A early beta demo of Shadow Man (PC version) was leaked some days ago, you can download it from here (if someone can re-upload it somewhere else as a backup, do it please!). As it’s and old demo, it has some graphic issues / random problems on some PCs.
For anyone interested here’s a very early shadowman demo from 1997, its really basic, has differerent models/ sounds to the game. If you burn it to a disc and run it you get to here the ingame audio,
* To start press space on title page
* space to jump cursers to move
* W – wireframe on/off
* H – get lighter
* Y – get darker
* R – respawn
* F6 – free cam on
* F5 – Free cam off
* esc – to quit
for best results burn it to a CD and run it from there
Storm Riders is a cancelled action game that was in development for the original Xbox, that could have been based on a korean film / comic with the same name. There are not many info on its development, but an early beta version / prototype of the game was somehow found on an old Xbox Debug Kit by Museman and it was shared online thanks to the Assembler Games Forum. The menu, HUD and some of the character’s moves are really similar to Ninja Gaiden, but it’s hard to say if it has any connection with Tecmo’s game.
Thanks to all the people that donated for the fundraising to release these cancelled Nintendo 64 games, now Mini Racers, Tamiya Racing and Wildwaters are preserved and available to download! You should be able to play the ROMs with any N64 emulators or just have a look below for videos. Thanks a lot to the collectors that decided to share these pieces from their collection with everyone!
Update: this was an april fools joke! Oh well, maybe in the future the collector that has the playable copy, will really leak it and we’ll be happy :)
Do you remember Warcraft Adventures? You know, that cancelled point and click adventure game set in the Warcraft world? Well, it seems that it’s finally leaked online… or is this an April Fools joke? You should be able to download the game from Abandonia and play it on your PC.. let us know if it’s true and if you are able to make it works on Windows 7! :D
Sometime ago an almost final-version of the cancelled Mini Racers for the Nintendo 64 was sold on Ebay and now the lucky winner of the auction, olivieryuyu, would be happy to share the game with every beta-lover! People are donating for a community dump of the Mini Racers ROM, togheter we can help to finally release this lost racing game and play it in multiplayer with our friends (with an emulator)!
Here are some more info on the Mini Racers community dump:
39 tracks, multiplayers, track builder, time attack mode. I went to the credit of the game. It has music and sounds.
Only track 27 seems buggy (it crashes on real hardware)
I made a very short video of it under an emulator (without sounds sorry).
Our friends at Games That Weren’t were able to find and share a couple of interesting protos, that were seen some years ago in the Playstation Museum: Robocop and Gen 13. You can download the proto files at Games That Weren’t website, to “play” them in your favourite PSX emu. These are just very early protos so there is not much to see, but they are a nice piece of unseen gaming history. Let us know if you find something more in their codes!
The Robocop file is a simple tech demo where you can control Robocop walking around a single mostly wall-less warehouse. Pillars and boxes provide some sparse decoration and while it’s 3D nothing is ‘solid’, allowing you to walk through the walls and objects.
Gen 13; The Realtime Associate’s version is the most simple, but Playstation Museum caveat this by pointing out it was done in a single week, which makes it quite impressive. It’s a fully 3D rendering of the heroine of the game and you can walk her forwards and backwards from multiple camera angles.
Thanks to Unclejun for the help to convert these files in a playable form!
Overview: After Tomb Raider 2, CORE had already planned the sequel which was later released November 1998 for PC and PSX. Based on the upgraded Tomb Raider 2 Engine, Tomb Raider 3 features new vehicles such as the: Kayak, Quadbike. These new vehicles give a dynamic feel and new experience to the game. Tomb Raider 3 appeared at E3 May 1998 and ECTS August 1998.The game originally features locations such as: India, South Pacific, Nevada, London. There is evidence that CORE had planned Peru levels but there is no clear evidence of existence. Some of the level names changed during development for example: Suduhu Gorge | Maduhu Gorge | Madubu Gorge, Jungle Ruins |Jungle, Temple Of Shiva | Temple Ruins (Final names in bold)
CORE did a major makeover on the PS1 engine, it was supposed to make use of all the power the PS1 has. They confirmed that the game would have higher resolution and groundbreaking graphics which did not feature in the final. It was confirmed in several magazine reviews that the game would support 1-3 routes of completion. Most of these routes were taken out of the game along with the extra vehicles which CORE threw in just for gamers to have fun with optionally. The game was originally called “Tomb Raider III The Further Adventures Of Lara Croft” later changed to “Tomb Raider III Adventures Of Lara Croft”. In the earlier builds, Lara could roll whilst crawling and also use a combat knife to remove objects from stone, or climb trees.
This is taken from a beta copy of the game, it shows clear evidence of Peru’s previous existence. Core spoke of the first level explaining the storyline then that you would be able to choose the start of the adventure set in 4 different locations: India, London, South Pacific, Nevada. It’s possible that the first level was originally set in Peru where Lara Croft was supposed to retrieve the first artifact.
Tomb Raider 3 features a debug mode with several functions. One of which displays the POLYGON count on-screen so that the developers would know which environments are too large.
The syntax is as follows:
CURRENT_POLYS | MAX_LOADED_POLYS | POLY_LIMIT
CURRENT_POLYS = Amount of polygons currently loaded (the engine hides some).
