Cyber Knights was a prototype created to develope a new 3D engine for the Playstation 3. It’s currently unknown if this proto was going to be a full game that was later cancelled or if it was just a tech demo.
Thanks to Hey Hey for the contribution!
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In 2003 Torus Games created a Voxel Engine to develope a new GBA racing game know as Moto X, but the project was later cancelled.
Thanks to Celine for the contribution!
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A prototype for a Turok FPS, based on the N64 version, was in development for the GameBoy Advance, but in the end this version was cancelled and the released Turok: Evolution for the GBA was instead a side-scrolling game. This early proto was leaked in february 2009 thanks to Hidden Palace! In this playable demo [...]
In 2000, Kuju Entertainment produced a technology demonstration codenamed Tau, for Microsoft and its Xbox platform.
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DeltaAdvance was a 3D Engine created by Talos Interactive for the Game Boy Advance. A game know as “Destiny” was going to be developed with this engine, but sadly it seems that they never found a publisher interested in their tech.
Thanks to Celine for the contribution!
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Known simply as “Sonic Saturn”, it was another project that was in development in 1995 / 1996 by Sega Technical Institute (STI) along with Sonic X-treme. This prototype was created by Peter Morawiec, the coder of the Sonic 2 special stages, with an interesting 3D Engine that was more “realistic” than the ones used in [...]
A demonstration of the Unreal Physics Engine being used for Gears Of War 2.
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In 2002 Nintendo sent various developers a GameCube interactive tech demo in order to show them the graphical capabilities of their new console. In this tech demo you can move an arrow through Peach’s Casle and in every room you can see a different graphic effect. It was never released to the public and could [...]
What is Euphoria?
Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion’s proprietary technology for animating 3D characters on-the-fly “based on a full simulation of the 3D character, including body, muscles and motor nervous system”. Instead of using predefined animations, the characters’ actions and reactions are synthesized in real-time; they [...]
EggHead Shred was rumored to be a prototype for a N64 skiing game by Paradigm Entertainment, where the player could have took control of Paradigm’s mascott, Egghead, a weird egg with “punk” hair. There are not many more informations about this, but EggHead was shown with an interactive video at SIGGRAPH 1994 / 1996 (?) [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.