Croc was born as a prototype for a new 3D Mario game with Yoshi as the protagonist:
“The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world’s first 3D platform game and was obviously a big risk – Nintendo had never let an outside company use their characters before, and weren’t about to, either. This is the moment the deal fell apart. We later made that game into Croc: Legend of the Gobbos for the PlayStation, Saturn and PC, which became our biggest ever game in terms of sales and also in royalties, since we owned the IP.”
Taken from Eurogamer’s article about Argonaut Software
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Editor in Chief, UX & SE Optimization
I'm an Italian gamer
with not enough free time to play as much as i'd like to and sadly not enough time
to write about cancelled and beta games. Founder of Unseen64 in 2001
, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization
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