id Software

RAGE 2 [Cancelled – PS3, XBOX 360, PC]

Rage is a FPS developed by ID Software and published in October 2011 for Xbox 360, PS3 and PC. A sequel was planned soon after they ended working on the first game, but development on Rage 2 was slowed down because ID was busy  working on their original, unreleased version of Doom 4.  After a while it seems that Zenimax Media, the owner of id Software, definitely cancelled all projects related to RAGE 2 in order to make the team to fully work on Doom 4.

As we can read on Rage Wiki, John Carmack stated that he still plans to do a sequel to RAGE after Doom 4 ships:

“After Rage certifies, the heavily-lifting code team will be migrating over to do new systems (for the Doom team). Building up the new team has been challenging to bring that many new people in and bring them up to speed” […] “We’re going to migrate more of the RAGE 2 team people, and then we’re going to roll onto RAGE 2.”

On August 4th, 2013 at Quakecon 2013, RAGE co-founder Tim Willits has mentioned that RAGE 2 is “Not dead”.

“I’m proud of what we did, I’m proud of the universe that we built. The franchise is not dead. We’re not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I’m still proud that we did something that was different – it wasn’t like the games that we’ve done in the past.”

Willits also said that Rage’s development fueled innovations in ID Tech 5 that continue to pay off as the engine is adapted for use on next-gen consoles and in other Bethesda products.

As ID Software are now dedicated to create games for the new consoles (PS4, Xbox One, PCs), probably if / when RAGE 2 will ever be released it would be much different from its PS3 / Xbox 360 version. It’s fun to notice that there is an hidden Rage 2 Easter Egg in the original RAGE. During one of the missions in Dead City Centrall, a poster can be seen with “50% less on Rage 2, Doom 5!” on it.

Thanks to SGBillXS823 for the contribution!

rage 2 cancelled

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Doom Absolution [N64 – Cancelled]

Doom Absolution (AKA Doom 64 2) is the cancelled sequel to Doom 64, that was planned by Midway San Diego & ID Software to be a multiplayer-focused game developed for 2 players deathmatch mode (as the first game’s multiplayer mode was removed) , somehow like what happened with Turok Rage Wars, the multiplayer-only Turok that Acclaim released on Nintendo 64  to follow the GoldenEye deathmatch craze. As we can read from an interview with Aaron Seeler (lead programmer for Doom 64):

At that time, as dm purists, most everybody involved thought it silly to play dm split screen, where you could see everybody else. So, we chose not to do it. 007 beat the crap out of Doom 64. Quite a regret.

Doom Absolution was officially canned in July 1997, when the project was still in early development (Doom 64 was released in March/April 1997) and sadly there are no images to be preserved. It seems that the game was cancelled because the Doom engine looked dated at the time and they decided to work on Quake 64 port instead, a “newer” fully 3D FPS that could have had sell more copies within the market.

Is interesting to notice that originally Doom 64 was started as a project called “The Absolution” but the title was later changed for brand recognition. Still “The Absolution” was reused as the name of the last level of the game.

We tried to get in contact with some people from Midway San Diego that worked on the original Doom 64 and its sequel but with no luck, if you know someone that could have more info about this cancelled Doom game, please let us know!

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doom absolution Nintendo 64 cancelled 

Doom 4 [Cancelled – PC / Xbox 360 / PS3]

In February 2012, 170 Doom 4 beta images leaked onto the internet. The images are from various points in development, showing some unfinished environments, concepts, and character models. The environments appear to be mainly open urban areas, with a large scale “hell on earth” scenario.

iD design director Matthew Hooper responded to the leak on Twitter:

“Those images have nothing to do with what you’re gonna see in Doom 4. When we officially show things you’ll see awesome.”

Here is the link to the first batch of images:

Here is the link to the second batch of images:

Post by ediblefood

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Doom 3 [PC/XBOX – Beta]

Doom 3 is a science fiction horror videogame developed by id Software and published by Activision. The game was first shown in Febuary 2001, as a tech demo showing of id’s newest graphics engine. The game has had many cuts and changes during its long development cycle. One of the most noticeable differences is the changes the demons went through, throughout the games development. In this screenshot you can see the  original model for the Hell Knight, because of it bird shaped head it is often reffered to in the doom community as the Birdman.

Here you can see the 2001 Doom 3 macworld video showing off the Birdman  in 2001:  skip to 4:50 for Doom 3. 

Wolfenstein (2009) [X360/PS3/PC – Beta]

Wolfenstein is a FPS co-developed by Raven Software, id Software, Pi Studios and Endrant Studios and published by Activision. The game was first revealed in 2004 during an interview with id Software’s Todd Hollenshead on TechTV and then released in 2009. [Info from Wikipedia] When Wolfenstein was shown in  August 2008, there was a slight difference in one of the games guns. It seems that what’s 2 seperate guns in the final game was at one point 1 weapon. In this screenshot you can see the beta weapon:

wolfestein-1009-beta-02

The gun’s model was used in the final game for this electricity based weapon:

wolfestein-1009-beta-01

And the particle beam coming out of it was used for this gun:

wolfestein-1009-final-01