Sonic Heroes [GC PS2 XBOX – Beta / Unfinished stuff]

Sonic Heroes is a platform game in the Sonic the Hedgehog series, developed by Sonic Team USA and released in 2003 for the GameCube, Playstation 2 and Xbox.  Kieranmay linked us to many beta videos from the game, as you can see below! Many cutscenes were still unfinished and the songs were changed for the final version.

Also, as we can read at Sonic Retro, various Sonic Heroes betas were leaked online:

  • Sonic Heroes (GameCube prototype 10.8)
  • Sonic Heroes (GameCube prototype 11.18)
  • Sonic Heroes (MKDD Bonus Disc Demo)
  • Sonic Heroes (Xbox E3 version)

Thanks to Jason for the english corrections!

Videos:

prototype of the early song “what I’m made of”

final version of what I’m made of

 

Fahrenheit (Indigo Prophecy) [PS2 XBOX PC – Beta]

Fahrenheit (aka Indigo Prophecy in the US), is an adventure game developed by Quantic Dream and released for the Playstation 2, Xbox and PC in September 2005. The game evolved a lot during its development and from the early screens we notice various beta differences. The character models, some scenes and locations were changed in the final version. If you have finished the game and notice more specific differences in the gallery below, please let us know!

Thanks to Megalol and Anonymous for the contribution! More info on the game can be found at Omikron Game Blog

More beta differences were noticed by John Doom:

image 4: Tyler isn’t wearing a cap
image 5: armchairs aren’t zebrine in the retail
image 6: Lukas meets Markus in the square’s center in the retail.
image 7: Lukas and the local are different
image 9: the victim is different
image11: Markus seems… darker? o.o He has a slightly different look.
image13: the local insists with a palette of red, green and yellow rather than in the retial
image19: Tyler wears a slightly different cap in the retail.
image23: the policeman wears a different uniform
image24: the tap is out of order but there’s no sign in the retail.
image26: the bathroom has a different paint and there is also a glass in the retail
image27: it is the concept of Jeffrey.
image28: Lukas
image29: Probably Kate or Carla, but she is different from both
image32: he’s probably an early model of the victim
image35: she should be Kate because i remember that she dressed that blue dress
image36: it seems that Bogart is missing (or he could be hidden behind a bin and he’s impossible to see from this angle)

Thanks to Jason for the english corrections!

Images:

Videos:

 

Bean Ball Benny [MD GEN – Cancelled]

Bean Ball Benny is a cancelled beat ‘em up / action game that was in development in 1990 / 1991 by Nuvision Entertainment for the Mega Drive / Genesis. Nuvision is a rather obscure company that only released Bimini Run before closing up shop and cancelling their 2 projects (Bean Ball Benny and The Swamp Thing), but with some researches it’s possible to find out some more info.

Thanks to an interview with Charlie Heath (who worked at Parker Brothers and Activision’s Boston office) at GDRI we can read more about the studio:

Nuvision was formed by a couple of Parker Brothers people, one an executive, the other a designer/artist. They had some venture funding, but got trapped in the credit crunch of 1990.

We had two additional games in the pipeline almost ready to ship, one called “Beanball Benny,” which was an original theme (baseball player/vigilante goes cruising around the city – streets, subways – trying to bean criminals and dodge obstacles. Modeled a bit after the old Keystone Kapers theme, but advanced by a decade), and the second, I believe, a licensed property called Swamp Thing.

Nuvision got caught with a bridge loan for the production of Bimini Run cartridges coming due at the same time that new credit was required to get the other two games from Alpha to release and into cartridge production.

In October 2009 The Red Eye shared the Bean Ball Benny’s CES flyer in The Lost Levels’ Flickr account. In March 2010, Bmpedrums from the Digital Press Forum found a playable prototype of the game and shared some screens and a video:

Beanball benny: playable, but very incomplete. The cutscenes even have developmental notes in them, like “Subway: trains not yet implemented”. Hit detection seems good, but instead of restarting the stage when you die, you actualy progress further in the game. There are also numerous places where the stage just simply cuts off and you’re walking in pitch black.

Thanks to Jason for the english corrections!

Images:

Videos:

 

Sword of Sia: Lady Sia 2 [GBA – Cancelled]

Sword of Sia: Lady Sia 2 (aka Lady Sia II) is a cancelled action adventure / platform game that was in development in 2002 / 2003 for the Gameboy Advance by RFX Interactive and it would have been published by TDK Mediactive (as was the first game). It seems that Lady Sia 2 was almost complete (it was even rated by ESRB), but in 2003 RFX had to close down and TDK Mediactive was acquired by Take-Two Interactive. Lady Sia 2 vanished with the closure of its development studio and publisher.

The original Lady Sia was released in 2001 and it was one of the first titles published for the new at the time Game Boy Advance. The game was received well by the press and gamers; this cancelled sequel could have improved the formula its predecessor established and it’s a shame that we’ll never be able to enjoy it. We can only hope that a playable prototype will be leaked in the future.

A Lady Sia 3D prototype was also in development for the Playstation 2 and GameCube, but it was canned too.

Thanks to ReyVGM and Celine for the scan (from an old Nintendo Power magazine)! Thanks to Jason for the english corrections!

Images:

Videos:

 

Lady Sia 3D [GC PS2 – Prototype]

Lady Sia 3D is a prototype for an action adventure game that was in development by RFX Interactive in 2002 / 2003, for the GameCube and Playstation 2. The game was meant to be a tridimensional sequel to the original Lady Sia, created by RFX and published in 2001 by TDK Mediactive for the GameBoy Advance.

This Lady Sia 3D prototype never evolved into a full game and it’s possible that the team found it too difficult to translate the fun gameplay of the original GBA version into a 3D world (before this proto they only worked on 2D games for the GBC and GBA). In 2003 RFX closed and TDK Mediactive was acquired by Take-Two Interactive.

Thanks to Holly for the contribution! Thanks to Jason for the english corrections!

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