Mario vs. Donkey Kong is a Game Boy Advance spiritual sequel to the first Donkey Kong game for Game Boy, developed by NTS in 2004. The game concept revolves around a combination of platform and puzzle elements, challenging Mario to find keys, reach a locked door, and rescue mini-Marios. [Info from Wikipedia]
Upaluppa and Kiiro found [...]
New Super Mario Bros. Wii is a side-scrolling platform developed by Nintendo EAD and released in November 2009. The game was announced at E3 2009, and from the early videos and screens, Kirby64 was able to notice various beta differences:
The propeller power-up was different from the final game.
At the Nintendo Press Conference they said at [...]
Did you enjoy all those differences that can be noticed in the Super Mario World beta screenshots? What if Nintendo had stuck with some of their original material while creating the Super Mario World we know and love today? Well, this SMW hack will let you play the game how it may have been in [...]
Robert Seddon has linked us to an interview with Shigeru Miyamoto that was published on Wired. In one of his answers, Miyamoto talks about the removed coop mode that was supposed to be included in Mario 64:
Wired.com: You said you had the idea to do a four-player Mario game for a long time. Had you [...]
Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-a-side football game developed by Next Level Games for the Nintendo GameCube. In an interview, game director Mike Inglehart and marketing director Grace Kim revealed that Strikers was originally intended to be a more realistic Mario sports game, but the development [...]
Mario Golf: Advance Tour is an RPG-styled sport game developed by Camelot Software Planning and published by Nintendo for the Game Boy Advance in 2004. The game is the sequel to the Game Boy Color version of Mario Golf. [Info from Wikipedia]
Robert Seddon has recorded an interesting video about some of the debug rooms and [...]
Some days ago VL-Tone (creator of the wonderful Toad’s Tool 64 editor) found an unused trampoline object hidden in the Mario 64 code. The yellow question mark texture with a red background was already found some time ago, but now he was able to even find the polygon and the geo layout data, to repare [...]
In 2002 Nintendo sent various developers a GameCube interactive tech demo in order to show them the graphical capabilities of their new console. In this tech demo you can move an arrow through Peach’s Casle and in every room you can see a different graphic effect. It was never released to the public and could [...]
Okay, I know it seemed like I was stalling this hack on purpose, but I just didn’t have too much time. But now, finally I have released my final of the first beta hack! You can get it in the description of the Youtube video below! The reason why this was so hectic is that [...]
Hideki Konno, producer of Mario Kart Wii, had wanted to include extra online features like the ranking system and Ghost Data inside of Mario Kart DS, but he wasn’t been able to in time for a 2005 release. Now, on Mario Kart Wii, these features could finally be implemented. Konno had also been proposing ideas [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.