Resident Evil: The Mercenaries 3D is an action game developed by Capcom for the Nintendo 3DS. Before the final product was released Capcom had a different idea for 2 game modes 1 called “scene attack” and the other called “survival”. Not much is known other than they were scrapped into one mode. In the beta demo you could play a level known as 4-1 and in the video below you can see at 2:49 an Ax guy walking towards the player, but in the final game the boss was changed to a Garrador, a totally different boss. Also, you can notice that where the players score is in the HUD, there are six 0′s, but in the final it was changed to seven 0′s
Resident evil: Umbrella Chronicles is a rail shooter, released in 2007, and developed by Capcom for the Nintendo Wii. This is the first installment of the Resident Evil Rail Shooter titles for the Wii - with the sequel being Darkside Chronicles. Before the game’s release, an early beta gameplay video was released on the web. The gameplay video demo is titled “Gamer’s Day Version” and certain aspects of the game shows various beta differences not in the final product.
Here is the list of differences as seen in the video:
Note: Some of these differences are placeholders, while other differences can be considered beta.
Chris and Jill’s Dialog in this video is different in comparison to the final product. It can be assumed that their Voice-overs were re-recorded before release.
2) Different HUD:
In the video it shows the HUD with the health bar on the left-hand bottom of the screen and the weapon selection system is on the upper left-hand corner. In the final product the HUD is all in one (health and weapon selection) and is located in the left-hand corner of the screen in the final product.
3) Forest Zombie Placeholder:
During the video, Chris and Jill scream in “Horror” when they run into Zombie Forest. Zombie Forest isn’t seen in this video and that a normal zombie enemy is in it’s place. It can be assumed the zombie forest model wasn’t completed before this video was recorded.
4) Placeholder sound effects:
If you listen carefully you can hear Resident Evil 4 grunt and death sound effect used (Zombie and Zombie Dog grunts and death grunts). It can be assumed that these sound effects are placeholders.
5) Different Counter Animations:
In the video, Chris has a different counter. The counter animation shows Chris stabing and then kicking the zombie down. While in the final product it was changed slightly – In the final it shows chris sticking a knife into a zombies head and then kicking the zombie down. Not much of a change, but it’s different.
6) Cross Hair:
The cross harl is slightly different. In the video it’s just a cross hair. While in the final product it shows not just the crosshair but how much ammo you have in your weapon. The same cross used in game (as shown in the video) can be seen in the final product as a way to navigate the menu.
7) Different Zombie Locations:
One difference can be noted in the video is on the walkway in the main hall, before the giant snake battle. Bellow chris comments: “I thought we already killed them?!” The camera then pans over to the zombies in the main hall, showing the player what chris is talking about. In that very same video you can normal zombies, as opposed to the crimson head zombies seen in the final product.
Resident Evil: Revelations is a survival horror developed by Capcom and published for the Nintendo 3DS in January / February 2012. It seems that the beta version of Resident Evil Revelations featured an almost completely different story line where Chris and Jill were on an unnamed ship. For some reason the two protagonists turn against each other. The original trailer shows a Chris look-alike tied down to a chair. Jill asks Chris if he has some sort of object and Chris replies “You’ll have to kill me to find out.” The characters and story in Resident Evil Revelations seem to have been heavily changed during its production.
Fun note: prior to its release, Capcom sent North American copies of Resident Evil: Revelations to reviewers, with the game’s title misspelled as “Revelaitons”.
In the second video, there’s another beta cutscene that didn’t make the final game. [Spoiler] When you first meet Rachel as Jill you just see her getting killed through the glass window in game there is no cutscene. In the Resident Evil Revelations pilot version demo in merc 3d, Rachel is not used and there is a different person that sounds like Raymond.
If you find more beta differences in the old trailers and screens, please let us know!
Do you remember the cancelled Resident Evil port that was in development for the GameBoy color? A playable “almost finished” beta version of this game does exist out there and now it’s our chance to preserve it and share the rom with everyone. Kiff at the Assembler Games Forum has opened a foundraising campaign to raise about $2,000 to be able to release the game publically ($124.06 raised so far). Check the original topic on Assembler or read the details below to help the preservation of Resident Evil GBC!
All donations should be sent via ‘gift’ or ‘payment owed’ (Nobody wants to be paying fees on a fundraiser)
All donations to be sent in US dollars ($) only; donations sent in any other currency will be returned
If the total isn’t reached by the allotted date then ALL donations will be returned
Most people are probably aware of this title but for those that aren’t – This was canned around 90% into development (so so close to release; what a shame). It was designed by HotGen to be a direct conversion of the Playstation original. Capcom refused the final build in 2000 saying that they ‘were not confident that the product would have made both consumers and Capcom happy’.
Resident Evil: The Darkside Chronicles is a rail shooter developed and published by Capcom in fall of 2009.
In one of the gameplay trailers, Claire uses Leon’s Handgun in the chapter Game of Oblivion (Code Veronica).
E3 2009 Stage Demo:
At E3 2009, gamespot.com posted a video of a stage demo that was playable at the event. The stage demo presented at E3 shows different character and chapter selection screens.
Final note: the E3 demo’s pause menu had an option called “Equipment Screen”. It was changed to “status” in the final product.
In an interview – posted on videogamer.com – MK was asked about Darkside Chronicles (scrapped) online co-op:
VideoGamer.com: Will you be able to play co-op online?
MK: No, unfortunately not.
MK: Time lag. Especially wi-fi connection is not that stable. The time lag issue is the main reason that’s stopping multiplayer online. Having said that we have introduced a wi-fi ranking system, so you can compete your score with other people around the world.
