for this) and realized I had forced the test level to be a selectable stage.

Heres the levels (excluding Suburbia) that I recorded for Tony Hawk’s beta. The title says “MIXED BETA” because it’s not the original build. The 2 betas that are online I mixed together in some ways so it’s not truly the original rom, but all the stages are in tact and all stages are from the original builds (again except Suburbia which was overwritten by the test level).

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Ghost Rider [PSX – Cancelled]

Ghost Rider is a cancelled side scroller action game based on the comic series of the same name, that was in development in 1995 by Neversoft Entertainment and it would have been published by Crystal Dynamics for the original Playstation. 15 levels were planned, but the game did not even reach the alpha stage. As we can read on the Playstation Museum:

A demo was created to showcase the 3D environment engine, lighting effects, algorithmically generated fire routine, algorithmically generated chain mechanic, and the developer’s ability to capture the mood and feel of the licensed character. […] While it is true that Crystal Dynamics did reorganize, someone within the organization tried to save Ghost Rider and pitched a plan and budget to senior staff. According to an unnamed source, it was turned down as they thought it would have to be true 3D to succeed (ala Gex 3D).

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