MAX_LOADED_POLYS = The highest current amount of polys reached (increases based on the current amount)
POLY_LIMIT = Polygon limit, the game should freeze once it exceeds this limit as it cannot be handled by the engine.
In huge areas the polygon limit is at breach of 1990, 1990, 2000 which is also common in Thames Wharf causing the framerate to drop in the Playstation version.
Alpha Stage – Date, Late May 1998 (E3 Build)
The title screen is different. It matches the rumored name “Tomb Raider III Rebirth Of Fire”. Although this looks complete, the levels are in early development and contain cut out parts which put the final to shame. The only known playable levels are: Coastal Village, Thames Wharf. The deleted roll animation can be seen at 0:32. The flare lighting effects look much better compared to the final cut-down. The level is pretty much different to what we play in the final, the monkey swing animation is different seen at 0:57.
Alpha Stage – Date, July 1998
Screenshots from an unknown July build shown in some early magazine scans.
Alpha Stage – Date, Late July 1998
The Jungle screenshots are looking close to final but it is STILL in early development stages. There are some level differences on the second screenshot, the wall is missing which divides the water from the land. In the third screenshot you can also see there is no save crystal so it’s obviously using the standard Tomb Raider 2 Save system.
Also, the All Hallows screenshots show early deleted parts and the first screenshots lack the red lighting effects used in the final build.
Beta Stage – Date, Late August 1998 (ECTS Build) Platform: PC
About this beta
Basically the same as above just a PC version!
Beta Stage – Date, Early September 1998 Platform: PSX
In this version of the game, Peru is on the map. No modifications are needed to unlock it though, it can be selected just fine but the level itself is not there so the game freezes.
Late Beta Stage – Date, Mid September 1998 (Public Demo) Platform: PSX
Late Beta Stage – Date, October 1998 Platform: PSX
About this beta
This is a beta build compiled close to final. Almost everything is done but there are minor/severe bugs which can prevent you from completing the game. The beta still has the deleted sprint and crawl + pickup animation. The sprint makes her look more ‘butch’ I believe it’s why they changed it. Whilst picking up items when crawling, Lara will reach out to her bagpack asif she’s putting it in there which doesn’t happen in the final.
Glitch 1 – River of Ganges, Quadbike
Another glitch is where the quadbike is too bouncy or can be used underwater. If you drive into a wall whilst falling into the water, Lara will be able to use it underwater without it exploding allowing the level to be completed easily.
Glitch 2 – Lost City of Tinnos, Fire Room
In the fire room, you can walk on the floor which should burn Lara Croft.
Glitch 3 – Rx-Tech Mines, Mine Cart
The most severe bug is with the mine cart, it easily picks up speed causing it to become uncontrolable. Along with this, it bounces up and down like a ball. It is impossible to complete Rx-Tech mines because there is a speed issue which causes the lower mine cart to crash every time used. The only way around this is to use the DOZY cheat to fly rather than using the mine carts. When Lara hits them things whith the wrench there is no sound for it yet.
Glitch 4 – Rx-Tech Mines, Mine Cart
There is a bug when putting in the scitimar it will not work if you press X (action) you must go through the inventory.
In the Jungle the first secret located near the tree doesn’t exist and there is no shotgun.
In Lud’s Gate in the room near the end where there’s a switch in the water. It is not there, there’s actually a button to open the next area.
Gh0stblade – Added info on debug mode & fixed errors 09/12/12
Gh0stblade – Fixed mistakes added stuff. 12/05/12
Gh0stblade – Added August 1998 E3 PC, July PC Screenshots. 2/04/12
Gh0stblade – Started write up, added October 98 beta info 14/12/11, Added Late August info, Added September 1998 Info.
Gh0stblade – Added E3 info, ECTS screenshots. 16/12/11
Gh0stblade – Added more general info, E3 video updated 09/01/11
Do you remember the cancelled Resident Evil port that was in development for the GameBoy color? A playable “almost finished” beta version of this game does exist out there and now it’s our chance to preserve it and share the rom with everyone. Kiff at the Assembler Games Forum has opened a foundraising campaign to raise about $2,000 to be able to release the game publically ($124.06 raised so far). Check the original topic on Assembler or read the details below to help the preservation of Resident Evil GBC!
All donations should be sent via ‘gift’ or ‘payment owed’ (Nobody wants to be paying fees on a fundraiser)
All donations to be sent in US dollars ($) only; donations sent in any other currency will be returned
If the total isn’t reached by the allotted date then ALL donations will be returned
Most people are probably aware of this title but for those that aren’t – This was canned around 90% into development (so so close to release; what a shame). It was designed by HotGen to be a direct conversion of the Playstation original. Capcom refused the final build in 2000 saying that they ‘were not confident that the product would have made both consumers and Capcom happy’.
The awesome people at Rare Ware Central have shared a Banjo Kazooie: Grunty’s Revenge Debug ROM and a Diddy Kong Pilot ROM (that was later released as Banjo Pilot). You can download these 2 unseen games at Rare Ware Central beta page! It’s always nice to see Rare beta games publicly preserved, as they are one of the teams with the most interesting beta / cancelled games.