Crash Landed is a canceled 3d platformer that was being developed by Renegade Kid in 2008 or 2009 for publisher Activision. It featured Crash Bandicoot, a character originally created by Naughty Dog in the 90′s.
Crash Landed was never officially announced, but thankfully in 2013 Nintendo World Report shared a video of the game on its youtube channel.
Croc was born as a prototype for a new 3D Mario game with Yoshi as the protagonist:
“The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world’s first 3D platform game and was obviously a big risk – Nintendo had never let an outside company use their characters before, and weren’t about to, either. This is the moment the deal fell apart. We later made that game into Croc: Legend of the Gobbos for the PlayStation, Saturn and PC, which became our biggest ever game in terms of sales and also in royalties, since we owned the IP.”
As we can read on Wikipedia, Pitfall: The Mayan Adventure is a 1994 videogame developed and published by Activision in partnership with Redline Games. It was first released for the Super Nintendo Entertainment System, Sega Mega Drive (Sega Genesis) and Mega-CD (Sega CD) in 1994, followed by releases for the Sega 32X, Atari Jaguar, and PC the following year. Hallfiry on Betaarchive forums found some images from a beta version, if you want to write a list of all the differences, leave a message below! :D
In 2001 during development of Croc 3: Stone Of The Gobbos, Argonaut Games developed a tech demo for an unnamed Spyro The Dragon game. The game was not intended to be released, however it was playable and had a homeworld. The game prototype was done to expand on the engine both Croc 3 and Malice used. It was a tech demo developed for Playstation 2. Nothing else is known.
Thanks to a former Argonaut Games employee for the information.
Croc Legend Of The Gobboswas a platformer game released in 1997 by Defunct game developer, Argonaut Games. Using the BRender engine, which was a state of the art engine capable of powering games released between generations (PS1 and PS2 gens), it took full advantage of the consoles it released on and pushed the game engine to its limits.
Recently, a beta and tech demo was uncovered by a few fans of the game on a now defunct forum, ”Croc Fan Forums” , and released to a very few people. A newely formed YouTube channel called “Video Game Beta Book“, posted videos from both builds that leaked a few weeks ago.
These videos show many things that were changed or cut. In the tech demo, croc appears to be voiced by an entirely different voice actor opposed to His voice actor in Croc and Croc 2. Next, many level designs are different, and some levels are even entirely unseen in the final game. The main island also looks severely different.
The tech demo that leaked was dated November 1996, and appears to be a very early alpha of the game engine, that was likely released to internal testers to test physics. In the Prototype dated March 1997, it features slightly different animations, has cut levels, and even has something not at all in the final game: Results Screen. The results screen is similar to the ending of levels on the Spyro The Dragon Trilogy games released by Insomniac Games from 1998-2000, where it shows your gems you picked up and score.
Additionally, in the tech demo Croc is more lighter than He appears in the March 1997 Proto and the final game.
Videos of the tech demo and prototype can be seen below:
Indiana Jag is a cancelled mascot platform game in development by french Virtual Xperience around 1994/1995. Five different kind of areas were expected like jungle, Old West, Egypt and Space. As Rodolphe Czuba, Virtual Xperience developer at the time, recalled “only some graphics were done for Indy Jag, a concept like a humorous Indiana Jones with a jaguar figure”.
Super Ninja Goku is a cancelled 2D side-scrolling platform / action game, based on the ancient chinese legend of Saiyuki, that was in development by Santos for the original Playstation. The studio released only 2 shoot ‘em up and a puzzle game for the PSX, Super Ninja Goku seems to have been canned for unknown reasons. Maybe Santos did not find a publisher interested in the project and after 1997 they had to close down.
Thanks to Celine for the contribution! Scan from GameFan 4-4
In 2008 MKO Games, a French independent studio, worked on a platform / adventure game prototype based on The Little Prince book. The project looked really nice, with a colorful style that was similar to the drawings that are in the book. Microsoft was interested in this proto for their Xbox 360, but they asked MKO to create a second prototype based on the art style of The Little Prince animated series created by Method Animations. Sadly neither of these prototypes was developed into a full game, maybe becaue Microsoft and other publishers seen The Little Prince as a “difficult” IP to sell to gamers.
Dota-kun no Bouken Roman is a cancelled side scrolling platform / action game that was in development for the Famicom / NES that was produced by Atlus and was going to be published by Imagineer. There are basically no info about Dota Kun’s gameplay, but we can look at some scans that were uploaded on a japanese website. On GDRI we can read some more info on the development:
Dota-kun no Bouken Roman (“Dota’s Romantic Adventure”) is some sort of side-scrolling action game that was to be published under Imagineer’s WaveJack Jr. label. It was based on an MSX game by SystemSoft. You can see ads and screenshots here. The point is, I asked Esaki if it was developed by Atlus (because I suspected it was). He said it was produced by Atlus, but it was programmed outside the company. That seems to have been a common practice for Atlus, especially in the early days.
Green Lantern is a cancelled platform / adventure game based on the comic with the same name, that was in development for the Super Nintendo by Ocean Software in 1995. The player was going to be able to use many different items to resolve the levels in different ways. As we can read at SNES Central, it seems that the project was almost finished, but DC Comics was not happy with the product, asking for more changes before to publish the game. Considering the budget already spent, Ocean Software decided that it was better to just stop the development instead to invest more money into it.
Thanks to Celine and Rod_Wod for the contributions! (Scans from Super Power magazine #29, CD Consoles #7, Joypad #39, Edge #8)