Xbox 360

Heroes: The Video Game [Cancelled – PS3, Xbox 360, Wii, PC]

Heroes, as it was tentatively titled, was a cancelled video game based off the NBC TV show of the same name. It was being developed by High Voltage Software and would have been published by Ubisoft. The title was planned for releases on PS3, Xbox 360, PC and Wii.

Heroes: The Video Game

Shortly after the successful first season of the Heroes TV series concluded in May 2007, Ubisoft entered talks with NBC Studios to use the license for a video game adaptation. This was to be the second big TV property Ubisoft would adapt following the development of LOST: Via Domus, which had began earlier that year in February. While Ubisoft’s Montreal division was busy working on that game, the publisher reached out to external developers including High Voltage Software.

At the time, High Voltage already had experience with developing TV tie-in games, including the Family Guy video game, and was therefore “a natural choice for Ubi”, one developer recalled. Ubisoft successfully negotiated a deal with NBC, which they announced in June, but the final decision to secure High Voltage as its developer was made over the following few months without ever being revealed to the public.

High Voltage Software’s Vision For Heroes

Just as LOST: Via Domus introduced an original character, Elliot Maslow, as its protagonist, the Heroes video game would have centred around a new female character of High Voltage Software’s own invention. Given how short the project’s lifespan was, it appears as though this redheaded heroine had yet to be named, but you can see some concept art of her below.

Heroes Video Game Protagonist Concepts

In the vein of Ubisoft Montreal’s character, this new member of the Heroes mythos would have acted as the player’s vessel through which they could explore the world of the show and interact with its extensive cast of superhumans. She would have enabled High Voltage and Ubisoft a higher level of creative freedom as they attempted to delve into the Heroes universe without too greatly interfering with the pre-established lore. 

Driver 5 [Cancelled – Xbox 360, PS3, Wii]

Driver 5 is a cancelled racing game which was, for a short period of time, in the works at Sumo Digital, the developer of the Sonic & All-Stars Racing games. It would have been published by Ubisoft and released around early 2011 on Xbox 360, PS3 and Wii.

In January 2010, Ubisoft released a financial forecast for their next fiscal year, detailing a number of their scheduled releases. Among these were some vague plans to release an untitled fifth entry to the Driver series, although no other information was provided at the time. Behind the scenes, it was around this point that Driver 5 (a working title) was in pre-production at Sumo Digital, who had been contracted externally. Previously, Sumo had partnered with Ubisoft to produce Driver ’76 on the PSP, who they worked on alongside Ubisoft Reflections.

Christian Bravery of design studio, Lighting Lights, was brought on board to draft concept art for the Driver 5 project.

“It was interesting to be involved at the beginning and the end of this project and something I’d love to do more often.”

The lifespan of Sumo Digital’s Driver 5 was brief, as it never moved past pre-production. It was cancelled when Ubisoft elected not to partner with Sumo Digital on it, instead giving the project to Ubisoft Reflections. Reflections would then go on to create Driver: San Francisco.

By the looks of it, this original vision for the game would have incorporated destructible environments of some sort. The concepts show Tanner’s surroundings crumbling around him as he races away from his pursuers. Perhaps this was a small stepping stone towards Sonic & All Stars Racing: Transformed, which incorporated a similar concept of tracks that would dynamically change and fall apart as the race progressed. 

Clockwerk [Cancelled – Wii, PS3, Xbox 360]

Clockwerk is a cancelled puzzle platformer game, which was in development at Next Level Games; the creators of the Super Mario Strikers games, as well as the unreleased Super Mario Spikers. The title was planned to be worked on for multiple unspecified home console platforms during mid-late 2011 (believed to be Wii, Xbox 360 and PS3) , but was never produced.

Two Grumpy Old Men Who Just Want To Retire

The project began towards the start of 2011 and was being worked on in tandem with Next Level’s other main undertaking at the time, which was Captain America: Super Soldier for the Xbox 360 and PS3.

It was conceived as the story of two old men, Otto & Herman, who work as Hausmeisters (caretakers) in a magical floating clock tower suspended in the clouds called ‘The World Clock’, that governs the flow of time throughout the universe. On their final day before retirement, a faction of evil gremlins attack the tower, dismantling its innards and disrupting the behaviour of time. In order for the grumpy twosome to finally retire, they must defeat the invaders and repair its inner workings. 

Black 2 [Xbox 360, PS3 – Cancelled]

Black 2 [Xbox 360, PS3 – Cancelled]

Black 2 is the cancelled sequel to Criterion Games‘ 2006 shooter, Black, which was being worked on by the same developer for publisher and IP holder, Electronic Arts. It was planned to be a co-op shooter for the Xbox 360 and PS3 with a release in late 2007/early 2008.

The Original Idea For Black 2

Despite recurring rumours of Black 2 rumbling for several years after the release of the original game, its development was, in actuality, rather short-lived and it never was able to leave pre-production. As it turns out, EA and Criterion had plans to expand Black into a franchise for some time before the first game was even released. Preliminary work on the sequel commenced as early as April 2005, a whole 10 months before Black was finished.

Artists were contracted externally to produce conceptual documents for the game, including drawings of the protagonist, Jack Kellar. According to one of the artists who spent a short period of time on the project, there was some debate over the direction the follow-up would take. One possible path, for example, would have continued the story of the first game, as Kellar continues his hunt for Lennox at the behest of the US government. 

Ryse (Kingdoms) [Xbox 360 – Cancelled]

Ryse: Son of Rome is an action adventure game, which was developed by Crytek and published by Microsoft Studios in late 2013 on the Xbox One at the console’s launch. However, it was originally planned to be a first person brawler exclusively for the Xbox 360 under another title. This great turn in direction is just one of the numerous twists that occurred throughout its development.

Kings & Kingdoms

Years before the name ‘Ryse’ would come to be, the basis of the project was born in 2006. It was the brainchild of Crytek Co-Founder, Cevat Yerli, and was imagined then not as one game, but two. One half of the coin was a title called “Kings” – an ambitious MMO where the player joins the ranks of various factions to fight for supremacy in a mythical world of monsters and sorcerers. The other was Kingdoms, a smaller scale first person game focussed around more intimate ground combat between soldiers of warring sides. At this time, no platform was attached to it.

The initial plan for these two games was that they would have been set in the same fantasy-themed universe, informing one another as development went on. Crytek put together a variety of concept art and basic prototypes for them, attempting to flesh out their ideas and convey their ideas more thoroughly as the company began showing them privately to publishers.

Behind the scenes, the world of Kings & Kingdoms was steadily coming together and over the years that the developer toiled away on it, a multitude of concepts for everything from characters to settings was produced. Fortunately, we have been able to preserve a good amount of these for your curiosity.