Ghost Rider [PSX – Cancelled]

Ghost Rider [PSX – Cancelled]

Ghost Rider is a cancelled side scroller action game based on the comic series of the same name, that was in development in 1995 by Neversoft Entertainment and it would have been published by Crystal Dynamics for the original Playstation. 15 levels were planned, but the game did not even reach the alpha stage. As we can read on the Playstation Museum:

A demo was created to showcase the 3D environment engine, lighting effects, algorithmically generated fire routine, algorithmically generated chain mechanic, and the developer’s ability to capture the mood and feel of the licensed character. […] While it is true that Crystal Dynamics did reorganize, someone within the organization tried to save Ghost Rider and pitched a plan and budget to senior staff. According to an unnamed source, it was turned down as they thought it would have to be true 3D to succeed (ala Gex 3D).

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U64 Staff & Contributors

U64 Staff & Contributors

Authors at Unseen64
Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
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2 thoughts on “Ghost Rider [PSX – Cancelled]

  1. William Powell

    Too bad it never was released. I play Ghost Rider for GBA, it was good though some levels were crazy. But I liked it!

  2. Ross Sillifant

    I was lucky enough to interview the coder of said game, Mick West and here’s what he had to say on the game and other Lost Projects of his:

    ‘There was a Ghost Rider game, which was kind of
    like a Castlevania game. It got canceled as Crystal Dynamics were
    going through some re-organization. I can’t say we had time to mourn it,
     as we immediately went into overdrive writing demos, trying to get work
    elsewhere. We did an futuristic racing game, a rally race game, a golf
    game, and a mech 3rd person shooter called “Big Guns”, which we eventually
    got Sony to let us do, and at about the same time landed the MDK gig. Big
    Guns was a fun game, but it kind of got designed out of existence by the
    Sony Producer, and eventually was cancelled. That’s a shame’

    http://www.grumpyoldgamers.co.uk/index.php?/topic/2730-mick-west-interview/

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