Developers recently toned down the shake of the camera in documentary-styled shooter Resident Evil: The Darkside Chronicles to make the upcoming Wii title a bit easier to play, Capcom developers say.
“It was a bit of a trial and error, this shaky cam,” said Masachika Kawata during a meeting at this week’s Gamescom convention in Cologne. “It was probably a little too much, so it’s a little toned down now.”
Resident Evil Portable was announced by Capcom at E3 2009 for Sony’s PSP and was going to be slated for release sometime in 2010.
“Were pleased to announce that resident evil will be coming to PSP and a whole new game designed specifically for the PSP platform.”
After E3 2009 no new information was released; however at E3 2010 Capcom announced Resident Evil Revelations for Nintendo’s 3DS. During E3 2010, Resident Evil portable wasn’t mentioned or shown during the event.
After E3 2010, theories were made that Resident evil portable was probably cancelled and my have evolved into Resident Evil Revelations. Whether this is true or not remains to be seen, however I’d like to point out that resident evil Portable hasn’t been officially cancelled, but Capcom seems to be more concentrated on promoting and developing resident evil Revelations.
There are no screenshots of Resident Evil Portable and no official information as to what the game was going to be about.
Resident Evil 0 is the prequel of the first Resident Evil. It was originally developed by Capcom for the Nintendo 64, but at the end it was ported and released on the Gamecube. In October 2009, Tyrant of resident-evil-beta.de discovered many beta backgrounds and some removed items in the trial disc of the game.
Also, Trebla Yevrah noticed other unused items in the japanese trial version:
If one has the proper tools available, they can view many unused and early versions of items in the Japanese demo of Resident Evil 0. Using GCNrd, I modified the item slots and browsed through the values. As one would expect, most of the items that can be uncovered cannot be obtained ordinarily in the demo, but the majority of them are found in the finished product.
An unused hand grenade is present in both the trial and the final version of RE0. I was curious to see the state of this item in this early version of the game, but although the model and icon are still present, it cannot be equipped (like the released game). Actually, almost all weapons are unusable in the trial if you hack them into your inventory. The only ones operational are the handguns, knife, and hunting gun. The only exception, or at least, the only other equip that won’t freeze the game, is the shotgun. Your characters can hold it, but the weapon model itself is unfinished with no textures to speak of, and it cannot be fired.
Almost every item that can be examined has a slightly different texture when compared to the final game. One prime example is the key card used to operate the brakes on the train. I have tried using some of the key items in their proper place on the train, but they either don’t work, or freeze the game. For example, the hook shot can’t be used in the window that normally leads to the roof.
Even if Capcom had already planned an online version of Resident Evil in 2000, Outbreak (aka Network Biohazard) was officially announced only at E3 2002. This beta version was much more ambitious than the game that we got in the end: originally there were about 20 playable scenarios, some of which were completely removed, notably a Dock stage and The Raccoon City Hotel, while others later appeared in Outbreak File 2, like “Flashback”, the episode located in the forest.
Of course, more levels meant more characters, and unfortunately they had to renounce to include personalities such as little girl with a gun (!), some UBCS members, the fan-favorite Hunk, a policewoman, and on so on. Their polygonal models are still inside the two outbreak games, and it is possible to access them using Gameshark codes.
Another feature prominent in the original trailer was a four player split-screen mode, probably dropped for technical reasons. At the end, Capcom decided to divide Resident Evil Online in two different games: Outbreak and Outbreak File 2. A File 3 was supposed to follow shortly, but Capcom never bothered with the series again.
Here we can also find the videos of the beta versions of the characters endings.
Resident evil 2 Trial was a demo of Resident Evil 2 included in Resident Evil Director’s Cut. After dropping Resident Evil 1.5, Capcom made a first version of Resident Evil 2, now called Beta 1, that was remarkably different from the released version and with more leftovers from RE 1.5. Unfortunately we don’t know much about this beta, but the trial should document a build between the beta 1 and the less interesting (and leaked) beta 2. In the screenshots and the video in this page we can see some beta items, the unfinished rooms of the RPD station and a few layout changes.
A removed ventilation shaft. It is likely that it was used by Sherry, because there was no hole in the RPD room corridor in the trial.
This screenshot is from the removed last cutscene from the demo. In the final game, we encounter Ada much later. It is likely that at this point of the development the story wasn’t finalized yet, and the various encounters with the support and the playable characters were different.
A removed reference to a switch that was supposed to open the card lock of the evidence room.
Resident Evil 3: Nemesis, released in Japan as Biohazard 3: Last Escape, is a survival horror developed and published by Capcom for the original Playstation. RE 3 had a much quieter development than Resident Evil 2, but we can still find a few unseens in the game, like some beta items and a room that was never used in the final game.
Thanks to Helegad for the beta pics!
Resiyoyoyo From the Resident Evil 1 2 3 Modding Forum Also Found Out what the chain item could have been in place of here is a quote :
Oh, about the chain: this was used as a replacement for the fire hose (item ID 35) [which in earlier versions was still seperated from the metal cylinder (item ID 3E)] so Jill could obtain exactly that 35 hose part that was installed inside the red box above the stairs (which in the retail versions is empty from the beginning, because there’s only the full hose item 3F). You can look at the pictures (here) it’s BH_3_0096 – BH_3_101 as well as BH_3_0016 – BH_3_0018. IIRC, the chain had to be put there as a substitute because whenever you took the hose the stairs would go up and thus hinder you to get down and away with your hose trophy. That puzzle could be played for example on the E3 presentation of an early Resident Evil 3 build in 1999, if my memory serves me right. Thought I had this in my RE3_HEX_FAQ, but couldn’t find it there, must be one of the things I wanted to add a long time ago.
LeonSK a very kind person came at the Resident Evil modding Forum and provided us with