Tom Clancy’s Splinter Cell: Blacklist is an action / stealth game developed by Ubisoft Toronto, Ubisoft Montreal and Ubisoft Shanghai, published for PlayStation 3, Wii U, Xbox 360 and PC in 2013. As we can read on Wikipedia, in November 2010 Jade Raymond from Ubisoft Toronto announced that the studio was developing a new Splinter Cell game. During the Microsoft’s press conference at E3 2012, Splinter Cell: Blacklist was officially revealed with a beta video that you can see below and Jeff Wheaton noticed a number of notable differences (in chronological order of the video):
- The level shown is not in the final game. No exact designs are taken from it, though many of its assets do appear.
- Sam is never wearing the enemy uniform in the final game, nor are there any player-driven animations of him carrying an unconscious or dead character.
- At no point in the final game do button prompts appear in any language other than the selected localization
- The animations for most of the stuff in the cutscenes are absent from the final game.
- The icons for marks in the final game are slightly different.
- A lot of cutscene dialogue never appears in the final game.
- A lot of HUD differences
- Several plot differences. In the final game, the Blacklist is masterminded by a borderless group of individuals calling themselves The Engineers, not a group of nations.
- Different sound for being detected. The final game also does not feature a “Warning” message.
- The Ghost, Panther, and Assault point indicators are absent from the entire demo.
- There is no instance of being able to trigger a UAV strike in the manner shown in the demo in the final game.
- Jadid’s dialogue is different than it was in the final game, and no Spare or Kill option is given.
Very interesting nonetheless! Thanks a lot to Jeff for the contribution